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Thread: The PHATandy Tome of Daily Updates.

  1. #14
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    OH GOOD.
    I wrote out a post. and then CA crashed out. So my post got lost in the nether. So god knows where it is, all i know i have to retype it. So im gonna be brief - cus im annoyed now.

    Koinoi - thanks bro.
    Sickbrush - yes, im alive and ready to go.

    Hideyoshi - thanks for mentioning that, its something that happened alot in the image ive been working on. Was having lots of problems with atmospheric perspective and getting stuff to overlap etc etc.
    I had a hard time, but i got it a little better, not a lot though. ALL THOUGH, i did learn a shit tonne - like i should probably consider it from the beginning more. not think about it right at the end.

    I didnt get to do my second one, but i learnt alot from this one so...

    My shitty final, and a Nude i spent the last hour doing instead of sleeping which is 1 brush,1 size only (well for 98% of it).
    So now ill be late tomorrow morning for my crit-session in Uni cus im a sleeping bitch (i need my 10 hours!!).

    Also ive been looking at Sammy today
    BECAUSE HES AWESOME

    peace out
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  4. #15
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    Really nice SB here. Like your colour work very much - lets see some more!
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  6. #16
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    Very nice all round studies. Makes me think I should do more myself. Maybe in your enviros you can define your light source more with the shadows. Keep it up!
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  8. #17
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    Thanks Genius

    Bendragon its funny you should say that. Half way through this painting, i was like, damnit if i had a more defined light source, everything would have much better clarity.
    I had a tendancy to go for dramatic sort bloomy light sources.

    Anyways environments is something i always used to like, especially landscapes.
    So im gonna try reeeaall hard to get back into them and take what i liked about them years ago (before i did a 3 year binge of making sure my characters stopped being horrible, im about half way) and work up some new enthusiasm for them - along with some ID stuff too

    Lots to do and so little time.

    The other environment for my animation.
    Just looking into parisian architecture and some nice viewpoints with all the nice light below.
    Realised how important planning is. There are a million different reason why this painting is not relevant/wrong for my project. Like the buildings, its not dirty enough, not enough tents/more criss crossing in the composition. Not Hobo-ey enough etc etc etc list goes on.
    Hopefully ill get used to planning my drawings out much more.

    Its probably not safe how much i LOVE JAIME JONES - i want his babies.

    I think i need to get better at seeing stuff i like and going OOOOO i wanna do that. Hopefully admitting that will help me get better with focusing on what i really want to do myself (still dont know what that is yet though).

    Much love
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  10. #18
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    amazing your colors, i like it,character work shows
    simply cool unusual design,impressive,
    thanks for comment on my sb!!
    keep on goin/subscribed
    Andreas
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  12. #19
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    Thanks Mr Alamo kind words.

    I had a full day of life drawing, all 6 or so hours of it, it was awesome. We were trying loads of different stuff today though, mainly pushing the figure in a more imaginative way, like people were doing caricatures, adding costumes and pushing the figures size and shapes etc etc

    Was very fun, learned a fair bit i think, but my work wasnt great, so ive got only got a few of about 15 i did.
    Starts off with a Blind Drawing, so no looking at the paper. Then some normal stuff then just experimenting with size and shape etc.
    Id show more but my shitty camera cant handle it very well and photoshop barely helped with these ones.
    Enjoy.

    This, just because Andrew Ley is so awesome.
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  13. #20
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    Good to see you posting again Andy! Looking good, your work has definitely improved a lot. Im enjoying the style youre going with for the animation. The colourful cityscapes are quite nice, remind me a bit of tekkon-kinkreet colour-wise. Might wanna sharpen edges a bit more though, i think the characters placed into the environments stand out too much.
    Keep it up dude! Subscribed again!
    Nikola Odic
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  15. #21
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    Hey nice stuff. I am very much into your drawings. keep it up

    Phil Lietz
    www.phillietz.com
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  17. #22
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    Thanks for stopping by green socks
    Ill be back around for a while this time. I think posting on CA is what i need right now, and hopefully ill be keeping it that way. And hell yes, edges are a huge problem in my work, its like the way i paint dictates i should have NO edge control at all so everything is VERY soft. Its something ill look into for sure. Cheers.

    And phizpietl, thank you very much although my drawings pale in comparison to your lovely renders.

    Just a photo study tonight.
    I got a great idea for a landscape/environment sort of study that im gonna do soon. Ill explain when i do it hopefully itll help.

    My complete lack of edge control is on show now.
    It also affects my level of detail to. I find it impossible to do High detail areas, so Obviously my backgrounds and more vague shapes/colours come out better. Hence why the rocks and grass look shit, i kinda gave up working on them.
    But i like the cloud/mountain scape. I think im learning about economy alot. making sure what i put down is important rather than just slapping as much down as quickly as possible.

    Literally have no idea which picture to post.
    All of Sergio Toppi's work is amazing, saw his work at a tiny exhibition in Paris, and picked up 2 of his books. One a comic, the other an artbook.
    Scans do absolutely NO justice to his work when u see originals, or even in print.
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  18. #23
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    OK, so my little study/plan i had going on.

    Basically i took a Mike Mignola panel i really like from a Hellboy comic i got. And painted it up. I think it works because his work his SO super simple, but compositional awesome and really strict lighting/contrast. The original was about 3 colours, 1 gradient and about 3-4 big areas of black (the near graves + hellboy, and the tower and rocks.
    )
    This is an image i quite like, so im trying to think about what i really like about it and take that forward. And push that into my own work. I think ill be doing this sort of study/conversions a bit more - taking others artwork in a different medium and looking how i can learn/apply things into mine in my own way. Like drawings i like - into my own paintings.

    I specfically like the sort of 'gradient' painting. Like the way the tower slowly gets lighter downwards - even tho it kinda doesnt make sense.
    Also - some little areas of lighting and how he applies shadow to different textures/objects.
    Anyways, ill try and find a picture of it online or something, the original. I was working out of my comic in front of me.

    Thanks go to Mike Mignola then on this one.
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  19. #24
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    Thats a great exercise to try! And you did a good job of it, the mignola look isnt there, but his strong design and composition are.
    Edges look stronger, too. Guess he;s the man to look at to practice sharp edges. That dark tower top is something James Gurney mentioned before being an effective compositional device, even when it makes no sense it seems to lead to good design. Something about the dark top against light sky, and the bottom being midtones washing each other out really seems to work well.
    Nikola Odic
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  20. #25
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    Awesome, glad you liked it man
    But yeh Mignola is really great too look at it. He sort of simplifies his images down to pure shape and composition, and everything else is kind of a subset of those, so its awesome to learn from.

    A took a photo tonight and did a paint of it. BUT the lighting was pretty dull and the colours were too. So i moved the light source, and altered the colours. Was just experimenting here with a bit of everything - still working on my use of brushes and my construction of the paint strokes and shapes etc.

    Thats probably what needs the most work really. I feel like i have a REALLY bad way of simply applying the marks, so that im building form in the wrong way or something. Its something im gonna try an understand more and then adjust.

    Someone ive been looking into is Good ol Tom Scholes AKA IdiotApathy here on ca. I cant decide whether to beauty of his painting comes about from they way he builds shapes (he builds the colour and form conciously by building towards it) or whether it is something that comes about because of the way he applies marks (the blends of colours and painterly look form through the way he paints on a basic level).
    Its a sort of conscious/unconscious argument - do u try and force style of painting. Or do you find a natural way of painting, and hope it has some style built into it.

    EDIT - Or Maybe im crazy and just thinking too much. Need sleep.

    peace out
    PHANDY // Andrew Porter
    Concept Artist // Splash Damage


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  21. #26
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    I think you're still overusing the chalky soft brushes. Switch it up in there with a basic round at least to get some strong sharp edges!
    Nikola Odic
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    you got them purty lips, boy
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