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April 11th, 2010 #121
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April 14th, 2010 #122
Great studies man, way to keep at it. Figures are looking good and you're making some nice improvement and will continue to with studies like these. I can only really echo what everyone else has said, so just keep doing what your doing!
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April 14th, 2010 #123
April 15th, 2010 #124
Your sketchbook is really interesting and fun!I like ur fantasy and those sculptures are frigin awesome!
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April 15th, 2010 #125Guest
Lots of studie they can be boring but will stand you to good stead. Big improve from first page keep it up.
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April 23rd, 2010 #126
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April 24th, 2010 #127
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April 24th, 2010 #128
April 24th, 2010 #129
danm man improving like a wild fire
keep it up styles getting pretty sick man
till next time
sketchbook updated October 6th
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April 27th, 2010 #130
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April 29th, 2010 #131Registered User
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Man, I love the way you shade. It's so nice and smooth, reminds me of velvet. Hard to explain :|
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May 7th, 2010 #132
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May 12th, 2010 #133
May 13th, 2010 #134
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May 14th, 2010 #135
Strela-Thanks for the crits, yea I really need to re-evaluate how I apply my values, and as far as the feet, I'd completely agree, I need to draw a lot more of them until I think I'll feel comfortable. Cheers.
Swede-Hahaha, little late but, drink up!
Lilnebo-I have to say, you kicked my ass in to gear seeing how hard you worked.
Kojot-Thanks man, cope+paste hand?
Jasper-Thanks for stopping by man, cheers!
Ryanoir-Cheers, thanks for stopping by
Mitze-Too true, too true and thanks!
Gogogojgojojogogo-JAAHAJAha cheers, the studio in neuberger.....
Nightblue-Cheers man, thanks for stopping by.
Konstruktion-Thanks man, I really dig your line work, liek, a lot.
KingKostas-Thanks, heeeerrrree we go, although its not much...
FiftyFortunes-Dooooo it, your welcome here anytime, where are you living by the ways?
Alright well I've got some pages to show but its not a whole lot, I've got an aaaaaaaaasssssss load of life drawings that I'm waiting to photograph, just gotta get them home from school. Other then that I've been super swamped with some work stuff and school to do much else, really really eally really need to get some anatomy going again as well as some still life stuff. Anyways, thanks for looking, some crits on these if you have them would be awesome, the miniature robot was just for fun, haven't painted any warhammer stuff in a longggggggg while.
May 15th, 2010 #136
May 16th, 2010 #137
ahhaha thats awesome mate, both the metal robot both charmander!!!
Great lines in your studies and in the other scenes. We need to do more faces studies both you and me
lets keep up mate
May 17th, 2010 #138
wow, this is such a great sketchbook, anatomy studies look really good, and all the character concept are really great. And I laughed so hard the the ripping off pokemon head piece. Awesome sculptures also.
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May 17th, 2010 #139
hey man thanks for the comment! appreciated! neat pencilwork, and that warhammer dude is extremely well painted! if i had more time and money id get some warhammer stuff for myself too, i really like playing WH40k! keep it up!
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May 17th, 2010 #140
awww pooor pikachu! lovin the studies. keep those up!
did you use spraypaint on the warharmmer model? love the colors and your touches of detail on it.
remember to look at the head in 3d space. it's just like a cube or anything else. it has all the perspective rules applied to it the same as anything else. if you haven't checked out Loomis' Heads and Hands book, here's the link. study the head, eyes, and face constantly! never give up. this path you are learning now is half the fun of being an experienced artist. draw draw draw! :]
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May 17th, 2010 #141
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May 17th, 2010 #142
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May 18th, 2010 #143
Great stuff. Do you get images off the internet of like... onions and stuff or look at real onions and draw them?
Though the bamboo forest is dense, water flows through it freely.
May 18th, 2010 #144
hahaha swede..... I'm a get yew.. ... meatball attack.
Fucking sex update mate, that charmander blew my mind a while back. If it were my 12year old self I'd call it blasphemy and sign a petition for you to be beheaded, however, now I cannot think of a better way of portraying pokemon
Liking your sketches, verbalising crosshatching techniques is difficult, however. From a first glance, I can drop you some thoughts.
Depending on what kind of rendering you want, there are different ways to go about, generally though you need not think about that.
These should be your concerns:
On the legs, you have tight sweeping lines that follow the length of the limb as shading, before laying down those broad strokes I want you to lay down some arching lines that follow the roundness of the limb, makes sense?
I think you can agree with me that the nice long lines, no matter how coherent and controlled, makes the leg look flat. That's because you only have one layer of shading, and that layer suggests a flat surface.
If you were to first build up the volume of the limb, and then go over with the same kind of lines, you would have two layers, one underlying showing the volume and space and a layer on top enhancing that with shadow.
It's actually not bad at all, just need some line-variation.
My second thought is regarding the illusion of a well rendered piece, this is what I have come to understand about rendering with lines through analysis if DanielC's work and lots of failure. Starting out with the lines tight to each other as you have, and as I most often do, will give it a quick and rendered look but it doesn't open up for further rendering because there is little space left to use. Most of the paper will be taken up by lines already.
What I have found is that when you start the shading with few lines, very softly laying them out with about enough space to fit 2-3 lines of the same thickness in between, you get a good foundation to start crosshatching on. Laying down another set of lines upon that with some variation to the angle, and another one after that, you will suddenly have the same dense line quality of lines as you had up there, but. big BUT, I like big but's and I cannot.. where was I.
yes, you will have the same density of lines but it will almost certainly be perceived as much more rendered because of the layer depth, three layers of lines over each other gives the illusion of a more rendered piece than one layer with the same amount of lines. Makes sense?
Talking about such things is one thing, but learning is most certainly done through observation. Scanning a sheet of step-by-steps might be one thing, will see what I can do.
Thats what I think you should work on. Your lines are good and so is your rendering, now start taking it to another level. You seem to share the same love I have for crap paper.. and laying down good pencils on plain white trash paper is really difficult. So, you could buy some nice thick drawing paper. I suggest a moleskine with thick sketching paper. They're expensive but also good.
That warhammer is really bad-ass... I used to collect them 6 years ago, I remember painting was so damn difficult! wonder if it's the same now
Last edited by DefiledVisions; May 18th, 2010 at 09:10 AM.
May 18th, 2010 #145
May 18th, 2010 #146
KingKostas-Agreed, I'm joining a portrait class over the next couple of months I think and am going to be doing some loomis studies, cheers.
Paraskoira-Thanks for stopping by man, cheers.
Mattgamer- the miniature was painted with just acrylics and some 00, 0, 1 and a larger brush. Agreed on the head studies, I've been putting them off for waaaayyyy to long. Cheers.
Lav-Thanks for stopping by
Martell Joshua-From life, thanks!
SweetSweetSwedishVisions- Agreeeeeeed on evvvverything you just said, thanks for verbalising it, makes it more digestable. I'll be working on all of those above things this week and from now on in mah drawins. Setting up msn now.
Hatonacat- Haha, yea its a pretty silly drawing.
Well got some little doodles, one just for fun and the other basic shapes and lines for the IDW Ork Walker. Comments and crits always appreciated, thanks for looking!
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May 18th, 2010 #147
Come rock ma booteh on the interwebs instant messnging, now. That walker is looking mighty, just like something them Ork boYz would throw together from scraps and shit.. scavenging the remains of a marine regiment. You should add some shinies and rattling things, it would be big plus to your magic powah
check out Avicii..
Last edited by DefiledVisions; May 18th, 2010 at 08:30 PM.
May 18th, 2010 #148
May 19th, 2010 #149
May 19th, 2010 #150