Art: Concept Art Genesis

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    Cool Concept Art Genesis

    Hello everyone, I'll be posting my creature, character, and environmental, and possibly some other types of designs, here. I'm trying to develop a strong portfolio to get my foot in the door as a concept artist, so if anyone can give some critiques or info, I'll horde it like gold


    so I'll start this forum with an abomination

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    Looks too much like fungal giants from WoW, http://images1.wikia.nocookie.net/wo...ungalgiant.png, thogh it is good, and that shouldnt be any problem, I think that it looks too square.

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    it is good, though I'd recommend using value to define the feet and stuff a bit more, they look a bit flat.

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    The Cakeman- thanks for the comment. It is a bit interesting that the body structure is similar. In regards to it being square, do you mean about the angular edges? Can you explain a little more in what you see as a problem?

    jeremyg0rd0n- thanks, I agree with you. I made it that way because I wanted it to be a little more vague so that the focus is the actual head itself and that the silhouette of the body focused next. But I think that I can push it a step further and still get that vagueness and still have it not look flat. I'll have a post soon on a revised version

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    You need way more value range, and in so doing push your form more. If you want the focus to be on the head, you need to put contrast on the head, right now all the contrast is in the silhouette, and that's the first place people will look.

    Also, your job as a concept artist will be to be the opposite of vague. Your job will be to describe visual ideas to clients and modelers and the like, and you can't communicate your ideas clearly if your drawings are vague.

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    Liffey- Actually, when I was typing that about my "vague" comment, that exact point that I need to be the opposite of vague to clearly communicate and idea, was rolling around in my mind. I agree with you totally. But, is it possible to be both vague and specific? Like, what I mean by this is that the specific is a gruesome monster of which the silhouette and face are, and the vagueness is some of the parts of the body which are not as important.

    I'm going to push the value range more and try to work on the form.

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    Quote Originally Posted by RyanWC View Post
    But, is it possible to be both vague and specific?
    Well it depends on what the job is. Most of the time if you're doing concept art (which your piece seems to be), you want to describe everything as clearly as possible. You're going to be handing your art off to 3d modelers in many cases, and they are going to need to see every detail. However if you're working for more of an illustration piece, then absolutely yes! Check out this Frank Frazetta piece for example:

    Concept Art Genesis

    The rocks are made of broad brushstrokes and have large blocks of single colors, and his left leg is just a single color, because that is not where the focus is supposed to be... It's a successful illustration because Frazetta is a master at directing the viewer's attention with detail, and discarding detail when he doesn't need it.

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    wow, sorry for not replying in a long time. i understand what you meant. I really like Frank Frazetta's work. He's really inspiring.

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    Angry update 05/29/2010

    well...it's certainly been while since i updated. but...still have been drawing. Here's something i created for a contest at deviantart The theme was to create a creature that has been spliced with genes from other creatures.

    Last edited by RyanWC; March 2nd, 2013 at 02:59 AM.
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    here's another design of a character that I did for deviantart contest.

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    Talking

    and another. OK...so I wanted to try something different, which I think is way more fun. Same reason as above, but a more loose style.

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    That loose style is working well for you, the hood really looks great. I think the left arm which is the part with the most controlled brush strokes, is what brings it down a bit.

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