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Thread: knut's Sketchbook
June 17th, 2010 #92
Very cool Stuff. I love your abstract renderings, that seems to be where your strength lies. It looks like you are having a lot of fun, keep it up
Thank you Thank you Thank you!
SKETCH BOOK in need of some comments and critiques please.
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June 19th, 2010 #94
Ohhh sleepless second day, yeah... So, just (not) finished a grayscale study. Trying to be quicker and hopefully will do.
Tourists, the only really thing i see here at this time of year. They are EVERYWHERE! I am not a racist, jst kidding. I know that i maybe put too much on the frame though... Crit please,
before the guy falls to the left!
June 19th, 2010 #95Registered User
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:o I love your pen drawings. You must have plenty of patience to shade so consistently.
June 19th, 2010 #96
moop thanks for the kind words. It is really a matter of habit now plus i just like to draw lines
Some update of a work in progress background for an amateur adventure game. Iknow it have its persp issues but tell me what you think.
Last edited by knut-; June 19th, 2010 at 01:25 PM.
June 19th, 2010 #97
Picture looks good man, but Id push the sense of lighting some more. It seems like your working from a light room with the windows then your putting in the shadows of the objects. Think about how everything is in shadow and it is light that 'lands' on the objects.
Even if you dont paint it the same way. Think about making the whole picture really dark and then adding the lightings. Maybe go for a clean shape of the window light and the window pane shadows that lie across the desk and floor. It will give a much clearer sense of lighting.
keep up the good work dude!
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June 20th, 2010 #98
Hello! lots and lots of studies with lots of promise, i think your in the same boat as most of us, just trying to work as much on every Area that we possibly can.. Keep it up... were in this together!
June 21st, 2010 #99
Looking good man! On this last piece I think you should do a perspective grid to get it right, if you didn't already plan that And I think, don't make the shadows to strong, think of the bounce light from the walls etc. Depends tough on what time of day it is ofc. Looking forward to seeing more!
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June 21st, 2010 #100
PHATandy thanks for stopping by and for the help. Really have to study light source and shadows. I try to draw the values as darker as the darkest shadow will be and then put light on. It's really difficult to measure and not go back all the time drawing shadows. Thanks again.
dannE-B thank you, this means a lot. Together we rot (kidding).
alexson thanks for the tip. This was an old sketch wich i dah ready and just started doing grayscale so it had many issues from the start. This grid thing looks very helpful idea. You are right about the shadows, working on it.
Some grayscale update. A little bit crap i think...
June 22nd, 2010 #101
thanks for the stop-by at my sb mate! good looking stuff so far! You should do more studies about values and whatnot, in most of your stuff the value range should be more varied! Also keep an eye for edges! keep up!
June 23rd, 2010 #102Registered User
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don't be so hard on your self you just need to find a path and follow it religiously like studying first gesture, then form, then values, then color.
June 24th, 2010 #103
Parsakoira thanks fpr the advice, working on it!
andres333 just kidding about suicide . You are right about the studies, just have to do some work now and trying to find solutions. Thanks for the advice!
A quick stylized gs experiment. If anyone has any useful links about grayscale/ color paint just let me now!
June 24th, 2010 #104
hheheh dont worry mate, you just have to keep up.
Now try to play with tones on some more simplified things first.
Do some spheres etc and upload them.You have to understand how light will affect a 3d surface in order to render a "3d" object.You are now not staying only in outlines, so you have to understand an object as a 3d one in order to depict it with tones.