FuturePoly's Spring/Summer courses are open for enrollment and I'm pleased to announce the addition of our new classes, as well as a new workshop featuring Kekai Kotaki.
New classes include Art Theory and Design, Intro to 3-D modeling, and Character Modeling with Z-Brush.
Art Theory and Design is being taught by James Kei and will demonstrate principals of design, composition, and art theory.
Intro to 3-D modeling is being taught by Eli Hanselman and will focus on the fundamentals of modeling and texturing video game assets.
Joe Pikop is our Character Modeling with Z-Brush instructor and will show you how to sculpt high-poly characters in ZBrush and then properly generate normal maps and ambient occlusion textures from your source geometry.
In addition to these classes, we have our signature package: The Professional Program. This is for the serious student who wants to streamline their education experience. It includes 3D Modeling for Games I, II and III, Texturing for Games, Digital Painting, and Concept Art. This program consists of 48, 3-hour sessions, and offers our best value. It is designed to give you the well-rounded and relevant skills you will need to compete in the video game industry.
For more details visit our website at www.futurepoly.com or respond to this thread with questions.