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  1. #106
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    kingkostas thanks man, i' ll start doing this and uploading and see how it goes. Good to see you here.

    alexson thanks for the advice and the portrait idea is great.

    A gs study of.. my blurry hand rotting on the Ctrl+Alt+Z bad trio...


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  3. #107
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    Good stuff knut!
    What will really improve your work is applying structure to everything, learn to see the combined basic 3d forms in eveything. Start applying proportion, structure and perspective and you'll see an improvement!

    Keep up the good work!

  4. #108
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    Eeetsii etsssi!Veltionesai oraia!8elo na do perissotera studies!!!!!!!!!Keep it up reeeeee

  5. #109
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    MacTire thanks for the advice and stopping by! See ya

    Cameli thanks man τώρα που τελείωσαν εξεταστικές φουλάρουμε.

    Exams are over finally (bad ones...) and it's time for work. Something for fun in gs mode in which i tried to create a mood (rainy weather etc). BLuRrY!(i know cubes/ spheres...) .
    Last edited by knut-; June 29th, 2010 at 02:31 PM.

  6. #110
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    thats good i am glad you keeping up hardcore!!!Wraios, thelei pisma kai h anaptuksh ginetai amesos.
    You tend to flatten the forms by this rendering.No worries you are not working in this style for long.How you rendered the values is like your work consists of 2d paper one ontop of the other.Try to render some 3d object and if you can, use brushes with opacity really close to 100%
    Keep up the good work!!!

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  8. #111
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    kingkostas thanks for your time, always good to see you here. Now with the borrowed tablet always using full opacity and shape/ other dynamics.
    Some illustration from listening "WONDER" album. Can't really decide which version i like most, but the last one i think is too much "cute"...

  9. #112
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    Update for the adventure character. I tried to render more 3d shadows as Kostas suggested. MAybe it is too dark though. These are 2 versions, the one more stylized with the fat black outlines. Tell me what you think.

  10. #113
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    nice keep it up!!!!
    here i made a quick paintover.Try to use less highlights
    keep up the good work!!!

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  12. #114
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    the truth is that hard outlines(even more, the black ones) tend to flatten a work thats gonna be rendered with values etc.Because when you render you have to render even the outlines.I mean how your eye and mind creates outlines when seeing something?Mostly because of contrast differences you consider the "spot of change" as an outlinel.Previous year in university and actually also in this one i was working about the "limits"(outlines, limits as a subject etc.)and i experiment a lot with these.
    Dont use a huge range of values at least at the starting point, and becareful where you put your highlights(highlights are not that much).
    I would suggest doing value rendering training on simple 3d objects as a side training.
    Keep up the good work !!!!

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  14. #115
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    One thing that KingKostas did, but didn't really mention is, use a much bigger brush.
    In each case, use the biggest brush you can, and work your way down to smaller brushes
    only as needed to refine key details. You also don't need to work the level of detail of every
    part of the panting to the same point, prioritize some areas that need more attention.

    As far as lighting and rendering go, have a look at this:

    Attachment 1013014

    There's a number of things you can learn here, but one key thing is the highlights.

    Looking at the chrome sphere, you can make out that the highlight is actually a direct
    reflection of the light source. This is technically called a specular highlight. Notice that it
    is NOT at the very edge of the form, its more like in the center of the lit area. This is
    generally going to be true. A lot of artists follow the idea that the light progresses from
    the dark side to the side side, getting gradually brighter, so the brightest point, the highlight
    will be at the lit edge. This is almost totally wrong in every way . Don't use the dim glow
    of your PC monitor as a guideline for lighting in general, either Get a lamp, turn it on, put
    various matte or shiny objects under the light and see how they 'behave'. Or even go
    outside and observe from 'nature'.

    God, don't you guys have like, the best sunlight in the world over there or something? How
    about some badass watercolor (or marker) Plein Air?

    Remember, as KingKostas said, you only need a couple of tones, well distinct from each other,
    to really capture the light and shadow. As little as two, almost never more than five, should
    be all right. Check out Loomis' chapter on value in 'Creative Illustration' for some ideas of how
    to start.
    Last edited by BludHund; July 5th, 2010 at 05:56 PM.
    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


    Bloooooooog

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  16. #116
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    kingkostas thanks once again! I' ll try and experiment with the lines rendering too and see how it goes. I try to use 4-5 tones and the pressure of tablet. Using color is a little bit more difficult for me but working on it.

    BludHund man thanks for all your time and advices. I haven't thought about those parameters for the highlights but i did pay attention lately at how the light affect an object and you are right!
    We did have nice sun light but probably i have to go out more often to see it
    I'll check Loomi's book, thanks again!


    Alright, some updates after a long time. I hadn't check your posts first, so be kind guys
    It's a Romanian old man, probably i'll have to put some warmer colors on skin i think.
    Last edited by knut-; July 8th, 2010 at 02:14 PM.

  17. #117
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    Well what the guys said is correct and really helpfull!The last concept is awesome and ur rendering is better!I prefer the one without the oulines.
    I think that for light though u could use another color like light yellow for exsample looks more natural.Aytaaaaaaaa sinexise tora p teliosan k oi exetastikes!Ante oraios

  18. #118
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    Thanks Cameli !
    Took me some time to update but here is a render of a woman protagonist.

  19. #119
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    knut's Sketchbook

    I did a re-paintover of that.
    The problem isn't that there's highlights.
    The problem is that the lights aren't placed right.
    Think in planes. what planes catches the light and which doesn't?

    If you simplify a head you can start thinking in planes. We all know heads are rounded, but if you simplify it, you get this. This helps us think.

    Make sure you know where the lightsource is!

    Hope my paintover helped.

  20. #120
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    Loathsome thanks very much giving time for me. Your advice about working with planes in mind is really helpful. I always have a light source in mind but always miss something. Thanks again!

    An update of a woman protagonist.

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