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Thread: Concept Art Genesis
February 1st, 2010 #1
Concept Art Genesis
Hello everyone, I'll be posting my creature, character, and environmental, and possibly some other types of designs, here. I'm trying to develop a strong portfolio to get my foot in the door as a concept artist, so if anyone can give some critiques or info, I'll horde it like gold
so I'll start this forum with an abomination
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February 1st, 2010 #3
February 3rd, 2010 #4
The Cakeman- thanks for the comment. It is a bit interesting that the body structure is similar. In regards to it being square, do you mean about the angular edges? Can you explain a little more in what you see as a problem?
jeremyg0rd0n- thanks, I agree with you. I made it that way because I wanted it to be a little more vague so that the focus is the actual head itself and that the silhouette of the body focused next. But I think that I can push it a step further and still get that vagueness and still have it not look flat. I'll have a post soon on a revised version
February 3rd, 2010 #5
You need way more value range, and in so doing push your form more. If you want the focus to be on the head, you need to put contrast on the head, right now all the contrast is in the silhouette, and that's the first place people will look.
Also, your job as a concept artist will be to be the opposite of vague. Your job will be to describe visual ideas to clients and modelers and the like, and you can't communicate your ideas clearly if your drawings are vague.
February 3rd, 2010 #6
Liffey- Actually, when I was typing that about my "vague" comment, that exact point that I need to be the opposite of vague to clearly communicate and idea, was rolling around in my mind. I agree with you totally. But, is it possible to be both vague and specific? Like, what I mean by this is that the specific is a gruesome monster of which the silhouette and face are, and the vagueness is some of the parts of the body which are not as important.
I'm going to push the value range more and try to work on the form.
February 4th, 2010 #7
The rocks are made of broad brushstrokes and have large blocks of single colors, and his left leg is just a single color, because that is not where the focus is supposed to be... It's a successful illustration because Frazetta is a master at directing the viewer's attention with detail, and discarding detail when he doesn't need it.
March 21st, 2010 #8
May 29th, 2010 #9
well...it's certainly been while since i updated. but...still have been drawing. Here's something i created for a contest at deviantart The theme was to create a creature that has been spliced with genes from other creatures.
Last edited by RyanWC; March 2nd, 2013 at 02:59 AM.
June 6th, 2010 #10
June 7th, 2010 #11
June 27th, 2010 #12
That loose style is working well for you, the hood really looks great. I think the left arm which is the part with the most controlled brush strokes, is what brings it down a bit.