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Thread: knut's Sketchbook

  1. #91
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    Ivan Turcin thanks man. It was really about the first day to get used to. Now it's almost like a pen but i cannot still draw the lines as easy on paper.

    BludHund is good to see you here! Thanks for the kind words
    You are really right about the studiew. I did for a couple of years on high school analogic and architectonical drawing. I have to get into some perspective/ enviro studies cause i want to explore the enviromental concept art thing. The truth is i never tried to do very realistic sketches cause they never interested me but i realise thet maybe i need them.
    I hope to stick with my friend's tablet on summer, otherwise i got to find some money...

    Some updates. Messing around with the brushes on phtsp.

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    Last edited by knut-; June 17th, 2010 at 07:32 PM.
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  3. #92
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    Very cool Stuff. I love your abstract renderings, that seems to be where your strength lies. It looks like you are having a lot of fun, keep it up

    Thank you Thank you Thank you!

    SKETCH BOOK in need of some comments and critiques please.
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  4. #93
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    keep up getting the feel of the tablet mate.With these experiments you will get used to it very fast!!!

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  5. #94
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    Ohhh sleepless second day, yeah... So, just (not) finished a grayscale study. Trying to be quicker and hopefully will do.

    Tourists, the only really thing i see here at this time of year. They are EVERYWHERE! I am not a racist, jst kidding. I know that i maybe put too much on the frame though... Crit please,
    before the guy falls to the left!

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    :o I love your pen drawings. You must have plenty of patience to shade so consistently.

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  7. #96
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    moop thanks for the kind words. It is really a matter of habit now plus i just like to draw lines

    Some update of a work in progress background for an amateur adventure game. Iknow it have its persp issues but tell me what you think.

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    Last edited by knut-; June 19th, 2010 at 01:25 PM.
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    Picture looks good man, but Id push the sense of lighting some more. It seems like your working from a light room with the windows then your putting in the shadows of the objects. Think about how everything is in shadow and it is light that 'lands' on the objects.
    Even if you dont paint it the same way. Think about making the whole picture really dark and then adding the lightings. Maybe go for a clean shape of the window light and the window pane shadows that lie across the desk and floor. It will give a much clearer sense of lighting.

    keep up the good work dude!

    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  10. #98
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    Hello! lots and lots of studies with lots of promise, i think your in the same boat as most of us, just trying to work as much on every Area that we possibly can.. Keep it up... were in this together!

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    Looking good man! On this last piece I think you should do a perspective grid to get it right, if you didn't already plan that And I think, don't make the shadows to strong, think of the bounce light from the walls etc. Depends tough on what time of day it is ofc. Looking forward to seeing more!

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  13. #100
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    PHATandy thanks for stopping by and for the help. Really have to study light source and shadows. I try to draw the values as darker as the darkest shadow will be and then put light on. It's really difficult to measure and not go back all the time drawing shadows. Thanks again.

    dannE-B thank you, this means a lot. Together we rot (kidding).

    alexson thanks for the tip. This was an old sketch wich i dah ready and just started doing grayscale so it had many issues from the start. This grid thing looks very helpful idea. You are right about the shadows, working on it.

    Some grayscale update. A little bit crap i think...

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  14. #101
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    thanks for the stop-by at my sb mate! good looking stuff so far! You should do more studies about values and whatnot, in most of your stuff the value range should be more varied! Also keep an eye for edges! keep up!

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  15. #102
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    don't be so hard on your self you just need to find a path and follow it religiously like studying first gesture, then form, then values, then color.

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  16. #103
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    Parsakoira thanks fpr the advice, working on it!

    andres333 just kidding about suicide . You are right about the studies, just have to do some work now and trying to find solutions. Thanks for the advice!

    A quick stylized gs experiment. If anyone has any useful links about grayscale/ color paint just let me now!

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    hheheh dont worry mate, you just have to keep up.
    Now try to play with tones on some more simplified things first.
    Do some spheres etc and upload them.You have to understand how light will affect a 3d surface in order to render a "3d" object.You are now not staying only in outlines, so you have to understand an object as a 3d one in order to depict it with tones.
    Keep up!!!

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  18. #105
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    Cool updates! Hm about doing black and white stuff its great for learning values. Maybe start by doing some simple shapes and then some black and white portrait studys etc. keep at it! weeeee!

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  19. #106
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    kingkostas thanks man, i' ll start doing this and uploading and see how it goes. Good to see you here.

    alexson thanks for the advice and the portrait idea is great.

    A gs study of.. my blurry hand rotting on the Ctrl+Alt+Z bad trio...

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  20. #107
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    Good stuff knut!
    What will really improve your work is applying structure to everything, learn to see the combined basic 3d forms in eveything. Start applying proportion, structure and perspective and you'll see an improvement!

    Keep up the good work!

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  21. #108
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    Eeetsii etsssi!Veltionesai oraia!8elo na do perissotera studies!!!!!!!!!Keep it up reeeeee

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  22. #109
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    MacTire thanks for the advice and stopping by! See ya

    Cameli thanks man τώρα που τελείωσαν εξεταστικές φουλάρουμε.

    Exams are over finally (bad ones...) and it's time for work. Something for fun in gs mode in which i tried to create a mood (rainy weather etc). BLuRrY!(i know cubes/ spheres...) .

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    Last edited by knut-; June 29th, 2010 at 02:31 PM.
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  23. #110
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    thats good i am glad you keeping up hardcore!!!Wraios, thelei pisma kai h anaptuksh ginetai amesos.
    You tend to flatten the forms by this rendering.No worries you are not working in this style for long.How you rendered the values is like your work consists of 2d paper one ontop of the other.Try to render some 3d object and if you can, use brushes with opacity really close to 100%
    Keep up the good work!!!

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  25. #111
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    kingkostas thanks for your time, always good to see you here. Now with the borrowed tablet always using full opacity and shape/ other dynamics.
    Some illustration from listening "WONDER" album. Can't really decide which version i like most, but the last one i think is too much "cute"...

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  26. #112
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    Update for the adventure character. I tried to render more 3d shadows as Kostas suggested. MAybe it is too dark though. These are 2 versions, the one more stylized with the fat black outlines. Tell me what you think.

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  27. #113
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    nice keep it up!!!!
    here i made a quick paintover.Try to use less highlights
    keep up the good work!!!

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  29. #114
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    the truth is that hard outlines(even more, the black ones) tend to flatten a work thats gonna be rendered with values etc.Because when you render you have to render even the outlines.I mean how your eye and mind creates outlines when seeing something?Mostly because of contrast differences you consider the "spot of change" as an outlinel.Previous year in university and actually also in this one i was working about the "limits"(outlines, limits as a subject etc.)and i experiment a lot with these.
    Dont use a huge range of values at least at the starting point, and becareful where you put your highlights(highlights are not that much).
    I would suggest doing value rendering training on simple 3d objects as a side training.
    Keep up the good work !!!!

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  31. #115
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    One thing that KingKostas did, but didn't really mention is, use a much bigger brush.
    In each case, use the biggest brush you can, and work your way down to smaller brushes
    only as needed to refine key details. You also don't need to work the level of detail of every
    part of the panting to the same point, prioritize some areas that need more attention.

    As far as lighting and rendering go, have a look at this:

    Name:  monochrome examples.jpg
Views: 141
Size:  76.5 KB

    There's a number of things you can learn here, but one key thing is the highlights.

    Looking at the chrome sphere, you can make out that the highlight is actually a direct
    reflection of the light source. This is technically called a specular highlight. Notice that it
    is NOT at the very edge of the form, its more like in the center of the lit area. This is
    generally going to be true. A lot of artists follow the idea that the light progresses from
    the dark side to the side side, getting gradually brighter, so the brightest point, the highlight
    will be at the lit edge. This is almost totally wrong in every way . Don't use the dim glow
    of your PC monitor as a guideline for lighting in general, either Get a lamp, turn it on, put
    various matte or shiny objects under the light and see how they 'behave'. Or even go
    outside and observe from 'nature'.

    God, don't you guys have like, the best sunlight in the world over there or something? How
    about some badass watercolor (or marker) Plein Air?

    Remember, as KingKostas said, you only need a couple of tones, well distinct from each other,
    to really capture the light and shadow. As little as two, almost never more than five, should
    be all right. Check out Loomis' chapter on value in 'Creative Illustration' for some ideas of how
    to start.

    Last edited by BludHund; July 5th, 2010 at 05:56 PM.
    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


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  33. #116
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    kingkostas thanks once again! I' ll try and experiment with the lines rendering too and see how it goes. I try to use 4-5 tones and the pressure of tablet. Using color is a little bit more difficult for me but working on it.

    BludHund man thanks for all your time and advices. I haven't thought about those parameters for the highlights but i did pay attention lately at how the light affect an object and you are right!
    We did have nice sun light but probably i have to go out more often to see it
    I'll check Loomi's book, thanks again!


    Alright, some updates after a long time. I hadn't check your posts first, so be kind guys
    It's a Romanian old man, probably i'll have to put some warmer colors on skin i think.

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    Last edited by knut-; July 8th, 2010 at 02:14 PM.
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  34. #117
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    Well what the guys said is correct and really helpfull!The last concept is awesome and ur rendering is better!I prefer the one without the oulines.
    I think that for light though u could use another color like light yellow for exsample looks more natural.Aytaaaaaaaa sinexise tora p teliosan k oi exetastikes!Ante oraios

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  35. #118
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    Thanks Cameli !
    Took me some time to update but here is a render of a woman protagonist.

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  36. #119
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    knut's Sketchbook

    I did a re-paintover of that.
    The problem isn't that there's highlights.
    The problem is that the lights aren't placed right.
    Think in planes. what planes catches the light and which doesn't?

    If you simplify a head you can start thinking in planes. We all know heads are rounded, but if you simplify it, you get this. This helps us think.

    Make sure you know where the lightsource is!

    Hope my paintover helped.

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  37. #120
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    Loathsome thanks very much giving time for me. Your advice about working with planes in mind is really helpful. I always have a light source in mind but always miss something. Thanks again!

    An update of a woman protagonist.

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