Results 931 to 960 of 1020
April 6th, 2012 #931
The greens in the background are so sexy XD They really work with the warm colors from the lava hammer (!). Also, the textures you worked into the background are looking great!
I can certainly understand the frustration of not having time to work on personal art, but that said, this Underverse stuff looks like it was a lot of fun to paint! I remain jealous.
(Oh, and thanks for the tips on linework! I suppose that's the kinda thing that's going to come with practice, because super-clean lines are tough for me. At least digitally. Maybe one day I'll have a Cintiq to work with. One day...)
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April 6th, 2012 #932
So if i understand this correctly, there's more stuff you did for this Underverse thing? I really hope the NDA veil on that gets lifted off soon, because the pics you've shown here including this last one look very exciting!
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April 7th, 2012 #933
Meps Yeh, I really liked using the green/red combo. Its actually a complimentary colour system that doesnt get used much. Its easier to go with blue/orange because of skin tones for most pictures + the whole blue sky thing.
Also I managed to do it, basically forced myself to spend a lot of today on my own shit - but it turned out to be really fun.
Walnut Yeah, there is a TONNE more. But I can't really post it. Thats most of the character stuff - but obviously there is all the sketches/ideas for them. I have also done a shit tonne of little isometric building designs, and also lots of item/icon illustrations which are cool too. I've been working on it for almost a year now. Hopefully Ill be able to post some more soon.
Spend a chunk of time working on this. Spent a shit load of time modelling in 3dsmax to realise, I suck, and its hard. Only to spit something out more detailed in sketchup in like 1/10th of the time. Rendering in 3ds max is super sexy though.
Hopefully I'll find some time to finish this up. I don't see myself rendering this up completely, because it would be insane. Maybe? But I might leave it has a line/technical kind of drawing. Its such an in efficient process to draw it all completely detailed and then paint over it.
April 7th, 2012 #934
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April 8th, 2012 #935
Great work, solid 5.
The masked, cloaked guy seems a little over designed with all of the spikes and fire and all, but the rendering is nice. You could put like 20 min into the presentation of that 3D thing and make it much more powerful. Throw it in space, add some stars, bump up the contrast a bit so that the forms read a little more clearly then do a few color overlays for ambiance.
Unrelated, I like your website.
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April 8th, 2012 #936
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April 8th, 2012 #937
Nice 3d works!
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April 9th, 2012 #938
Thanks Pie, Step and Oren. Appreciate it.
Jedininjaman Thanks and good tips too. I wasn't quite done and planned on doing something with the background and a bit of colour etc. But because I'm dumb, I totally didn't think of space for some reason. Anyway, good tips, thanks, glad you like my site and check out what I did with it below.
So Here's where I took it.
In the 3d model the lighting looked good, but I probably could of done with some more stuff getting hit by the light - it makes it hard to find a right background since everything is very mid tone without much light or dark areas.
Also a friend asked me to post the 3d mockup for it so here it is. As you can see its pretty darn simple. just enough perspective in the main shapes to let me figure out the rest myself. I really want to try and get into modelling something more complicated now.
April 9th, 2012 #939
thanks for stopping by my SB!
Its always an honour to have someone with more skill post in my SB, especially since it always come attached with helpful critique.
Impressive 3D work , i'll need to start learning that at some point but atm I'm struggling enough with photoshop as it is -.-;
I think the only issue i've had on this page is that the dude with the hammer seems to be too hard edged? I don't know, but looking at the hood and areas that are meant to be fabric don't seem to give me a feel of being organic. It all works though since its a very "jagged" piece. No doubt if you took the time to fully finish; that aspect would eventually be corrected.
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April 9th, 2012 #940
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April 9th, 2012 #941
Damn, your work is cool. Love the clean sci fi stuff, beautiful!
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April 11th, 2012 #942
The linework is amazing as usual--do you do all of that in Photoshop? It's so clean it looks a bit like Illustrator. Fantastic detail, too--it's really cool to see just how much you're building onto the original models.
By way of critique, I do agree that it's very midtone-y. There would be a lot of light bouncing around in that scene, but with the amount of angles and crevices on the ship, there are places where you could definitely throw in some darker shadows. It might also help to dial up a couple of the highlights, particularly on the edge of the tower where (I think) the angle would be just right for a really strong highlight.
Anyway, great stuff! Can't wait to see more.
April 16th, 2012 #943
Maiden Yeah, Jed made similar comments. I might go back and rework him. I was going for that strong hard edge effect all over him, but it kind of kills all the fabric stuff, needs balancing out. His trousers are way too strong as well. Thanks for the compliments too and no worries.
Cold Thanks man, means a lot!
Liz Thank you!
Meps Thanks as always Meps, I'm sort of reworking it at the moment, introducing more shadows into the main bulk of the ship/building. And yes its all photoshop, I just use a hard brush and use mostly the shift-line tool, so no scratching or erasing to get clean lines.
Just some bits and pieces I'm working on. Steampunky stuff.
Not sure about the second one, its supposed to be steampunky/C3P0 - but it kind of just seems horribly generic. I have a bad habit of doing that, I think very 'functionally' and basic/simple; which seems to lead to my designs being very boring. Need to work on that.
April 16th, 2012 #944
So many wonderful updates since my last visit! Great to see
April 16th, 2012 #945
I'm totally envying your technical drawings, really nice indeed.
Also i do not think that the C3P0 turned out bad designwise, rather i find i'm really sightly Maybe stance and silhouette might give you this feel, cause the only form i find hard to read is the head ones, donno, maybe its just me. Otherwise nice shapes and screws on him!
posting more would be lovely!
April 17th, 2012 #946
Love that landscape. The amount of negative space is a really nice reprieve from the amount of detail in the architecture (which is also great)--nice balance there. I don't have much of a critique for it at this stage, to be honest XD (Also--really liking the faint outline of the airship coming out of the clouds--again with the balance. It was a great decision to add some a bit more interest to that sky).
Also, I don't think that simple is necessarily boring. Your Automaton looks pretty good as far as I can tell. Especially if you consider the original C-3PO design, and especially his redesign in the prequels--very simple, very functional, but still solid designs.
April 17th, 2012 #947
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April 17th, 2012 #948
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April 17th, 2012 #949
bare witness to the sickness... that last icestation thing on the last page blew my mind all over the place. my layer management is shocking when it comes to line work. do you bring all of your lines back to their vps and then tidy up and then build more structures on top on another layer? if that makes any sense. keep up the gw!
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April 18th, 2012 #950
GEB Thanks man, glad your liking it all.
Sebastian Yeah, he turned out much better than I expected when I painted him up. Still wish he had a strong form of silohuette somehow though.
Meps Yeh its not too bad, like I said above though, he just needs a more distinct shape somewhere. Thanks, I was channeling a bit of Moebius in that piece as usual, he's so good when it comes to economy of space.
Mactire It does in this case though, he's just missing that little spark is all. Thanks though.
dog-faced Haha, thanks man. With lineworks, I just work out the big shapes using the 3d as a base. And then rest comes in easily. With that 3d base, I find doing perspective very easily, it was pretty much all 1 layer of lines.
If I was freehanding it though, I would do a layer of rough line with all the VP stuff in it, then a new layer with clean stuff on top.
Finished painting this bad boy.
His design is still bugging me a bit. But I enjoyed painting this and I think it looks pretty good.
April 18th, 2012 #951
Hey Andy just a thought on your last piece with regard to improving the silhouette. How about making the telescopic eye on that side protrude out a little to break the side of the face? Might add a little interest to the left of his head and will help show the eye is telescopic and looking at the skull. Choose to ignore if you think it's jibberish, I won't be offended.
Last edited by Marian Rowling; April 18th, 2012 at 05:59 PM. Reason: Correct wrong word
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April 25th, 2012 #952
Hey Marian Thanks a lot, I made a few tweaks before I sent him off. I think it was just his overall silhouette was a little too boring. Nothing exciting proportion wise or an interesting shape in his body. Oh well. Thanks though.
Just playing around with some new stuff. Also portfolio work.
Made up from photos of guns chopped up, move about and reworked. About 25% photos Id say. Mainly just helped me get the main gun/barrel area looking good. Then I just got bits of anything like grips/helicopter parts and stuff to build the rest. I might do another and take it all the way to a nice full size painting.
April 25th, 2012 #953
Nice job with incorporating your 3D into 2D. The guns look great, and I think I will steal your workflow with them. Just again I would say that given how nice they look as an asset, if you presented them with a bit more design fervor you could make them much more interesting. I attached an image from Karanak who does a great job with such things.
April 26th, 2012 #954
jedininjaman Yeah man, Karanaks work looks so good. I was looking at it the other day. When I put the work together in my portfolio I might try putting it all together nicely. Thanks man.
I might try making something in 3d as well. I really think I could do with trying it atleast. Spent some time make this one a little tighter.
April 26th, 2012 #955
Guns guns guns! Sweeeeeeeeeeeeet!
April 27th, 2012 #956
yo mate!!! post 940#!!! thats inspiring . Awesome stuff. As always your sketches look great and detailed.The weapon designs + rendering are really pro!!!nice portfolio pieces.
Keep up the awesome work mate!!
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May 1st, 2012 #957
Awesome stuff as always!Really like your lines and the turret concepts, really digging the ice environment on the previous site too!
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May 7th, 2012 #958
Thanks for love guys, glad you like it all.
Well this one, maybe not so much.
Something about this, bugs me. REALLY badly, I just have a really bad feeling towards this one. And I have no idea why. I wish I could go back in time and redo it, so wouldn't have wasted so much time. I just feel like something was bad from the beginning, I just didn't have any thought of what it was going to be, and it shows.
Just gonna jump into another piece as soon as I can I guess, do something better.
May 7th, 2012 #959
May 9th, 2012 #960
dude, you're f*cking machine!
really liked the big-ass spaceship landing, nice composition, would deserve to be pushed forward.The steampunk c3po is really well painted.I probably would have exaggerated the proportions a little bit to make the design more interesting and pushed the rendering on the metal bitsto make it feel less "velvety".All the guns look super time and professionaly executed, and i would love to see more work on that steampunk beach-station.Would look great with the same palette of HL2 beach level!.
Always cool to see what you've been up to, keep up the good work!
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