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March 24th, 2010 #1
Another wannabee concept-artist looking for tips and tricks
After reading throug Kevin's topic I decided to start one for my own.
I am 20 years old and still need to learn alot, the only problem is that I can't go to artschool or anything like that. That probably sounds weird, but I'm having CFS/ME (Chronic Fatigue Synrome) so that basically means I am tiered the whole day. Luckily I was able to finish school at A-level (VWO in the Netherlands) although I was there only for 25% of the time. After that I did 1 month of Industrial Design at the TU in Delft but it was just too much work and I couln't keep up the pace. Now I sit at home almost all day being able to draw about 4 hours a day.
But the problem is, how can I learn to draw/ make concept-art if there is nobody who teaches me and give me some comments and crits, so my question is can you guys help me.
I already bought a book about anatomy and watched a lot of video tutorials including some of Massive Black, I really like the statement of Andrew "Android" Jones: "Why did I spent al those years with learning how to draw if I can play with al those cool shapes."
That line gives me the spirit to go on, so Andrew if you read this, thank you for that specific line.
Here are some of my artworks to give you an impression of what I can do at the moment.
Oh and BTW, I like to focus more on environments, architecture and technical stuff like vehicles, weapons and other devices.
Hide this ad by registering as a memberMarch 25th, 2010 #2
Yesterday I watched Andrew Jones' thumbnail demo and I decided to do something like that myself. He uses Z-Brush, Painter and Photoshop mine are Photoshop only.
They are just some shape exporations for alien/robotic type of creatures, which can be done very nice with this technique.
Hope you like it.
March 27th, 2010 #3
Thanks for the invite:
Here is some more stuff, I decided to go on with what I like to call the Cool-Shape Philosophy.
It's still a work in progress so keep your eyes open for updates.
March 31st, 2010 #4
Today I decided to do some canyoning. After a 2-3 hours struggle the sketch still didn't come out the way I would like it to be.
Any thoughts on how to improve it? Every tip will be highly appreciated.
April 1st, 2010 #5
Thanks for the comment.
I decided to give it a small rework, worked a bit on the perspective and added some small details.
This is the result I came up with:
April 5th, 2010 #6
April 6th, 2010 #7
nice stuff. I really like number 6 from your thumbnail images. You have some really nice values and colors going. Try overlaying some phototextures to help bring detail into the places where you dont have any.
Last edited by antisphere; April 6th, 2010 at 01:08 AM.
April 7th, 2010 #8
Thanks for the comments.
I decided to take the cool-shape theory to the next level.
Downloaded a 30 days trial of ZBrush and started to mess with the decobrush, exported the file to Photoshop and continued editing.
Currently I am at this point:
Still a work in progress at the very first stages, will update soon.
Also did some work on the cool shaped monster, here is the update:
April 7th, 2010 #9
Here is an update on the cool shape thingy.
I discovered some sort of tentacles in the shapes, so I refined it a bit to a sort of octopus like creature. Keep your eyes open for updates because he need some prey(s)
April 13th, 2010 #10
Here is another WIP I'm doing, this time a more traditional approach.
Tried to create a vast army that is marching towards the battle.
Started with some B&W thumbnail sketches:
Picked one of them and worked a bit on it:
Will be working more on it of course, but I was wondering if it is a good start.
How about the colorscheme etc. is it working? IMHO it works quite well.
April 13th, 2010 #11
April 14th, 2010 #12
April 14th, 2010 #13
ok cool I need to get a few hours to watch my Jason Chan Vids then I am definately gonna go check that out!!
How did you do those shapes in photoshop in the mean time? did you just layer brushes?