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  1. #976
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    @ThomasM: My thoughts exactly. Sometimes you need to dig around for the right idea and composition. Which is not to say i don't like what you've been doing in the last couple pages.


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  4. #977
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    Mark Thanks man, I'm not sure about the plane either. I rushed into working with a certain design before I had something unique worked out. Its super boring imo. Cheers.

    Marian Its full time, it will pay the bills, but the best part, its at a video game studio in London. I'm super pumped. I just gotta make sure I don't suck though, I'm super nervous about being around some REALLY great artists.

    Tom GODDAMNIT TOM, Seriously, I wish I could have a little version of you on my desk, so I can be like "Mini-Tom, what am I going to do wrong this time so I can avoid it?". You always hit thinks of the head. I did a bit more searching with this picture before I commited myself, and its better for it.

    A little bit of the old generic but; some kind of infantry based combat mech.
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  6. #978
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    Like!
    a.k.a. dernick

    Sketchbook Thread

    Sketch Blog

    Im looking for work! If your are interested, PM me and leave me your info!

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  8. #979
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    Quote Originally Posted by PHATandy View Post

    Marian Its full time, it will pay the bills, but the best part, its at a video game studio in London. I'm super pumped. I just gotta make sure I don't suck though, I'm super nervous about being around some REALLY great artists.
    That sounds fantastic Andy, have to say well done again, and remember when you get those nervous moments that they wouldn't have employed you if they
    didn't see something good in your art. You're going to progress so quickly with such good artists around you, I hope you still find time to post.

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  10. #980
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    no worries man, glad to hear that helped a bit. And again, congrats on the job - just arrived back in England and looking forward to churning out some art!
    Sketchbook: INSATIABLE CURIOSITY

    Website: www.tomfoxart.com

    Tumblr:http://lovegraphite.tumblr.com/

    "We make our own fortunes and we call them fate" - Benjamin Disraeli

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  12. #981
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    Wreck Like your like!

    Marian I sure hope so, I really don't want to dissapoint anyone. I have this weird fear that they saw something in my portfolio that is something I can't do, or that my portfolio makes me look better than I am. Fingers crossed.

    Tom
    Thanks a lot man, and good shit! Get going!

    Some more bits and bobs. The second two pieces were me just experimenting with painting over the top of some photos to try and create something.
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  14. #982
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  16. #983
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    Fantastic use of colors and awesome compositions you have here.

    Your latest enviros are wicked!

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  18. #984
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oh my! Your concepts on the last few pages are so ace! I think i've said that before, but you're really improving on all fronts here!

(I'm really loving this btw: http://www.conceptart.org/forums/att...1&d=1335395207 , also your illustration work is getting so strong! )

Sweeet! keep it up I'm trying to learn 3D too, takes a lot of patience but it looks so good when you can combine both of them to show off your concepts and ideas and you seem to have gotten the hang of that!

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  • #985
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    Beautiful artwork Andy, I especially like your mech concepts on the last couple of pages and your spaceship scenes! Thank you as well for your direction, I've been doing one hour color studies like you said (mostly) every day and they have been really really useful so far! All the best man, hope to hear about your game studio experiences soon!!
    My Portfolio

    My Sketchbook
    Please feel free to add a comment, I appreciate all feedback!

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  • #986
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    Really great environment studies man, keep at it!

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  • #987
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    You shouldnt be so critical about your work. 99% percent of the problems you will ever see in your work are going to be completely looked over by most people.

    Just enjoy the process and keep being awesome. You are already performing at a higher level than most concept artist. As long as you dont become complacent you'll do fine with your trajectory.

    (on the sketch with the green ceiling and the red floor, i feel like the floor should be less saturated beneath the green light and more saturated/darker-value towards the edges of the frame as it moves away from the light.)

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  • #988
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    It's all so sexy!
    -: [ sketchbook | sour.org ] :-

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  • #989
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    Congrats on landing the studio job! It's always encouraging to see hard work and skill like this pay off. Can't wait to hear more about it.

    I'm really liking the chopped-up-photo workflow you used in some of the gun designs on the previous page. That sounds like a great way to get ideas and build interesting shapes, and it works really well in your concepts. These quick studies you've been cranking out recently are looking good, too: you really have a grasp on how to establish all of the major elements of a scene quickly.

    Looking forward to more!

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  • #990
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    Gah, I feel so shitty for not posting in so long. But I literally haven't done any personal work since I started the job. I get the feeling it will take a while before I adjust to working so much and still wanting to draw outside of work. I still love working at the studio, but just always wanna do other stuff when I'm home (mainly play dota2). I feel like I'm improving tonnes though at work which is awesome, and I love the job. Maybe I'll be able to show something.. someday...

    Saurabhinator Thanks!
    PeterPrime Thanks to you as well!
    Dile Yeah 3D is really working out for me. I'm using it even more at work now, and taught myself the basics of Maya. Its REALLY streamlining my process. Its not always 'speed', but quality too because of accuracy and stuff. VERY worthwhile skill I'm finding in the industry.
    ceddo Hey! No problem at all, and goodluck with everything. Like I said, maybe have something soon (probably about 1 year, lol)
    jNeumann Cheers.
    Aryeh Yeah, its so hard though I'm getting better though. Since I got this job and producing work for people its helped me realise that my stuff is actually useful to people. Thanks for the vote of confidence though .
    sourgasm Your so sexy!
    Meps Thanks. Its excellent, and I'm glad my hardwork paid off too! I've been doing that kind of stuff at work. Just chopping up guns and sticking stuff together is super effective. Gives everything a more realistic base and functionality.

    *fart noises*:
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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