Art: Some stuff for AfterWorld game project

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Thread: Some stuff for AfterWorld game project

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    Some stuff for AfterWorld game project

    There are some concept work for MMO "Afterworld" (http://www.afterworld.ru/) that I worked for a year ago.
    This is post-apocalyptic Siberia setting.

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    I'm really impressed by the amount of design work put into this series. Each illustration shows a lot of consideration being given to details, and how the objects/environments would actually be used. It would be nice to see a greater dynamic range in the rendering style. In other words, more dramatic range of colors from the lightest light to the darkest dark. Some of the drawings have a great presence of character, but some are a bit monotone. I have the same problem. I will often try to show so much design information that the drawing loses a sense of mood.

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    http://www.conceptart.org/forums/sho...94#post3025594
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    Quote Originally Posted by rolandb View Post
    I'm really impressed by the amount of design work put into this series. Each illustration shows a lot of consideration being given to details, and how the objects/environments would actually be used. It would be nice to see a greater dynamic range in the rendering style. In other words, more dramatic range of colors from the lightest light to the darkest dark. Some of the drawings have a great presence of character, but some are a bit monotone. I have the same problem. I will often try to show so much design information that the drawing loses a sense of mood.
    Thanks for your comment. Probably it would be interesting to search some sense of mood and give to this images more live, but this work was in the field of production design for modellers mostly there I should determine design, details, usability, and do it clearly and accordingly to the setting in time limitation.

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