Art: Starship sketch up design

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  1. #1
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    Starship sketch up design

    Hi everyone! This is my first design that I did completely in sketchup. I had to watch a couple of hours worth of tutorial videos to really learn what I'm doing. But I figure practice makes perfect. Take a look and let me know what you think!

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  3. #2
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    good start, it would be interesting and helpful to put it into a render software, I think you could show off more of the detail and shape that way.

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    I figure I might as well keep my sketchup works in one thread, that way I don't clutter up the forum.
    Here is my second ship design using sketchup. I've spent a few more hours watching over videos and getting more comfortable with the program and as you can see its paying off. I went from that simple ship design to this one in only 2 days!
    I still had some trouble with the secondary hull, so I cut that out and made the ship more of a scout as opposed to a full explorer/cruiser. So this ship is probably keep for patrol duty and shipping lane policing.
    I'm using the Vray rendering plug in atm. I'm still not too familiar with all the setting and tools. Jumping in 3D art is a big step to someone that has primarily been 2D.

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    I think the biggest problem is the readability of forms caused by high brightness. You could lower it a little, or additionally export model in line art style, then overlay it on render in any graphic software.

    Black background is too contrasty for me and I think it would be nicer and easier for eyes if you used grey instead black.

    Are you using default sun lighting? Usually it's easier to read models if shadows are tinted by colour, like blue sky. You could apply sky image (it can be found on http://cgtextures.com under 360 Skies tab) and apply it as Bitmap to Environment > GI (Skylight) > m button > Bitmap from Type roll-out > UVW set at Environment > m button in Bitmap options (that's where you choose sky image from disc). It might be too bright and in that case you need to lower multiplier to bring down the brightness.

    There are some edges that are jaggy - try to increase anti-aliasing in Image Sampler > Antialiasing filter. The higher number, the smoother edges.

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  6. #5
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    hey thanks a lot for your reply. I'm still new to the whole 3D modeling stuff so any advice you give is more then welcome!
    Here is my newest design. I took some of your advice about background colors and it helped pop the image out more.
    The texturing is kind of light. I'll probably have to do a paint over in Photoshop to get the effects that I want.

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  7. #6
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    Big time growth over these last few -- very nice.

    Best,
    Jason.

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  8. #7
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    Huge progress over these last few models.

    Just one thing that you might not be aware of. You can change the number of segments for the circle & arc tools. Once you select the tool, the bottom right corner says how many segments the circle or arc has, default is 24 / 12. If you want to change the number of segments, before doing anything else, type in the number of segments you want and hit enter.

    This will allow you to have smoother edges on the body of your robot.

    Keep it up! Looking forward to your next post.

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  9. #8
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    Here is an interior shot I did. I went for a ominous sci-fi room for this piece. Take a look and let me know what you think!

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  10. #9
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    Very nice -- getting better and better.

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  11. #10
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    Line style is quite distracting - try to edit the style (Window > Styles) and disable the dots in places where the line breaks. You could enable antialiasing as well if you're on Windows. You can do via Windows > Preferences > OpenGL > choose the highest display settings from list. If you do both of them, you will get much cleaner and nicer presentation.

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  12. #11
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    Haven't had that much time to do work in Sketchup. Been really hitting my Anatomy and sequential art skills up to par with some of the traditional artists here on CA.
    However I did have time to work on the Anti-Gravity racer for the sketchup group over on Deviant art. I used a combination of Vray and Photoshop to get the effects.

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    Last edited by Apotheases; June 9th, 2010 at 07:59 PM. Reason: image too large
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  13. #12
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    Cool design -- you have definitely come a long way and I'm glad to hear you are pursuing a well rounded skill-set.

    Best,
    Jason.

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  14. #13
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    Been awhile since I've used Sketchup. But I think the time away gave me a fresh perspective on it. Taking what I already knew, I was able to jump right in and create this piece for an upcoming graphic novel that I'm doing.
    Its still a WIP, I need to add some addtional detail to the top turret and the covering of the treads. Also I'll add some coloring and textures too. This beast is based off of the German RATTE monster tank. This is around 8 hours worth of work at the moment.

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  15. #14
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    Here is the finished version of my Super Tank. Please take a look and let me know what you think!

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    Last edited by Apotheases; August 19th, 2010 at 07:31 PM. Reason: replaced image with smaller picture.
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  16. #15
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    It looks very imposing...

    Best,
    Jason

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    Love the detail, it looks so ready to roll.

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  18. #17
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    looks good!

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  19. #18
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    This was my entry to the EVE Online Starship Design contest. There are a lot of good entries in it so far so I hope stands out. Only time will tell.

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