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  1. #1
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    Cyberpunk/Sci-fi face WIP (crits wanted) Upd 27/2-10

    Hi guys

    Im not a regular poster, but i get inspired by so many great posts on these forums, and i usually try to figure out stuff on my own and through tutorials.
    But i hunger to improve and know that one of the best ways to do that is with the help of the CA community.

    This image is inspired by various influences, and has been through some transormation and is kinda far from done... but i'd really like to be pointed in the right direction. Open to all oppinions and critiques.

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    Last edited by Jehuty; February 27th, 2010 at 09:24 AM.
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  3. #2
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    this is looking really cool! nice skin rendering. I think you're off to a great start here and just keep rendering and pushing it. Eventually some textures on the metal pieces would be a nice touch - scratches, paint flaking, etc


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  5. #3
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    Thanks Angelo, i am planning to texturize the different parts but i didnt think of paint flaking wich is a great idea, might make some scratches on the horns as well.

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  6. #4
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    This is coming along nicely. Make sure to hit this with a warm and cool light. The blue looks great with that greyish tone. The face adds a good warm contrast too but just push the colors on the helmet more. I think this could benefit from a really creepy green tone in the background. Maybe have it reflecting onthe forehead and face parts. I like the style because it reminds me of cel-shading.

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  8. #5
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    Thanks alot Bobby! i was thinkin about somethin green-ish tone for the bg, just dont know what ill put there... I was plannin on doing dried out paint/brushstrokes on the helmet or corrosive marks in other colors.
    And even though i didnt think of making a cel-shading style, i realize that there are some thick contours that could cause that reminder.

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  9. #6
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    Most of the tones are lovely.

    The horns are shaded too flat, unless they're meant to be oval.

    You've got different lighting on the face and head gear. The head gear doesn't have the rim lighting that shows up on the face. Once you put it in I think you'll have to tone down and broaden the highlights caused by the fill light, so it doesn't compete with the rim light.

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  11. #7
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    Thanks Jack, while the horns are yet to be done i was thinking about making them similar to goat horns, shapewise and yeah, theres alot left to do on them.

    I see ur points about the light-differences and i agree with the the broadening of the hightlights on the headgear, and will try to adjust it to be more consistent.

    Thanks again

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  12. #8
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    That is a pretty awesome piece.

    What strikes me though is that assuming that the mask is somewhat symmetrical, the perspective is a bit wonky. Most of the lines are parallel, which means no vanishing point.

    I've tried to draw some lines using the mouth and the lights.

    Hope it is useful.

    Cyberpunk/Sci-fi face WIP (crits wanted) Upd 27/2-10

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  14. #9
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    Wonky is the correct description Nikolaj, i realize that there are Tons (with a big t) of perspective-flaws, i was planning to line things up a bit when i got all the shapes done, and while the mask/headgear is not intended to be fully symmetrical i will be changing the features of it, making some of what now seems like poor perspective (the lightstuff) into new details.

    Im also aware of that her face might not have the correct angle compared to the headgear and im kinda tryin to figure out where that damn ear of hers is supposed to be.

    But yeah, im glad you appointed what ive been lazy with.

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  15. #10
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    Hey, I really like the piece thus far, but im not sold on the "Horns". I dont really see the point of a Cyberpunk with horns. I think It would be a better touch if u were to add it as a decal instead.

    But keep up the work :-)

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  16. #11
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    The skin doesn't looked suitably abused to be cyberpunk. There should be visible puckering where meat meets metal. That's largely personal taste, though.

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  17. #12
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    I don't agree with those red lines at all and think you've done a pretty good job perspective wise. Now push it.

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  18. #13
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    I'm loving it so far, it has great potentional to turn out .

    Although there's one thing that bugs me, the lower lip seems very flat I think it needs to be a bit thicker/rounded. Just for added effect maybe add a brushed metal look to the highlights on the metal tubes and so forth.

    Anyway, keep it up!

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