Nice sketchbook. The first illustration is the best
My portfolio http://lucaspandolfelli.blogspot.com/
Finally finished http://conceptart.org/forums/showthread.php?t=238380
your mechnical designs are looking sweet! Lots of potential, keep them coming!
I love your work. All the sci fi stuff is truly inspiring.
Might I suggest more landscape and buildings? I would love to see your take on them
If they give you ruled paper, write the other way.
I like ur style! Some of ur characters look like they r from a top secret assassin team from halo! (winter 09 summer 08 and the last one from post 7)
Love your armour concepts.. and how does the Pangu terraforming ship work? I'm curious =)
Thought there was a MP Eva influence on the helmet design in #22, really like it. Not so sure abt the head mounted knife though... looks like an opponent can swipe it off him? Love the design though... and the Gundam Unicorn influence :p
Looking forward to more stuff from you.
love your style and the technique is SOLID. great conceptual stuff.. the lay-outs bring alot of good storytelling to them.
I suppose no matter what I'm drawing, there will always be some sort of question in my mind about it. A work of art (even cartoon art) is never really finished; it is abandoned.
_ Brooke McEldowney,
My friend and I were having an art duel and we ended up agreeing on the theme being a 'giant terraforming robot.'
Conceptual anchor for the design comes from Chinese creation myth of Pan Gu; it is said he pretty much separated the heavens and the earth and then he died and his body turned into all the geographical features we see. Blood vessels became the rivers and streams and his spine became mountain ranges blah blah blah.
In any case I felt doing a completely anthropomorphic mech would be a bit boring so I settled with just a hand shape. I guess it also suggests that Humans are 'laying hands upon' this new world.
I'm quite fan of your mechanical drawings - your anatomy drawings follow in a close second place. One thing I have noticed is that your brushwork sometimes seems hesitance, something that might has to do with experience? It's mostly an opacity thing or a certain bravura still missing in your strokes, get that in and you're a very solid artist. =D
Submitted that Ghost vs Spectre picture to Blizzard fan art and got in, then I realized I should have submitted to Blizzcon art contest instead [now picture is ineligible]. Now I have to come up with something better so I can get a shot at winning a Cintiq bleh
Hate doing fanart.
Toying around with fast attack 'skating' mechs/vehicles. Didn't want to do something that looks like a humvee/LAV/liger/megazord/gekko... well not too much like a gekko [mgs4].
Maybe now it's too much like Code Geass though? I dunno, you make the call.
The lower 'jaw' on both are like 30mm cannons mounted like in modern attack helicopters.
Center of gravity is shifted far forward during fast movement, can hop, stand up on hind wheels [skating is done on 'knees'], etc. Arms in top model might be able to grab onto fabric folded into thigh and draw it out to form 'wings.'
Last edited by Tabnir; September 6th, 2010 at 09:37 PM.
Well I dig everything I see here very much and want to know more about DEV. great stuff, really.
liking the mechas ! Like your brush work too!
Wow, very nice SB, bro !
... start to learn ...
Great stuff Mate! You are going to be very interesting to watch over the next few years as you have serious talent. Couple of things I would like to see you try......... go sleek, slim everything down with your suits and weapons. Sensuous, elegant and just plain nasty! Don't worry about fan art, Dude........... your own ideas are the marketable ones. Cool
We are remembered only by what we leave behind.
I really love the Fall of 08 because of the effect. Its dramatic and leaves me just drawn into the piece.