Great work, they look as if you pay a good amount of attention to the detail of your art which is something you and I share in common.
It does seem your colors are being used more frequently then other colors. Which doesnt mean its necessarily a bad thing... but you seem to focus more on the dark and warm colors more so then the cold colors, especially green.
If i were you, i'd venture into some greens or something, maybe something crazy will come out of it?
Thank you so much for the comments everyone! Michael Hilton: I think you posted in the wrong thread. Morte: You're right. I'll start setting myself the task of working only in color palettes that I don't like. Modi123: Here's a super simplistic collage of the process I use. The 3D elements are just puzzle pieces that get massively processed in photoshop. I use 3D to render the parts of the drawing that are too tedious to render by hand. for example, putting a bas-relief texture on the compound curved wall in the foreground would have taken forever!
The work in progress post gives a good idea about your workflow.
One question: You said that render al the reliëf on the walls would have taken forever to draw in Photoshop, I kinda disagree with that. If you use some of the powerfull funtions of Photoshop it can be done quite quick. That's just my humble opinion, so don't feel bad about it. There is no right or wrong way to get to a certain result.
A 3D render is great for getting the perspective right though, that's what I use them for.
Yeah, I guess I should have said that doing those curved patterns would have taken ME forever. I can do it faster in 3D than in Photoshop, so I just do it that way. That's probably just a result of my ignorance of Photoshop's 3D functions. Ultimately, one's individual (or perhaps idiosyncratic) process reflects what they feel most comfortable with. One good example is that my approach to perspective is the opposite of yours. I deliberately distort the perspective that the 3D renderings give me, because I believe that what the eye percieves as "right" is sometimes different from what is mathematically right. What I try to end up with is an approximation of what a fisheye lens gets in Photography.
Last edited by rolandb; April 12th, 2010 at 09:26 AM.
Just to clarify from my previous post concerning work flow: The cartoon style image was laid out and drawn with a pen, and then scanned. The scan became a layer in Photoshop set to "multiply" mode, and I used Photoshop and Painter to color it. The speed paints actually took a lot longer than the cartoon image, because I work much faster with traditional media.