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March 8th, 2010 #1
Shiroboi's undead sketchbook of fun
This is a continuation of a sketchbook I started last year. I really want to get into iOS game design full time and to do that, I need to do some serious improvement. I've since doubled my efforts and am now drawing every morning and evening on my daily train commute. I'm starting to see some results and it's easier to jump into drawing now. New 2012 stuff starts on page 2. Thanks for taking a look. I promise to work hard!
Last edited by shiroboi; May 25th, 2012 at 12:33 AM.
Hide this ad by registering as a memberMarch 8th, 2010 #2
Drew this during Katsucon at my table when I was bored. I wanted a badass, completely evil woman in a organic type power suit.
March 9th, 2010 #3
My first attempt at doing a larger sized portrait on 11x17 paper. It really throws my proportions off.
March 9th, 2010 #4
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March 9th, 2010 #5
March 9th, 2010 #6
Catgirl Picture-This is going to be part of a 3 artist collaboration piece advertising our table at Otakon. I'll post the final when its done.
Second Picture is some of my original characters that I'd like to use to do a comic one day. I'm still working out outfit colors and I might redraw the girl in a more dynamic pose. Comments are very welcome on this especially in regards to character design and color.
Last edited by shiroboi; March 11th, 2010 at 05:40 PM.
March 9th, 2010 #7
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March 9th, 2010 #8
March 9th, 2010 #9
Since I'm showing my work for the past year, I thought I'd skip back to two Fanart Commission pieces from January. They're from the series Ah! My Goddess by Kosuke Fujishima. From here on out, I'll try to post more of my original stuff.
March 9th, 2010 #10
Did this last night. About 2 hrs in Photoshop. Just using a hard round brush.
Going to be working on my digital painting a bit. Trying to loosen up.
Last edited by shiroboi; March 9th, 2010 at 06:16 PM.
March 10th, 2010 #11
Finished the Pirate
March 12th, 2010 #12
Dug up a commission I did during Katsucon back in February. Its his Never Winter Nights character who's a half-drow beserker.
Last edited by shiroboi; March 12th, 2010 at 12:46 PM.
March 12th, 2010 #13
Weird, my last post didn't register as a post. Somethings glitchy.
March 14th, 2010 #14
Alright, this is the first real study in this sketchbook. I hadn't gotten to draw all weekend so I finally managed to get some quiet time to sit down and do some hand studies.
March 14th, 2010 #15
Sigh, i don't know why I post an image and my post is not bumped to the top. This is very frustrating.
May 21st, 2010 #16
Forgot to upload this. Was playing Crysis Warhead and thought I'd try my hand at coming up with a futuristic marine.
May 21st, 2010 #17
Your pencils are doing better than your inks, in my honest opinion. You don't vary your line width much at all, if any, in your inked pieces. Your pencils, especially the torso of the girl (looks like cammy- Post #3) really are doing much better in this department.
What are you inking with?
May 21st, 2010 #18
Nice Designs, that last one is impressive.
My Deviant Art: http://askia47.deviantart.com/
May 23rd, 2010 #19
I will say, however a lot of the work can really benefit from good ol' color theory. A good example are the OMG (or Ah My Goddess style girls). Way too much...kind of black and darks. It also goes into relying too much on gradients to get your "Tricks". Learn how to use themes to get a mood and start limiting your colors to get an emotional effect.
I like Cel work too but there are good ways to make things pop.
In addition, for your Marine, I think you should take a look at Parka's post on the blogs of animators of Pixar and Dreamworks. Why? You can still achieve a very cartoony and anime style by how Shape Recognition works in character design.
Great Example is the movie UP! Main character is a box, you can tell he feels weighted by burdens and the world, his wife....she looks like an exclamation point which gives her an energetic feel. Russell is a big cute ball.
Tom Bancroft's book also goes into these tips and I think is really helpful for learning and combining styles and also giving it your own take and personality into character development. http://amzn.com/0823023494
May 23rd, 2010 #20
I feel like you're dead on. I've had an inking dilemma for some time now. I used to ink by hand using ballpoints or technical pens but I switched to inking digitally in Photoshop. I have the worst time getting nice smooth lines in photoshop using the hard round brush. It takes a long time and the result isn't even that good. I switched over to inking in Manga Studio and it was a noticable improvement in both speed and line variation. However, manga studio doesn't want to play nice with my Intuos 3. So currently, I'm working on said "Cammy" piece and not inking at all, I'm just coloring the pencil in Photoshop CS5. Its coming along nicely so far but its taking a while.
Arshes Nei is spot on though, I started off learning to color animation cels and based on what I was using as reference, all lines were the same width. I guess its been passed on through my style for a while. Its been a real problem for me and I'd welcome any suggestions.
May 23rd, 2010 #21
May 23rd, 2010 #22
May 23rd, 2010 #23
So far, I like what I see, but I think that you could use some value studies.
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May 23rd, 2010 #24
But anyways, glad you ordered Art & Fear it's a good book.
Also in terms of coloring Skin Dani Draws has a some good tips
So keep sketching!
May 24th, 2010 #25
May 24th, 2010 #26
Just finished my Cyberpunk Love image. Took me a while. I just colored over my pencils and painted it with Photoshop CS5. While there are some flaws, I'm much more happy with this new direction and may continue working this way.
May 24th, 2010 #27
May 27th, 2010 #28
Due to popular request, I did a value study tonight. Just out of my head.
May 28th, 2010 #29
Looking good in here, the Photoshop CS5 illustration has brilliant colors in it.
I just read an article about tone/values, and it really enlightened me. I guess one of the the basic foundations for a successful illustration is correct values/tone. Check out the book on the internet if you lgot the time: "Creative Illustration" by Andrew Loomis.
May 28th, 2010 #30
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