Thank you Kostas. Actually, i thought once to make the characters with plasticine and then texture them in photoshop but the time and money are that i' m lacking. Also a digi cam... I agree with not using too many effect, actually none. I just was searching for how do the shadows on a sketch and i found a way with gausian blur. Other than that, i am using just brushes and playing with opacity. I am actually bored to search all the things on photoshop, just want to draw doing it right and learning on the way. Also, seeing many phsp works i realise it is very easy to become "all the same" so, many times i think of just drawing on paper and scan the final sketch. I try to devepol something characteristic and if not succed i' ll start using filters
About cell-shading, i had in mind the concept art of Zelda: Wind Waker when i started (thick black outlines etc check it---> http://www.enterthesly.com/blog/game/images /windwker.jpg )but they are doing it differently with less shadows and more cartoonish characters. Anagnostou told me the same thing, that they remind him of 3d cell shading technique which for me is actually a good thing.
Kostas thanks again for the tips and your time.
I am posting some older non-detailed models i did for a better undestanding of some anatomy issues. I had some models from Metal Gear Solid 4 in mind doing them (anyone who played it will know).
Sorry for the resolution...