I'm a game design & development student and as part of my graduation project I have to do research on the history of concept art. I've been struggling with these two questions:
1. When did concept design become a serious job in the game industry?
2. Which artist were/are the most influential in the area of concept art in general (with this I mean not specifically in the game industry)?
I would really appreciate if anyone who is knowlegdeable about this could help me find some answers or share his/her thoughts.
Concept artists for games became important in the late 80's when games switched from pong and asteroid type games to adventure games like loom and monkey island, battle of britain, etc
Syd mead, ( Alien, Aliens, Tron, Bladerunner Star Trek, Predator ) has had a huge career as a concept artist, Ron Cobb too( Alien, Conan, ET, Total Recall,Sar Wars, True Lies). Joe Johnston and Ralph MCQuarrie made concept art important, They did the first three starwars movies, before that no one really cared about concpet art that much.
I think it was more very early 90s when I first noticed "concept art" becoming part of video games. Before that we just did our own basically. A lot of that influence came with the first "Hollywood/Animation" wave of idiots which f*ed everything up to be honest. I'll try not to get sidetracked...
As far as prominent concept designers...keep in mind that concept design for entertainment is a subset of concept art in general, which is better known as industrial design and includes architecture, transportation design, product design, toy design, etc.
Important historical figures would be (these are just off the top of my head - there's tons more I'm sure): Hugh Ferriss, Norman Bel Geddes, Buckminster Fuller, Chesley Bonestell, Raymond Loewy, Charles Eames, Walter Teague, Eero Saarinen, Phillipe Starck, Ettore Sottsass, Luigi Colani, Kelly Johnson (aircraft designer)
Syd Mead (as dpaint mentioned) - he is like unto a God in the realm of concept design. Besides the projects mentioned he also designs major theme parks and things on that scale.
I agree on Ralph McQuarrie for sure - I think he took concept art to a new level with his production paintings for Star Wars - of course partly due to the SW phenomenon but the portfolio published of his paintings made so many aware of concept art.
James Gurney, though not credited, was a major influence on the second Star Wars trilogy (and it wasn't his fault)
Concepts have been done for theaters even hundred years ago. And of course, all the early 20th century movies were done by help of artists. They were called different names though: scenic designer, stage designer, costume designer, etc. but the term "artist" came much later. I personally think that we are entertainment designers and no artists but anyway..
Hope that helps.
This is really good question. I am sorry to say that I don't have any idea regarding you question.
I was completely new to me but after reading this post I think now I know a little bit about concept of art.
dpaint, JefX99, Kan
Thank you for your answers you sure helped me a lot. With these type op assignments my mentor is challenging to be knowledgeable about the field of concept art and really think about where I want to be in it.
I am researching on concept art in video games and I found this thread.
I know that this has been posted long ago, but does anybody know if there is book or research paper or any written information
about history of concept art?
and what are the differences in concept art and illustration in history of entertainment art?
I have read that they are two separate thing, but haven't most of the artists been doing both anyway?
I would really appreciate any opinion on these questions!