Sketchbook: Cube's Traveling SB: Resurgam Studios
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  1. #1
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    Cube's Traveling SB: Resurgam Studios

    Hey guys. I've been a member here for 3 years now! I've been posting for some time but I still have a long ways to go before I can become a professional concept artist for the gaming industry. I'm currently working as a matte painter and doing freelance work. I'm looking for an entry level position in the gaming industry and eventually want to work up to a conceptual artist position. So with that being said, rate my work honestly and tell me what you think and I'll make sure I'll hit up your SB and do the same. So lets get this party started. Cheers.





























    Some observation Sketches. I really want to break away from my stiffness.







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    Last edited by cubesoflard; November 11th, 2010 at 02:25 AM.
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  2. #2
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    Here's some sketches I did today. I'm preparing for a project and getting really stoked for it.

















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  3. #3
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    So I'm going to celebrate my anniversary by redesigning cool old school, game characters. This week, I'm gonna focus on Quake 1: one of my favorite games when I was a kid. Its cool medieval, Sci Fi Horror themed shooter inspired me to draw. I drew so many of these characters as a kid and to do it again is really exciting. Here's the Enforcer. Cheers.





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  4. #4
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    Here's the Shambler. I made my version a little more agile and smaller than the original design. Maybe I'll make a heavier version of him just cause.






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    Here's the knight. I gave him an iron horse mask with no eye hole. I think it gives him more of an undead personality.





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    Hey cool stuff man, I like your character redesigns. Your drawings and sketches are great, looks like you've got a good grasp of anatomy, and so far I like them better than your paintings. I think you just gotta refine your rendering technique when your painting them so that the design doesn't suffer from the presentation. Good luck man keep at it!!

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  7. #7
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    Heya, love ur work, how do you come up with the ideas and start getting them on paper im useless

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  8. #8
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    Jasper: Thanks man. I need to work on presentation for sure. I'll work on that in the next couple days.

    Ghosd: Thanks man. I just get my inspiration from my child hood games. When I get that feeling of creativity I quickly grab a pen and jot down thumbs. those thumbs are usually my foundation for all my ideas.

    I think this guys name is the armagon. Correct me anyone if i'm wrong. Cheers.





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  9. #9
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    Here's the Scrag which is a wraith like floating corps that shoots out weird glowing beams that look like urine. This character I changed most out of all my designs and turned him into a flying robotic shrimp. I originally wanted him to be more organic and zombie like but I loved my thumb too much to pass him up so I took him into another direction. Let me know if you dig it.





    I had a little trouble trying to figure this guy out with his long awkward limbs. He almost came out too much like a goblin or troll but I was satisfied with the end results.









    This guy was hard because I would always draw out a Texas Chainsaw character. So I added some more robot trash into his design which helped. I pushed it a little too much with is face but it was fun.





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    Haha I remember some of these, the ones with no face like the Shambler and Fiend were always creepiest. Your takes on them are really nice, mixed with your paint skills they will look awesome

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    Jordan85: Thanks Jordan85! Love your line work!

    Rich_C: Since the characters are so low poly there's so much room to recreate and thats what makes it so much fun. I'm glad you like em.

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  13. #13
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    Here's a quick one.



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  14. #14
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    Hey, thanks for stopping by my SB, really like you're lines and characters. Goooooooooo blazers. Haha, an la blazer fan, awesome. you're welcome up in portland anytime.

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  15. #15
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    Metal Fingers: Haha thanks man! I'm from Eugene and been down in LA for work for the past couple years.

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  16. #16
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    Wanna improve on my choppy values and tones so here's a charcoal study for now. Point out any flaws that pop out to you. Cheers.



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    The lighting on the 2 female nudes is great.
    Love the glow coming of their skin.

    Looking forward to seeing more.

    my sketches here... http://conceptart.org/forums/showthread.php?t=92997

    www.sevans.co.nz , visit them or a puppy dies!
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  18. #18
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    Sevans Thanks man!

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    your concepts are great! practice a more confident mark, your pretty clammy with the pencil, if you dont learn that with traditional it will carry on in digital work. best way i think to break the habit is doing a boat ton of quick figures from life. You have good visions, looking forward to seeing future work.

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  20. #20
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    hey very cool concepts love your drawings i bet theres alot of crazy concepts you can come up with keep posting
    MY SB http://conceptart.org/forums/showthread.php?t=183262

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    Oh yes! I saw your sb at cghub! As I said there, your new versions of those quake creatures are supercool! Keep up those concepts!

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  22. #22
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    Vertebra I do have the clam thing going on. Thats a good suggestion with the figure drawing exercises. Thanks for your crit man.

    prsnsweeney Thanks. I will!

    Noukah Thanks. They're lots of fun. I need to do more.

    Here's another portrait study. I'm trying to get better with my values. They tend to get a little mucked up.




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  23. #23
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    Mo Value studies.



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    Hey dude, you've got pretty awesome characters here. I like your style!

    {I know you want to click -----> !(MY)HERE(SB)! <----- kcilc ot tnaw uoy wonk I}
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  25. #25
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    NLete Thanks. I'm glad you like em.

    Here's some more studies.





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  26. #26
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    Here's some character studies from the last couple days.











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  27. #27
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    I'm exploring with these creatures a bit. Let me know which one's you like.

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  28. #28
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  29. #29
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    Here's another Casting Study.



    Last edited by cubesoflard; April 21st, 2010 at 04:20 AM.
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  30. #30
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    Last studies are good! Keep doing them, they'll boost up your other work. Also, try a more constructive approach to your designs, to solve some perspective flaws.
    Keep working man, these works are good and will go better

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