Sketchbook: Alex Konstad's Sketchbook (update 1/25/13) - Page 36
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  1. #1051
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    NickyBeats is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
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    holy crap man!! that sculpt turned out amazing!!

    MY SKETCHBOOK!
    Some Sketchbooks you should check out! --->
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  3. #1052
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    wow cool designs ^^

    My Sketchbook


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    "There are no miracles, no tricks or secrets, only hard work. "
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  5. #1053
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    great!
    mech lover!

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  7. #1054
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    Damn dude, I'm really impressed at your improvement and growth over this last year or so. Keep up the hard work man!!

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  9. #1055
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    sorry for the language but HOLY SHIT THIS IS FUCKING AMAZING : D!!

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    Sweetness.
    The Nurgle Daemon looks beyond badass, one thing that came to mind though is try to work some contrast into the metal bands and the flesh, use harder edges and texture.

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  13. #1057
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    Awesome looking sculpture,...awesome lookin SB!
    All the best!

    Sketchbook

    Need to fill this up!
    Finally Finished

    Mostly traditional media.
    Fine Art

    www.jsnzart.com
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  15. #1058
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    Awesome sculpture, cool drawings, great SB

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  17. #1059
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    Wow! That green monster is amazing! The creature sketches are just as incredible.

    What materials are you using?

    Thanks
    Mike

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  19. #1060
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    Wow, thanks everybody! No time for comments as I've gotta get back to work, just putting up some images from photobucket, hadn't updated in here in a while.
    @mike: Its a super sculpey base with greenstuff, 2 part kneadatite epoxy over the top.

    First up is the first of many illustrations to come done for Riot Games for League of Legends done by myself, Jon Neimeister and Kirsten Zirngibl.



    revamped some of those older bots and a monster for the folio

















    Thanks for looking!

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  21. #1061
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    congrats on lading that job man!
    you have evolved like a hybrid animal
    keep having fun exploring worlds
    -Jamie

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  23. #1062
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    Lav is offline Student Animationfilm Level 9 Gladiator: Hoplomachi
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    pffft, is there anything that you can't draw?
    You really rock those robots and landscapes, I love the alien too

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  25. #1063
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    love them colors! (sorry btw for disappearing for such a long time again...)

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  27. #1064
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  29. #1065
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    Man, definitely see improvement over the last 36 pages. Well done.

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    Dude I love your sculptures! I'm taking a 3d class next term and I'm going to delve into sculpting for the first time.

    Looking at your stuff makes me excited to try some weird stuff!

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  33. #1067
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    Thanks guys! still figuring out some color placements on the asteroid miner but here is some progress. Thanks for lookin! comments and crits are always appreciated Need to get to a scanner, got some sketchbook stuff to upload.



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  35. #1068
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    NickyBeats is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
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    do you establish the basic values and colors, and then just zoom way in for the rest of the painting process? this is looking so detailed dude. really really great stuff your doing lately!

    MY SKETCHBOOK!
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  36. #1069
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    Thanks guys! @Nicky, yeah pretty much, general to specific, establishing shape and form and tonal pattern, then the values within those forms and then at the very end I go in on a separate layer with all the details etc... then I just wash the color in with a few color and overlay layers for saturation and value shifts here and there. I end up painting opaquely on top of that for final edits and polishes but thats about it. I'll try and upload a step by step on this next robot once its finished. I don't zoom in too much, maybe 40-50%, the .psd's look real sloppy at full size.

    Alright, started today on the basic shapes and block in of the asteroid miners robot since I had a bit of free time in between client feedback. Basically playing around with all the big shapes and a bit of detail on its own layer to keep me interested through the process, most of this gets edited out as I move along though and get closer to a finished design. Gotta add all the barrels and probably just repaint his mining lazers, any thoughts on that or other crits would be awesome as he comes along, thanks!



    I gotta get to some responses soon but thanks for showing some love!

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  38. #1070
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    vey nice recent posts dude. seems like you are getting really comfortable and proficient with these.

    I like your designs a lot. i see your influence from organic shapes.

    If you want crits the only three things i can think of are: for the shadows i would spend more time mapping how they will be cast on the ground below. I think this will strengthen the composition and help the forms feel grounded. For me the way it is right now is a bit arbitrary. I think if you are unsure about the placement of the shadow then you could try composing the shapes inside of solid shapes/color Scot Robertson style. The perspective of the two figures throws me off. I think its clear that your are focusing on the design in this piece instead of trying to convince the viewer of realistic perspective. And thats ok. perhaps my eyes are overly sensitive about that. I would like to see you make the smaller character just a silhouette or something that downplay's its design if your main purpose is just to put the new robot into perspective.

    lastly. i would suggest playing more with the overall silhouette. i would like to see more play with composing the shapes in more interesting ways. On the forms i notice how there is a bit of flatness on the character's face. And i think that if you start figuring out how to use variety of edges on the exterior of the figure you can get those forms to feel more spatial.

    love your work, and i always check your SB. keep it up!

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  40. #1071
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    Heh ! Hi. Very nice SB, with strange creatures, half-fleshy and half-mechanical, and some dream-like landscapes with floating geometric shapes. This is very mysterious ; I like mystery.

    Daily sketch !
    Old sketchbook, with apes and ghost towns.
    Portfolio
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    " Quand un mec raconte une histoire tout en urinant, on appelle ça un récipissé. "
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  42. #1072
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    Looking sweeeeeeet!

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  44. #1073
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    Thanks dudes! Aryeh, I appreciate the crit man! Definitely agreed, thanks for taking the time to write out a thoughtful critique too! Always good to see.

    here is some quick progress on the asteroid mining mech, decided to scrap putting him into the same image, he'd have to be redrawn to work here As always, comments and crits always appreciated, thanks for looking!

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  46. #1074
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    I just don't understand how you can do such awesome work.. bastard

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  47. #1075
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    O: !!! Awesome works!
    Your renderng and colors are amazing.

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  48. #1076
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  49. #1077
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    This stuff is great. You have a really distinctive organic looking style, even on the mechs and such.

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  50. #1078
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    Great mech!!Keep it up!

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  51. #1079
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    Hellz yeah mang. Rock on!



    ART. MORE. NOW.

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  52. #1080
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    Loving the work in here. You've got a good intuitive design sense, and your illustrations are incredibly fun to look at.

    I think, however, that it would be of great use to develop more rigorous methods for construction during the early segments of the illustration. For instance, I'm noticing some perspectival incongruities in a few of your paintings. In the case of the mecha, you've got two conflicting points of perspective. These problems can be effectively eliminated by establishing the type of perspective you're using, and then the dynamics of that perspective.

    Name:  Critique_01.jpg
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    I was in this habit all the time, and I did it because I was wrestling with my innate desire to design, and then my innate desire to make my drawing look dynamic. The problem is that part of the illustration is designed, and then other part is dynamic. When you establish a perspective, you've got to stick with it. How you develop the form relative to the perspective is going to play an important role in how your character/vehicle/ect settles in the space. Aryeh made the excellent point that cast shadows are instrumental in grounding your character, but this sense of being in the space will be systematically reinforced by letting the forms conform to the established perspective.

    Good luck! <---Subscribed!

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