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  1. #40
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    Thank you Kostas. Actually, i thought once to make the characters with plasticine and then texture them in photoshop but the time and money are that i' m lacking. Also a digi cam... I agree with not using too many effect, actually none. I just was searching for how do the shadows on a sketch and i found a way with gausian blur. Other than that, i am using just brushes and playing with opacity. I am actually bored to search all the things on photoshop, just want to draw doing it right and learning on the way. Also, seeing many phsp works i realise it is very easy to become "all the same" so, many times i think of just drawing on paper and scan the final sketch. I try to devepol something characteristic and if not succed i' ll start using filters

    About cell-shading, i had in mind the concept art of Zelda: Wind Waker when i started (thick black outlines etc check it---> http://www.enterthesly.com/blog/game/images /windwker.jpg )but they are doing it differently with less shadows and more cartoonish characters. Anagnostou told me the same thing, that they remind him of 3d cell shading technique which for me is actually a good thing.

    Kostas thanks again for the tips and your time.

    I am posting some older non-detailed models i did for a better undestanding of some anatomy issues. I had some models from Metal Gear Solid 4 in mind doing them (anyone who played it will know).
    Sorry for the resolution...

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  4. #41
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    Amazing 3D understanding [envious] I really like your work. Plasticine models are awesome! I want to try to learn anatomy this way now! I'm not good enough to give any crit, I just love everything here!

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  6. #42
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    Temperowka thank you man. The truth is that sculpting, you ARE learning about anatomy, symmetry or non-symmetry. You just get in the procces of realizing new things or the same old ones with a different perspective. You must be cautious so everything looks good from any view (which actually don't appear to happen on the upper models). The "bad" thing is that it could take time for making a detailed model but that's exactly why you are learning: giving time on anatomy details, like drawing many times the same sketch. Try it and see how it feels.

    Just finished a super quick sketch of a masked monster. Hopefully i' ll get some time to paint it later.

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    Last edited by knut-; May 17th, 2010 at 01:19 AM.
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  8. #43
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    Hey Knut, things are getting better and better in here. Kingkostas really gave you a great comment. Just keep practicing. Good to see you are working on anatomy, on the last sketch.

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  10. #44
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    Nice work and dedication here. Looks like you're developing your own unique style which I really enjoy. Keep it up!

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  12. #45
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    Some work. Gotta paint some of them grrr. Sleepless and tired at the time...
    (Bic) pen on paper.

    Haha we posted togetha! thanx cgaddict for the comment and the anatomy sketches too. Need critique if there is any especially on the painted characters! Thnx again!

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  14. #46
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    Really nice update, lots of depth on those. Are you greek btw? I ask because one of your characters seems to be fluent in Greek in your latest update As for critiques on your paintings, you're off to a good start, but I think you should really focus on values at this stage and work on rendering form more convincingly. Try thinking in simple shapes when rendering (ex. approach a face in a similar way on how you would render an egg).

    Keep it up!

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  16. #47
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    Thanx cgaddict once again. Yea i am Greek but didn' t have that in mind. Guess it' s natural I need to read about values, rendering etc. However, let's say that i want that style and result. Is it still not good enough, right? I ask because i really have something very specific in mind doing those sketches. Whatever i write, i must improve one or another way cause those are my first attemps using photoshop. I mean, but of course they can be better but what happens when it fits a specific idea? Where to end a painting? Guess there is no answer, just get better yourself, right?

    Sorry for the bad English, hope there will be no misunderstandings.

    Last edited by knut-; May 17th, 2010 at 04:08 AM.
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  17. #48
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    If you're new to digital painting, the important thing is to get comfortable with the program. Get used to it until it becomes second nature to you. Limit your brush set when you're first starting (a hard edge and a soft edge brush will suffice). Don't worry about a refined finish at the moment, just try to paint daily. Speedpaintings are a great way to help you out with this. Paint an image and time yourself (anywhere from 30 minutes to 1 hour).

    Of course, this is just my advice - what works for me might not necessarily work for you, so just experiment, get comfortable with painting digitally, and most importantly, have fun!

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  19. #49
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    Re c gamw ta skitsa!Poli oraioi xaraktires kai fatses!Spoudazeis texni i kati tetio??To na kaneis modela me plastelini-pilo einai poli kalo gia na ma8eis anatomia to kanoume kai emeis sti sxoli kai voi8aei parapoli!sinexise etsi re man

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  21. #50
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    cgaddict thnks for the advice. I have maaaany many things to learn. The thing is i have to work seriously on some models/ characters meaning that the result has to be good right now. So, i try to find somthing that fits my needs at the time. You're right, daily PRACTICE!

    Cameli να σαι καλά ρε. Σπουδάζω στο Ήχου και Εικόνας που δεν έχει σχεδόν καμία σχέση δυστηχώς. Απλά σχεδιάζω από βρέφος και τα είχα παρατήσει σε κάποια φάση. Καιρός ήταν να επανέλθω και να ΜΑΘΩ ΕΠΙΤΕΛΟΥΣ πράγματα.

    Sorry for the greek guys, just disgusing on which uni i am.

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  22. #51
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    A sketch of an octopus-like creature. Pencil on paper.

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  23. #52
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    Experimenting with grayscale and light. Wayyy too dark... Of course it's not finished. If anyone knows any tutorials for painting a hand-sketch in grayscale (with mouse), advise please.

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