Sketchbook: Every planet in the galaxy - Page 10
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Thread: Every planet in the galaxy

  1. #271
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  2. #272
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    Wow. I really Love the last one.

    A tutor once said to me: "Let your mind go!" and it didn´t come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
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  3. #273
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    Thanks bbwolf, blazingdimensions, it means a lot to me.




    Name:  electric landscape.jpg
Views: 458
Size:  105.3 KB

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  4. #274
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    faster painting, kind of a sequel to "Scavengers".
    Name:  scavenger city part 2.jpg
Views: 443
Size:  123.5 KB





    Might continue to work on this if I get some inspiration.
    Name:  blue lava.jpg
Views: 441
Size:  130.2 KB

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  5. #275
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    Huge dump

    Wilkerson's pile of unfinished work, January 2013



    Name:  entrance.jpg
Views: 418
Size:  43.0 KBName:  _canopy.jpg
Views: 419
Size:  129.2 KBName:  rock block.jpg
Views: 416
Size:  47.8 KBName:  scenes2.jpg
Views: 416
Size:  68.4 KBName:  rust floor.jpg
Views: 413
Size:  39.8 KBName:  guard.jpg
Views: 405
Size:  28.5 KBName:  _simple wanderer.jpg
Views: 413
Size:  69.4 KBName:  cold hills.jpg
Views: 410
Size:  46.5 KBName:  holes.jpg
Views: 407
Size:  52.7 KBName:  weird alien jungle.jpg
Views: 444
Size:  67.7 KBName:  huge lion head.jpg
Views: 434
Size:  58.7 KBName:  _power source.jpg
Views: 407
Size:  124.4 KB



    I would really love to be able to turn every sketch/wip into something great but its not going to happen.
    Here's how you can help: if you like any of these please let me know. Maybe I could even combine a couple into one.
    Be as harsh/nice as you like, I hate most of these anyway.


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  6. #276
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    Great work, really like the rust floor and the blue lava! Seems you like Thomas Scholes quite a bit too :p

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  7. #277
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    Thanks Overtoon. Do you think the blue lava looks like Scholes?

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  8. #278
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    This was an old one I put away for 2 years. Recently I started working on it again, fixing and finishing.

    Name:  landing platform2.jpg
Views: 384
Size:  132.2 KB




    My entry for the Environment of the Week Competition:

    Name:  eow_probe_wilkerson.jpg
Views: 405
Size:  163.0 KB






    Fixed with a better ship. I found the model for free, then modified, added textures and lit in maya with mental ray.

    Name:  GlieseSystem.jpg
Views: 80
Size:  149.5 KB

    Last edited by wilkerson; November 7th, 2013 at 05:06 PM.
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  9. #279
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    I've started exploring Zbrush, seeing what it can do beyond aliens and monsters. I believe that it has potential for environment concept art not yet realized.
    The software is very counter-intuitive for people used to photoshop, maybe thats part of the problem. In any case, I was messing around with 2.5D cubes.


    Name:  ZBrush crop.jpg
Views: 394
Size:  31.1 KB

    This is a more traditional kind of sculpt, a self portrait I'm still working on.
    Name:  wipbust.jpg
Views: 360
Size:  47.3 KB



    I had this idea for an image that was made of metallic cubes in rock. It was really hard to get the cubes aligned using just the mesh insert brush, I don't really know what I'm doing. The default materials are pretty good, this was foil I think.
    Still a wip, the background needs development and the composition sucks.
    Name:  metal cube concept painting.jpg
Views: 393
Size:  78.8 KB

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  10. #280
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    awesome man work man you perspective works make my jaw drop in a good way keep 'em coming. Thanks for stopping by my page between.

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  11. #281
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    I totally forgot to post this bad boy. I'm very proud of it.

    Name:  grey planet.jpg
Views: 395
Size:  130.0 KB
















    This is a preliminary 3d render of a piece I've been developing in my head and in maya. The plan is to use a metallic material for the blocks and add some figures and other points of interest top right.


    Name:  drill_hole wip.jpg
Views: 337
Size:  59.7 KB



    I'm taking a class with The Art Department.


    some experiments:


    Name:  abstract1.jpg
Views: 334
Size:  214.2 KB


    white on white thumbnails
    Name:  Aaron_PNT201a4thumbs.jpg
Views: 344
Size:  70.1 KB

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  13. #282
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    Sweet! The atmosphere in your envos is getting better and better.
    I looked at your portfolio/blog. This one is really awesome! It keeps popping into my memory.

    And thanks for the help in my sketchbook with those eye studies, I took into consideration
    your advice and worked some more on them. Turned out better now.

    Keep doing a fabulous job in here.

    Sketchbook

    Portfolio

    Danny_K Icecold

    "Good artists are the crappy artists who never gave up!!"
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  14. #283
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    Just messing around with a maya render

    Name:  cube array test.jpg
Views: 335
Size:  144.2 KB









    I'm designing a series of a guns from a fictitious video game. The plan is to add them to my portfolio to show game companies what I can do besides environments.
    Sniper rifle (slightly futuristic)


    Name:  sniper_rifle_byaaronwilkerson.jpg
Views: 748
Size:  117.2 KB

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  15. #284
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  16. #285
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    It's really cool the kind of 3D stuff you're incorporating in your images, especially the abstract cubes images.

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  17. #286
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    Name:  Aaron_PNT201a5_self.jpg
Views: 261
Size:  335.5 KB

    A self portrait I'm working on for TAD pnt201.
    Acrylic on canvas

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  18. #287
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    Acrylic paintings for TAD

    Attached Images Attached Images        
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  19. #288
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    This is a reallllly old one, I think I ripped off somebody just a little bit because I was still learning
    Name:  t7_city.jpg
Views: 243
Size:  67.8 KB




    Name:  shotgun.jpg
Views: 240
Size:  106.3 KB


    I painted over a mandelbulber image one night, not developed, just a quick experiment.
    Name:  farctsketch.jpg
Views: 231
Size:  117.1 KB


    First stage, WIP
    Name:  river01.jpg
Views: 224
Size:  80.8 KB

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  20. #289
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    cool updates and good progress, your environments look great!

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  21. #290
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    oh my gosh, your environment stuff is ah-mazing. Really inspiring stuff; I'm really liking those cloudy mountains you just posted. There's a real sense of mood there.

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  23. #291
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    Thanks kevin and cumquat, glad you like it!



    Name:  structure on snow2.jpg
Views: 205
Size:  96.0 KB

    Name:  beach.jpg
Views: 204
Size:  68.0 KB


    Name:  _brushes FIXED.jpg
Views: 199
Size:  123.7 KB


    Name:  _inorganic_LAYERS.jpg
Views: 203
Size:  175.4 KB

    Name:  simulation2.jpg
Views: 201
Size:  160.1 KB

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  24. #292
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    Your environments are suberb! Also, this pattern experiment looks interesting. Maybe a new workflow?

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  26. #293
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    cool stuff man, one thing i noticed when going thro the pages is that you don't really have much clean interior shots, might be something to try a bit more of, can be good addition to your portfolio material but just an idea! keep going!

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  28. #294
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    @kiBa thank you! I had to start with an abstract composition for this TAD assignment and I like the high-spacing brushes because they create a very digital aesthetic. From there I just tried to turn the mess into something more coherent.

    @snatti thanks! You are totally right, there needs to be more interior environments in my portfolio.

    Name:  SimulationII.jpg
Views: 158
Size:  200.0 KB

    wip
    Name:  river02.jpg
Views: 163
Size:  90.4 KB








    Final
    Name:  ThroughtheValleybyWilkerson.jpg
Views: 171
Size:  103.5 KB

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  30. #295
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  31. #296
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    You are the true environment master.


    [last update; 28th March 2014]
    SEXUAL CONTENT !WARNING!
    ...looking for a freelance work...
    In search for a Freelance work
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  32. #297
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    It was appropriate that you coughed considering how broody and dusty the atmosphere of this latest piece above is; the eggs/orbs in the trees are pretty cool additions. What's the story here?

    My site:
    http://thecentersphere.yolasite.com/

    DA:
    http://halfshavenbananas.deviantart.com/

    New World Creation: Designers Wanted – Environment of the Week
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  33. #298
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    oh the "throught the valley" piece looks great! very nice atmosphere

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  34. #299
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    LtPlissken: thanks you are too kind

    vulgar: No definite or specific story there, just a forest in a fantasy world. I imaging the ghostly lady watches the woods in some way. The piece looked a little bland so I added the orb things for some colour and variety.

    xinranliu: thank you



    One of the things that's not talked about is how making your workflow smoother can help your art.
    Every painter using photoshop should customize their keyboard and menus for the process.


    Some settings I use:


    f1-image size
    f2- flip image horizontal
    f3- flip vertical
    f11- deselect
    f12- custom script

    l- lasso
    A- polygon lasso
    i- dodge
    o- burn
    y-smudge (rake brush)
    n-gradient

    shift+f4 - smooth selection
    shift+f5 - fill
    shit+f6 - feather selection

    alt+ctrl+f5= unsharp mask

    f12 is tied to a custom script which saves a jpg copy of the current image.
    Dodge and burn have separate keys: should be default imo.

    I paint within lasso selections a lot. I can smooth and feather them very easily now saving a lot of time.

    Menus can also be color-coded and rarely used commands can be hidden. Very helpful.

    Complex actions can be bound to f8.

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  35. #300
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    Small update, fixed the colour.
    Name:  dark forest_wilkerson.jpg
Views: 181
Size:  133.7 KB








    Step-by-step process

    Name:  bleakstone kingdom process.jpg
Views: 174
Size:  424.2 KB








    Final
    Name:  bleakstonekingdom_bywilkerson.jpg
Views: 165
Size:  136.2 KB

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