I'm creating this female character that needs to be 5 heads tall for my client. But I'm having serious troubles with the body. However I draw it, her body seems to be small compared to the size of the head so she turns out to be like midget. If I were just drawing a female she would come out good but never messed with head size units. Please help.
It's quite natural that a 5 heads tall body will look like a midget's, because it's inevitable for her to look out of proportion now. You'll just have to go with it.
Those boobs are going to cause her back problems. It's very rare to find boobs that are so large that they protrude outside the ribcage. Reduce their size dramatically. She's also missing structure, I can't find her hips or ribcage.
Last edited by Lhune; February 19th, 2010 at 03:50 PM.
Thanks a lot. If I'm drawing kind of a stylized character, do I still need to show the ribs and hips? This is just supposed to be an outline for 3d modelers to play with. Should I reduce the size of her head to make her not look like a midget? Because like this, her head is a little larger?
If you're going to go for stylized, stylize it dramatically. Going for a style that's semi-realistic with such a big head just won't work, it'll look like you simply failed to get it right. I don't know what kind of style you're going for though so I can't suggest much there.
Do you have an email that I can send u more details?
Not sure if this helps but proportion doesn't just relate to the head vs body, but also the other large masses of the body. I'm asuming that the client wants the character to look like a stylized adult rather than a midget. Right now, the head we've already established is out of proportion (on purpose) but relationship between the arms, legs and torso are out of it.
Generally, elbows fall to the waist, wrists to the groin and fingertips to mid-thigh. Here we see that the arms are too short for the torso (the blue lines are where we should see the elbows/wrists fall to);
And that's probably what's throwing things off. Stubby features are more child/midget-like and so it's hard to see this person as a developed adult. To fix this, we could extend the arms, but that would really make the legs look small in comparison, and make her look almost ape-like. So, the other way we could do it is reduce the torso; not only does this mean we can get the arms in line, but it also means she'll have longer legs, something that should help make her more alluring and developed;
Perhaps if you tried something along these lines. The female characters there are only about 4 1/2 heads tall, give or take, and they don't come off too cartoonish.
The Nezumi Works Sketchbook - Now in progress
My online portfolio
"Skill is the result of trying again and again, applying our ability and proving our knowledge as we gain it. Let us get used to throwing away the unsuccessful effort and doing the job over. Let us consider obstacles as something to be expected in any endeavor; then they won't seem quite so insurmountable or so defeating." - Andrew Loomis
Jason that was awesome. I would actually post the original stuff, but I signed the contract not to show the stuff to others or talk about so its hard for me to give you guys details about stuff.
She would actually have to have body of a mother, not too skinny and not fat either but thicker. That's why I did a little wider torso and hips.