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Thread: Smellybugs Maquette Tutorial completed!

  1. #79
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    Holy crap! When I saw these pictures this morning I had to go back a page and see if I missed a step. Damn, that's an awesome jump in detail.

    And thanks for mentioning patience..I need every good artist to pound that into my head. I'm so impatient when it comes to this stuff.

    Brilliant stuff, can't wait to see it continue!!
    "Every generation sees the past though the lens of its own time." - Thom Hartmann
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  3. #80
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    it would of been great if you could show some screen shots of how and what tools you use to add the skin texture like this. Other than that its awesome!
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  4. #81
    smellybug Guest
    I will scan my tools and put them up tonight. Can't ftp from work. There are some pics of them on the first page though.
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  5. #82
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    This is insane. I keep shaking my head. Drooling.
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  6. #83
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    I just want to say how inspirational this tutorial has been. I have never done this before but always considered it after watching the special features on the Star Wars and LOTR dvds. Now with this tutorial and a long over due break from school I'm going to give it a try.

    A few question from a complete newbie:
    1. Is there any certain procedure for maintaining yor tools?
    2. My wife is a into making ceramics but she has taken sculpting before and understands your tutorial better than I do. She uses regular clay I guess, well not super sculpy. I was wondering if I could use this but she says she can't use armetures because her clay shrinks when baked (fired)?

    Eagerly awaiting the rest of this tutorial
    Lay off that whisky and let that cocaine
    be - Johnny Cash
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  7. #84
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    This tutorial is amazing, I'm so happy someone at the Kid Robot forums pointed it out. I have a question about eyes. It looks like you used some kind of ball bearing and was wondering if this is the best way to go, or should i use pre-baked sculpey spheres, especially if I want to paint the piece later. Thanks for all your time with this, it is a real thrill to see.
    cheers :beer:
    -Craig-
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  8. #85
    smellybug Guest
    FunkYeti:
    1) No, not really. I usually customize them a little for particular uses, but no, you just use them, clean'm when dirty.\
    2) Ceramics clay is great on an armature as long as you plan to make a mold from it. It will crack and fall apart otherwise. I usually use clay called "06 buff" for water clay. It has a nice fine texture, easy to work with. See my Ogre post for an example of what you can do with it.

    Copy#5:
    Glad you're getting something out of this! The prebaked spheres are a great way to go. THe ball bearings I use are just temp for now. I will eventually make some eyes, or find some appropriate glass eyes from a taxedermy supply. Bird and fish eyes might be great for this critter.

    *Had a problem uploading my tool pic, I'll try again later.
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  9. #86
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    hey man, just thought id join the bandwagon and thank you for such a great thread. I think were all getting tons out of it. The absolute best way to learn from others is to see their process...
    I cant wait to see the rest.
    "The sky was the color of television, tuned to a dead channel" -- William Gibson
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  10. #87
    smellybug Guest
    chaos:
    Thanks man. I definitely appreciate the positive response to the tutorial. Gets my butt in gear to get it done, that's for sure. I'm happy to do it, too. When I was trying to learn this stuff 20 years ago or so, there was little help around in my suburban hellhole. A couple magazines, but little else. If I can help to get someone going a little faster or demystify a technique, I feel like I've done something positive. I'll have a new update in a day or two. By Thursday definitely. Thanks again.
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  11. #88
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    hi i've been wanting to get into maquettes for some time and i was wondering if it would be ok to bake glass eyes and is there a limit or anything to how many times you can bake super sculpey before it dicintigrates or deteriorates
    excellent tutorial, thumbs up
    give a man a fish and he will have fish give a man a shoe and he will have a shoe tomorrow will lie to you so it is best to have died today
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  12. #89
    smellybug Guest
    glass eyes are fine usually. And you can bake sculpey a number of times, but I haven't done it more than 3 times. Bake it at 200 or even a little lower for a longer time instead of what the box says. Seems to work better for me.
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  13. #90
    smellybug Guest
    Ok....the juicy part starts. DETAIL! Or I guess it continues. Looking two pics back, you can see the raw detail pass in closeup. Below I'm going over that surface with a soft brush and some turpernoid. I keep brushing it until it looks how I want it to. Starting with too many lines and pits and knocking it back until it feels right.
    Smellybugs Maquette Tutorial completed!
    Smellybugs Maquette Tutorial completed!

    Now the right side before brushing...

    Smellybugs Maquette Tutorial completed!

    A comparison to show how much I'm smacking down the rough lines at this stage. Yikes...those neck wrinkles look like crap!

    Smellybugs Maquette Tutorial completed!

    Lets break down the next phase of detailing, shall we? Yes. Let's start with the arm. Here I am lightly dragging a homemade tool across the arm adding additional fine detail. Every texture has a number of levels of detail that make it what it is. It's up to you to decypher the trick and see how far you need to go to create the illusion you're after. Here i just want thick and leathery with some age to it.
    Smellybugs Maquette Tutorial completed!
    Notice that I have a lot of lines there, but there is a sort of order to it, even though I'm trying to make it look natural and random. It needs some logic behind it to sell it. My reference is pictures of rhinos and elephants, even leather clothing has cool and interesting patterns to it, after all, it is skin.
    Smellybugs Maquette Tutorial completed!

    I've brushed it very gently with the same brush and turp, now I'm using a simple piece of sponge to take away the super smooth, shiny look the brushing has. In some cases, like inside a mouth, you might want to leave it smooth. Doing this also helps the surface hold the paint, give it more age and cut down on reflection, making it a matte surface. Many sponges and foams will work, this one is very soft so I don't screw up the detail I just made.
    Smellybugs Maquette Tutorial completed!

    So here is the result on the arm. Standing back a bit it looks ok. Looks like I need to give the elbow a different texture, it's starting to look a little monotonous (sp?). These pictures are helpful for me to see what works and what doesn't. Normally I use a mirror to get a different view of what I'm doing, but the pics work similarly.

    Smellybugs Maquette Tutorial completed!

    Same process with the legs...

    Smellybugs Maquette Tutorial completed!
    Smellybugs Maquette Tutorial completed!
    Here I'm going back over the wrinkles to emphasize some a little more. If you don't take time to punch things up here and there your texture can look bland and mechanical.
    Smellybugs Maquette Tutorial completed!

    Now I've done the same to the right side of the body.
    *note: You have to let the sculpey dry out a little between brushing and detail passes. After you apply the turpentine, the surface is very soft and liquidy. Wait an hour or mist some rubbing alcohol over it and that will help evaporate the turp. CAREful. No open flames nearby, right?

    Smellybugs Maquette Tutorial completed!

    Check out the seemingly natural look of the skin. Learning how to achieve a feeling of randomness in your tool strokes is the key.
    Also notice how some of these textures are more compressed and squeezed looking on this right side where the creature is pulling it's arm back. That's also something to learn through observation, how various materials react to pose or movement. Getting this down helps add another layer of believability to your creation. (although my dorsal spikes are hella weak! Dang...gotta fix that too!)

    Smellybugs Maquette Tutorial completed!

    After sponging...

    Smellybugs Maquette Tutorial completed!



    Cool! Well. Things are moving along. Next time I'll show more work on the bottom, the hands and the head, as well as some fixes to what you see here... Hope you like the latest.
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  14. #91
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    U just become my personal hero... favorite artist.. ever... :chug:
    I also take some time now to see ur webpage, and again.. my jaw felt off.
    True inspiration to me!
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