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Thread: My first sketchbook...
July 25th, 2010 #151
a doodle from tonight...
Thanks Lav! Yea I've just been busy with work so I haven't had much time to draw as much as I want.
Basically I've been learning more about web programming for my job. I've been teaching myself php but it's actually harder than I thought when you are trying to teach yourself. I ended up creating a basic e-mail form but now I'm trying to modify it and yet again I'm stuck and it's not working properly. lol. I'll try to work on it some more tomorrow.
Anyway, this is another doodle from tonight. I might revise some of it tomorrow.
Hide this ad by registering as a memberJuly 28th, 2010 #152
I decided to create a zengarden website for fun and to possibly add it to my portfolio. I ended up doodling isntead and I'm thinking of using doodles for the zengarden site. If you don't know what I'm talking about, you can go here
I notice I draw people in general in the same pose. I'm gonna start varying the poses more. See ya.
July 29th, 2010 #153
July 31st, 2010 #154
August 7th, 2010 #155
August 13th, 2010 #156
August 17th, 2010 #157
I know this isn't a drawing (well obviously) but I thought it would be nice to show you what I do at my new job and show you the other skills I have. I basically design websites and e-mail blasts. This is an e-mail ad I created at work today.
I particularly like how this ad came out. I used html and css to create this.
I am still drawing so don't give up on me. I just thought it would be nice to show you some more of my graphic design work. Enjoy!
August 17th, 2010 #158
August 20th, 2010 #159
August 23rd, 2010 #160
Here are some more drawings I have been doing. I still find myself struggle a bit with anatomy and trying to remember things if I want to draw anything from memory. I might not completely remember certain key points that I draw from observation. Does anyone else have this problem? Maybe someone has a solution other than, "just draw" because that is what I'm doing.
August 23rd, 2010 #161
Do you mean it's always the same specifics that you do wrong? If so perhaps you should try and find examples of how it really looks, it would be perfect if you could look close at a skeleton and see certain things look and work. Then try to simplify it and draw it in different angles and once you really understand the form, it shouldn't be too difficult to remember it in a memory drawing.
(Tho that being said, if i don't draw something for a while i always need to go back to the basics and remember how it exactly works again but i hope this tip will help you as well)
And your poses are looking very nice so far
August 23rd, 2010 #162
Lav -- Yea that's a good point. I guess revisiting the skeleton is something I should do again. I'm wondering that it's normal for artists to revisit things. Maybe it is. I also sometimes find it difficult to find specific poses that I'm looking for. I've been looking more at Bridgeman and how he constructs figures so I try to do something similar. I still feel like I need to get better at drawing gestures quicker. Also, thanks for the compliment.
September 1st, 2010 #163
September 2nd, 2010 #164
September 3rd, 2010 #165
September 6th, 2010 #166
It's basically done...
Okay, so this is pretty much finished. I honestly wanted a more rough painting feel but some how that just didn't happen and I don't know why. Looking at the work in progress above, I feel like there was a bit more life in it and I wasn't so conscious about making it look good. I was playing around with shapes more and figuring out what generally worked. I think maybe I overworked it. I need to figure out a way to get into the groove of things and not think so much as to what to do. I think that's where I may have gone wrong. Maybe I should have stopped at a certain point. I really don't know. I'm just curious to hear what other people think about it or if they agree with me or not. Let me know.
September 6th, 2010 #167
September 6th, 2010 #168
September 8th, 2010 #169
September 9th, 2010 #170
Nice job so far I'm not good at environments but i can give you a tip tho, if you want to create more depth, than play more with values, things that are closer to the eye will be darker and things that are furtherst on the horizon will fade/grey out more.
September 9th, 2010 #171
I decided to redo the previous character design...
Thanks Lav for the advice and for commenting on my sketchbook. I do agre with your advice. It's just that since it was a cloudy day out, there isn't that much contrast but I will keep what you said in mind.
After looking at my character design for a couple of days, I realize that I don't particularly like the pose so much. It just looks like she is standing there. I also don't feel like it's been my best work so I decided to start it over. I'm already liking the pose more and I think it brings more attitude. I'll keep you guys posted.
September 9th, 2010 #172
September 10th, 2010 #173
Here is some more progress
Here is some more progress.
I feel like I'm constantly taking 1 step forward and 2 steps back with my art progress. I know that's normal but I still find it annoying. During this whole time, I only really like one thing I did that I feel proud of.
I'll have to keep playing with this character and see what happens.
September 11th, 2010 #174
September 11th, 2010 #175
i really think you're doing an amazing job with her face, it's looking really great! Maybe shift the center of her belt a bit more towards the left. And when you're doing concept designs, keep in mind that things should look a bit logical, the proportion you have for the gun now seems a bit too heavy for her to be able to lift it with one arm.
But i like it, i think you're really growing so don't get too frustrated
September 12th, 2010 #176
I ended up making the gun a little bit smaller. I was over exaggerating the gun size because I thought it would like kind of funny but yea, I should def have some logic to it as well.
Here is more progress on it. I feel like this is taking longer than I intended. I need to finish this soon.
September 12th, 2010 #177
Hey thanks for commenting in my SB! Your figures look pretty good. It seems to help me to think of the pose I'm drawing as a whole and add anatomy onto it, not to just draw lumps of muscles in the right places. On the gun girl I think her arms look a bit too long, usully they go to the mid-thigh, but that might be intentional. and It looks like the ear on our left isn't tilted at the same angle as the head. Nice work, the leather and her face look really good. Keep it up!
September 12th, 2010 #178
September 13th, 2010 #179
an older work to look back on...
Thanks everyone for the comments and feedback.
I'm still working on the character from above but I figured I would post something I did from 3.5 years ago because I think it's kind of funny. I was really ambitious and thought I could pull something like this off. I was still pretty new to digital painting back then too and was going back and forth between a flat and more rendered style. My anatomy was even worse back then and I didn't realize how much I didn't know until I worked on this piece.
I'll be posting more progress of the character soon...
September 13th, 2010 #180
Not bad.. checked out some of your works, they're okay.. but...
I still think you need to put in more time (more than painting and rendering that is) on your proportion and anatomy studies.
The arms on your figures for example are too long (unless this is intentional?).
The upper half of your figures feel too long when compared with the lower half (measuring from the underneath of the crotch).
So.. I would prioritise more time on proportion/anatomy drawing at the moment. You really do have to keep drawing. So when people say draw draw, you got to sacrifice quality time and draw.. even if it hurts and turns out rubbish.. like a lot my stuff.. =)
- kev ferrara,
- Peter Coene,
- p sage,
- Black Spot,
- Marian Rowling,
- Damien Levs,
- Lady Mazy,
- Shedon Cooper,
- Tom Capan,
- Ed Duran,
- Dimi Line,
- Misty Feather,
- Larry Kovayr,