Sketchbook: Jon Neimeister's (Andantonius) Sketchbook - Updated Often! - Page 11
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  1. #301
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    n1frit - Thanks! : )

    Invalid User - Thanks very much! I do my best to try as many things as possible, good to know that it gets noticed. : )

    --

    And here's a WIP for our second assignment in Industrial Design class with Josh Nizzi. For this one we have to do some weapon roughs for one of five different games that he gave as examples, and I chose God of War.

    The basic gist is pretty much a compositional thumbnail; it's all about figuring out the shapes and values and being sure it feels right before moving on to more involved drawing. I don't think I've ever done this before, but it's a lot of fun.

    I think one of the coolest things is finding out how much overlap there is between the different disciplines in art; making a great game design requires a lot of the same stuff that making a great illustration does. These are probably pretty mediocre weapons as it's my first try at it, but whatever goodness they have is totally coming from composition class, learning to create abstract shapes for mood, including different types of shapes for balance and contrast, creating implied lines of action, and a whole bunch of stuff. I've only ever really composed paintings, so using that knowledge to approach weapons is really fascinating, and it'll be even more so to start applying it in 3D whenever we get around to doing that.

    So yeah, hope ya dig it so far, I'll probably be refining these further tomorrow and we'll see what happens. Excited to get feedback on them, it's a brave new world!

    Have a good one!

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  2. #302
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    Here's some figure droarings for today. We had Eva Strangelove as our model for this session which was pretty cool. I tried a bit of a different approach and tried to be more analytical and observant, trying to describe as much as possible with very simple forms. Overall I think it was quite helpful and resulted in some pretty decent drawings; as fate would have it the easel I chose ended up being directly behind the light source so until the very last pose there was no pretty form for me to get caught up in rendering, I should probably take that easel more often. : P

    So yeah, not much to say about 'em, just hu$tle and grind time. Gotta keep pushing so I can draw these dern things from imagination.

    Have a good one!

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  4. #303
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    Not too much to show today, but here's some sketches for the design of my character in the D&D group we started up at the Austin POD.

    He's a deva cleric that I'm thinking is going to have been betrayed and abandoned his divine ways and turned to a darker path, which should provide some interesting visual opposites in shape language, which is what the little comparisons at the bottom are for.

    I'd like to design and draw this guy out really well, so this might be a project I work on for the next month or so until reaching a finished illustration, but maybe it won't take that long, we'll see how much work on it free time will allow, hehe.

    Still got a lot of work to do on him obviously, these are just basic ideas, need to do lots more thumbnails and iterations and experimenting until I find the right mix of things, but it should be a lot of fun. One of the nice things about playing D&D is that it's a game, but half of it is doing concept work, so I can totally say that it's productive, pwnage.

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  5. #304
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    beeeeeeeeeeautiful work.

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  6. #305
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    Looking great Jon. GAhhhh I'm so jealous that you got to have Eva as a model. I've always wanted to draw her from life.

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  7. #306
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    Aryeh - Thanks very much!

    Ninjac - Thanks, Josh! She was fun to draw, though honestly I think it'd be more fun to draw her in one of her crazy costumes.

    --

    Here's a few figure drawings from today's session. We were doing half hour poses and I felt like experimenting with some drawing challenges and re-draw the same figure from a different viewpoint from imagination. The back views in this are observed, the front views are imagined.

    I'm pretty happy with how they turned out, and it was fun to apply the turnaround concept we did in Figure last semester to a fully fleshed figure rather than just skeletons, it's a good exercise for sure. And I actually like the imagined front view of the standing pose better than the observed back view, hurhur. Practice practice practice, doin mah art pushups.

    Have a good one!

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  9. #307
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    Here's some more work on my D&D character, I finished writing up his backstory and am trying to work out his design. Still got a lot of work to do on the armor, but I think it's going in a good direction, just need to keep exploring until I can find the right shapes to get him feeling right.

    Looking forward to painting this dude! It might take a while what with all the usual homework, but I want to get it to a finished level at some point, we shall see.

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  11. #308
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    Here's some figure droarings from today's session. Good times as always, same as usual, made some improvements, getting better, long ways to go, hardy boogha blah.

    Except for the rendered ones up top, I tried I really push my constructive approach. I'd been working constructively before by building in 3D forms rather than just shape, but I was abstracting the forms in front of me more than understand them, so with this one I tried to really work from the ground up and work out the ribcage, pelvis, scapulae, etc. etc. and add muscles on top that matched the form of the model. It was a challenge, but I think it gave me a chance to apply a lot of stuff that'll help my imagined work, which is my ultimate goal. I think the torso-leaning-on-staff one in the lower-ish right is my favorite of the bunch.

    Practice practice, doin mah art pushups!

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  13. #309
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    Here's the beginnings of a personal piece I'm gonna do. It's probably one of the first personal pieces I've done that's actually personal in a deeper sense than, "Oh I have some free time let's paint something." and I'm really looking forward to working on it.

    It came as sort of a divine inspiration sorta thing, In about 10 minutes I was just thinking about it and knew exactly what I wanted it to be and can see the final really clearly.

    I'm gonna do my best to not let this one fall by the wayside and do as good a job as I can on it; even if it means working on it half an hour every couple days for a few months, I feel like this'll be a winner. We shall see.

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  14. #310
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    paint faster jon.

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  15. #311
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    Your mom?

    -----

    Here's a painting from today's session, it was the continuation of a pose we were working on a couple weeks ago and the second sitting got cancelled, but I had my drawing all finished after that one so all I had to do for this was transfer to canvas and have fun paintin. Overall I'm really pleased with how it turned out, I think I managed to get much better color than I have before, still learning to incorporate neutrals in to the skin tones to make it look not crappy. Still got a long ways to go, but it's better than the last one, which is all that matters!

    Now it's time for late nights and homework-finishing. CHARGE IN TO THE SLEEPLESS PRODUCTIVE YONDER!

    Oil on canvas board, 16"x20".

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  17. #312
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    Here's my final for our weapon design assignment in Industrial Design class. As before, this is a design meant to fit in to the God of War universe. Though I liked some of the sword roughs I had done, our instructor thought that it might be interesting to incorporate a more delicate weapon in to the game so I ended up going with the chain sword whip thing, with a bit of a re-design, and this is what came of it.

    All in all this was a very big learning experience, both technically and process-wise. I worked on this for a good portion of yesterday and today, and when I got home today I looked at my final and realized it was pretty much horrible ( Link ) and so I started completely from scratch at like 9pm with a much better understanding of the process and goals and got a much more successful result.

    Though I think I got a cool shape and the action is nice in the first attempt, I failed to provide so much necessary information for this particular kind of rendering, the weapon is just vaguely rendered in an undetermined value range, there's no description of different surfaces, barely any description of color, and the piece itself just doesn't show off the weapon well which is the main point. So in starting over, I made it much more of a point to focus on properly rendering the weapon, gathering reference for the different types of surfaces, and making a much clearer value structure. So I'm definitely pleased with how it's all turned out, and I feel like this is a big step closer to giving assignments my absolute best, rather than just turning them in on time.

    But, enough rambling, hope you dig it and have a good one!

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  18. #313
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    After a few extra rounds of feedback and adjustments, here's my final Druid orthograph. It was definitely a good challenge, this is the first actual ortho I've ever done and I learned a ton of stuff from it.

    It's sort of the cast drawing of the entertainment industry, every little thing must be considered and accurately drawn. I pity one of my classmates who chose an alien creature with porcupine-like spines on his back who was told that, yes, he did have to work out the perspective and make the spines identical in all his views, haha. But it's good practice and good discipline, really forces you to slow down, think, and do a good job, cause if you half-ass it early on then the mistakes just snowball and it becomes impossibly hard to fix.

    All in all though it was fun, looking forward to getting in to some more painterly look and feel concept work. I know I need my veggies first, but dessert is just so sweet.

    Have a good one!

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  19. #314
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    Holy September, Batman, it's September! Where has the time gone?Didn't school just start like yesterday? How can I be nearly half done with TAD? Is Elvis really an alien?

    These are questions that must be answered. But for now, here's a figure drawing! As usual, practicing anatomy blah blah herp derp, this one's gonna be a figure painting which I'll probably do over the weekend, I feel like I've got some good failures to re-attempt from my last couple paintings, notably with the background and getting relative chroma right. We'll see, I'm excited to work on it.

    Droars!

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  20. #315
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    like the way you draw figures

    can't wait to see some more, also in color

    cheers

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  21. #316
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    takashmen - Thanks very much! I'm glad you like 'em!

    And as far as more figures, your wait is over cause here's yet another figure painting, the final for the drawing I posted up yesterday. Had a lot of fun with this one and feel like I'm finally starting to make some progress in understanding with these silly oils. Slowly but surely my mixing knowledge and control of color is improving, I'm really excited to see how much this helps my digital work cause I won't need to rely on overlays and glow effects nearly as much since this is forcing me to learn how to create those effects just by using the right colors.

    And as far as that's concerned, I'm actually pretty happy with this piece; I think a lot of the color variation is working, and it's getting closer to having the effect of light I've been trying to achieve, and I think I managed to pull off a little glow in the background around her hips. So I think, for the most part, I can cross color off of my list of things to stop sucking at with oils. Next up is edge control, after that brush work. Then the ever-present problem of actually drawing a decent figure to paint on top of, gonna be pushing that forever, which I thoroughly look forward to.

    Hope ya dig it!

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  23. #317
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    it all looks gravy, but you really really really REALLY need to correct her right eyelid, its like (no offense) there is a beetle inhabiting her occipital area. Cheers. ALSO, I really like what she's sitting on, the fabric has nice paints to it.

    Last edited by Alex Konstad; September 3rd, 2011 at 01:16 PM.
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  24. #318
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    great stuff, beauty traditional

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  25. #319
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    Alex- YOUR MOM... LOOKS.... BEETLE AND.... and..... yeah you're right. I'll try and dab at it a bit before class on toozday; thanks mang!

    towy- Thanks very much! : )

    -----

    Sorry for the lack of updating yesterday; had a pretty much non-stop day with crits, figure drawing and D&D, and by the time I got home it was like 3am and I had to get up at 7 so the sketchbook was shuffled to the side, haha. But it was a good day, and I got this drawing done which I'm quite happy with!

    It was a bit of a media experiment, I tried using white charcoal on toned paper for the first time, as well as some pretty swag charcoal pencils (that I broke like 3 times sharpening). It was quite a fun way to work; generally I prefer to go from midtones out, and the charcoal is easy to blend on this particular paper, so this might become my technique of choice for 3 hour poses... at least for a while, haha.

    Gotta keep pushing my faces, hands and feet, but I think some other areas like the forearm and forward-most knee are working pretty well. Funtimes!

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  27. #320
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    No update yesterday, what?! Obviously, yesterday was labor day, so in honor of such a laborious day I did no labor. But, then, a day off is good every once in a while, raite? raite?

    Anyways, here's an updated version of my God of War weapon design after getting a critique last class; it's not a major change, the main thing is that some of the elements are a little bigger and bulkier and burlier and all those manly B adjectives, so it fits in a little better with Kratos' character now, hopefully at least. Weapons are funtimes.

    Aaand it seems like I am at a loss of description, so that's it and have a good one!

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  29. #321
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    Here's the result of some of today's doodling; me and a few other guys at the Austin pod are kicking off a 40k campaign and it's gonna be pretty much epic. At the moment I'm probably going for a Cleric, so this is just a relatively quick sketch to get a feel for his shapes and gear, which was a lot of fun for sure, 40k has a nice mix of fantastic and sci-fi elements in it.

    Still need to work out a backstory and name and pretty much everything for this dude, but I like the direction he's heading in and maybe I'll get time to paint him up all fancy sometime, we shall see!

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  30. #322
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    your mom needs to work out backstory and name.

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  31. #323
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    very cool stuff your showing here man! that last figure(life) drawing is rly nice! good job on that! keep it up!

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    Ryan - Your face needs to work out backstory and name?

    RBeek - Thanks very much! Glad you like it! : )

    -----

    Here's my drawing from tonight's figure session. I had a pretty frustrating day so I went back to pastels for the first time in a long time to just play with shapes and values and form and just have fun and not worry about studying something specific, and I think it turned out pretty successfully.

    My initial plan was just to use the brown and light yellow, but as always seems to happen I got ancy and busted out a warm and cool pastel to spice things up, which I think in this case turned out to be a good decision, I like some of the more saturated linework set against the more muted forms inside, it's something I'd want to play with for sure, maybe see if I can get some of that effect in to my finished works.

    I was also trying to do a decent composition for possibly the first time ever in a life drawing session, and I think it worked out alright. The flowy white cloth was added from imagination and I think overall the piece ended up having some nice elegance, lots of fun for sure.

    Hope ya dig!

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  34. #325
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    real dope sir

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    Ryan- Thanks, mang!

    -----

    Herpderp, nothin yesterday cause I drew unpostable stuff and then made music for fun. I'll post up the music sometime if it turns out to be awesome.

    In the meantime, here's a figure droar! Had some fun with this one, it's not quite as successful as Thursday's I don't think but I like some of the forms going on in the stomach, and I played around with some color which was pretty fun. I've enjoyed hoodling back to my pastels with these last couple, it's pretty fun to just paint with shapes and such.

    Yay figures!

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  37. #328
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    Yo Konstad you been crossfadin? U MAD BRO?!?!?!?


    Here's some progress on my Warhammer character, took my pencil sketch in to painter and am just shapefudging the heck out of it. I've never been much of a lineart guy, so hopefully I'll be able to work out some nice shapes and then pull out some forms from this mess. Still need to finish working out the rest of his equipment and his backstory though so I can get all the little quirks and details right.

    Looking forward to working more on it though; it's been a while since I've just painted something for fun and not had to worry about making it modelable or anything. And I'm having some fun with this painterly process, incorporating some color in to this initial values stage is really enjoyable I think, start setting up temperatures right from the get go. Black & white underpaintings might be going bye-bye for me, aww yeah. Good tiems.

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    Here's some paintingk from today for class, the assignment was to use a limited palette of Titanium White, Yellow Ochre, Alizarin Crimson and Lamp Black (I used Ivory herpderp), which is a variant of the Zorn palette.

    It was a good exercise, but personally I prefer how we approached it last time with Cad Red instead of Alizarin Crimson; crimson is hard to work with for flesh cause it's pushing close enough to purple that you can't get any orange or brown tones out of it in combination with Yellow Ochre, it's missing a transitional tone. So pretty much all the stuff in the skin has to be handled just with the ochre, cause adding too much crimson makes it look bruised.

    But nonetheless it was fun and edumacational and I'm pretty happy with the final outcome, I got too dark with some of the modeling in the chest, but it still holds up alright. Also I weirdly managed to remove the wide-angleness of my reference photo and made it more in-proportion. I dunno if that's good or bad. xD

    And speaking of, the ref was from characterdesigns.com which is a spiffy resource for figure ref.

    Have a good one!

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  39. #330
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    Dude I dont know what it is, but I keep looking at your nupastels all with my eyeballs and shit.

    Also the Konstad sounds like he's jelly bra'

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