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Thread: Sin City game concepts
February 20th, 2010 #1
Hide this ad by registering as a memberFebruary 20th, 2010 #2
Badass concepts! There's a lot of personalities in them. The second illustration with Marv(I think) and the priest is my personal favorite. I love mood, and the strong diagonals in the composition. Its a shame the project was canceled ."He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast." -Leonardo da Vinci
February 21st, 2010 #3Registered User
- Join Date
- Sep 2005
- Chicago, Il
- Thanked 6 Times in 6 Posts
Those Roark portrait compositions are beautifully evocative. I'm genuinely curious as to what could have been done with the trademark Sin City visual style since recent titles like The Saboteur have attempted it but regrettably miss its mark. No offense to Pandemic.
February 24th, 2010 #4
February 24th, 2010 #5
Damn, shame that they didin't make that game, thinking from this it would have been kickass
Damn nice work
-J-PMy Sketchbook - http://www.conceptart.org/forums/sho...d.php?t=179868
February 25th, 2010 #6
Several of your characters are looking way off balance. I like the b&w environments but I think they're a bit too black and could be more descriptive.
February 25th, 2010 #7
bummer about the game never panning out
but you got some great work out of it. killer stuff man.
i agree with Liffey about the balance, some of your characters seem like they're leaning... i dont mind the dark environments.
solid work man
just checked out your website... i think you should update it. re-design it, get rid of the older work, put the new work up, simplify to just the best of the best stuff, etc.
Last edited by TheDirtSyndicate; February 25th, 2010 at 03:25 PM.
February 26th, 2010 #8
Tu as bien respecté le style de l'auteur tout en y injectant ton style personel !
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