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  1. #46
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    I've never tried that "cardboard thing" before. What a good idea! I have a bunch of creatures I've drawn over the years that I was thinking of finally bringing to life in clay for my portfoilio. This thread is great...thanks! :chug:


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  3. #47
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    crap, I went away for like 2 days and now there is a shitload more!

    Im so excited I feel like a little kid on christmas!

    peace
    -mike
    -Deth Jester
    "Live each day like you will die tommorow, and dream like you will live forever..."

  4. #48
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    damn... awsome tutorial! Im starting on doing my own creature, using this thread for learning... show more
    respect!

  5. #49
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    awesome petey. very interesting to see your process. i cant tell you how many times i've looked at the one i have and wondered, how the hell did he do that? i'm savoring every minute of this dude. makes me wanna sculpt...-c36

  6. #50
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    bought me some sculpey now -- i'd like to try that stuff out now you show us the process. Great thread!
    Power is nothing without intelligence.

    Sketchbook!

  7. #51
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    lets play find the tools in smellybugs workshop.. lol naw im just kidding.. smellybug man.. damn.. thats like all i can say... im 14 and i have some experience around drawing and its a gift unlike some people who have to learn.. but to learn soo much early in life is just amazing when u get to college and amaze ur art teachers and know ur gonna make it through... man uve touched all of us with this.. thank you

    -juicy
    grrr roawl!

  8. #52
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    What more can I say than anybody else...just thank you!
    pure inspiration! :chug:

    "Draco" was really awsome, he saved the movie
    I just read, that you worked on Jurassic Park, i think you did animatics, right?
    And what was your job on starship troopers?

    thanks for spending your time with this tutorial,
    You make me want to sculp!
    :thumbsup:

  9. #53
    smellybug Guest
    Thanks Sam, yeah, on Jurassic I worked on the stopmo animatics. Just moldmaking and fabricating, helping to turn the stan winston sculpts into stopmo puppetts. I was there the day spielberg called my boss phil to basically anounce the end of stopmotion. Originally, the dinos where going to be computer 'enhanced' go motion. Anyway...long story that's probably told better on the dvd. On Troopers I sculpted a number of the bug maquettes, most of the warrior and all of the brainbug. These were based off of Craig Hayes designs. I then moved on to being an animator once the art duties where done. BTW, everybody go out and buy Starship Troopers II or watch the pay perview next month. I was animation sup' on that. That way Phil can get more and bigger projects funded. (sorry for the advertisement.)
    www.starshiptroopers2.net

    Coro; thanks brudda
    Juicy: wha?
    ninja: doit
    dethJ: I'll be putting more up in the next few days
    jester: that picture of you always cracks me up. thanks for the enthusiasm. now get to work.

    Thanks to all for keeping up with this forum. It's great ego boost.

  10. #54
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    Thanks!

    Thanks for the great tutorial, Smellybug--hope to see some more from you.

    The animatics can be seen on the making-of sections of the Jurassic Park DVDs. They're pretty cool in their own right.

    I'm definitely looking forward to Starship Troopers 2...
    "Whatever you can do or dream you can, begin it. Boldness has genius, power and magic in it."
    -- Goethe

    Visit my online portfolio: Dan Perez Studios

  11. #55
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    This is really awesome stuff! Can't wait for more updates.

    I have a quick question for Dan or Smellybug. (BTW Dan, your tutorials on your site rock...they definately pointed an absolute beginner in the right direction).

    If you bake a part of your model to make sure you don't lose detail before adding other stuff to it, what's the best way to get new clay to stick to your baked model? I know I've seen something about this before, but I just can't find it. :/
    "Every generation sees the past though the lens of its own time." - Thom Hartmann

  12. #56
    smellybug Guest
    I usually prep the already baked parts with a rub down of turpenoid. If the area is smooth, I'll also score it a bit with an xacto knife to give the new stuff a little something to hold on to. Just a little cross hatching is enough.

  13. #57
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    Thanks Smellybug, I'll have to try that! Although I fear my model might be a little too small...I might have to add the details with milliput. :o
    "Every generation sees the past though the lens of its own time." - Thom Hartmann

  14. #58
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    smelly.... im jonesin' for an update.....

    tyty

  15. #59
    smellybug Guest
    Ok, finally an update! "Woot!" as Manley would say.
    Lets start with the webbing between the arms. Here I've cut out some fine wire mesh. You can use anything, alluminum or stainless steel is good. Cut it with tin snips and just push it into the sculpey...about half an inch here. At least deep enough to stay put.
    Smellybugs Maquette Tutorial completed!

    Then I press the clay in there..keeping it thin for now.

    Smellybugs Maquette Tutorial completed!

    here I'm laying in "stretchies" or tension folds. You guessed it...use real fabric for ref. Or your grandmas butterwings.

    Smellybugs Maquette Tutorial completed!

    stretchies roughed in just using fingers.

    Smellybugs Maquette Tutorial completed!

    going over the surface with my knotched loop tool. Notice I'm still using large tools. It ain't time for the little ones yet. Just trying to find the natural looking folds that give the area a sense of pulling and tension.

    Smellybugs Maquette Tutorial completed!

    The other side is much more relaxed. It's tricky to decide how to show this. You just have to experiment. Look at different materials and see what seems right, think about what the creatures skin and flesh are made of. Is the skin tough or silky and thin? Here I feel that there should be a number of permanent folds that just buckle, since this character spends a lot of time in the stretched position, running and leaping about. I think the skin should be thick and tough. (btw, this isn't done!)

    Smellybugs Maquette Tutorial completed!

  16. #60
    smellybug Guest
    So for the dorsal spikes, i need a thicker, more rigid mesh to support the clay. Again, I'm using the drawing to figure out how this is cut.

    Smellybugs Maquette Tutorial completed!

    here's side view after planting the rest of the spike meshes and throwing clay over them. Starting to look like the original picture, huh?

    Smellybugs Maquette Tutorial completed!

    Hand armature almost done. Still need to wrap in thin wire for grip.

    Smellybugs Maquette Tutorial completed!

    blocking it in without tools, just rolling balls of clay and pressing it in there. Trying to keep in mind the anatomy at all times, functionality sells the shapes y'know. Gee whiz, now that I look at it, the arms looking a little feeble and thin! I'll fix that tomorrow.

    Smellybugs Maquette Tutorial completed!

    The nose needs good support. Measure with calipers. Notice that here and on the fingers I added propoxy tips. This is an optional way to make sharp tips of.. things. When the model is baked, you can sand the tip very sharp and they'll be durable this way. Worth a try.

    Smellybugs Maquette Tutorial completed!

    Roughing in some wrinkles with the large-ish loop tool.

    Smellybugs Maquette Tutorial completed!

    Use reference. This is just the rough the begining, but I won't finish without looking at the real thing.

    Smellybugs Maquette Tutorial completed!

    Enjoy...more soon!

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