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Thread: Hannah McGill's Sketchbook
January 29th, 2010 #1
Hannah McGill's Sketchbook
My website is here.
This sketchbook will help me redesign my website and also fill it with brand-new projects by the end of this year!
The attached bee image functions as a logo and a sample of what I can do with Adobe Illustrator CS3.
I hope to make friends and get feedback. Thank you for looking!
Hide this ad by registering as a memberJanuary 29th, 2010 #2
Here are a few of my favorite illustrators:
And some of my favorite comic artists:
I will update this post as I find more artists that I like and aspire to be like.
My style is suitable for a wide variety of commercial interests. I'm looking to expand more! I'm trying to take elements I like from each of my favorite artists and incorporate them into my own style. For instance, I love Mary Grandpre's ability to define form in a stylish, different way. I adore Tim Jessel's characterizations and Mike Wimmer's attention to detail, but I also want to incorporate the fluidity present in Walt Kelly and Jeff Smith's works. Gunnerkrigg Court is inspiring because Tom Sidell created and launched the comic all by himself, and it is seeing a great deal of success. (I also like his characters, but that's more of a sidenote.)
While I'm hoping to go into an infographics-related career, I think storytelling is an integral part to any piece! Even if the story is how the stomach functions, or bird migration paths, or a physics word problem.
February 2nd, 2010 #3
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February 2nd, 2010 #4
Great website, some really striking and commercial work on show there.
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February 2nd, 2010 #5
Um. Um. Maybe, Gmc9987. And thanks for looking, Grayslayer!
Okay so now for the Sketchbook part of this. Here are some sketches and colored illustrations I did for a 48-hour game-art marathon. They totally count as 'unfinished' for now because we're still working on the game. It's for an iPhone game that will eventually be released for reals!
Here is more about the game!
The gist of this game is that you play one of four nobles and you enlist subordinates to sneakily murder the other nobles. Since there are three weapons, each noble has three possible ways of dying. Here is the Blue Noble, named Damien Vile. Nobles can be killed with Rat Poison, Rope, or Shrubbery Shears.
February 2nd, 2010 #6
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February 2nd, 2010 #7
Nice stuff (again) and I liked the dev-log / weblink. Looks like you had some fun!
February 16th, 2010 #8
I'm having a very hard time finding a life-drawing group. In this set of sketches, there is one study of my hand and a whole lot of other sketches from imagination. I know I need to do more. In my next post, I will scrounge up stuff from my life drawing classes to prove that yes, I study art pretty seriously.
Thank you Twan and Grayslayer for your comments. I did have fun with Haberdashery and am still having so much fun! The game's first version is released here, in case anyone has an iPhone or an iPod and wants to try it out (feedback appreciated): http://itunes.apple.com/us/app/id353941606?mt=8
We're working on making the game look more Victorian at the moment.
Anyway, onto random sketches.
March 29th, 2010 #9
March 29th, 2010 #10
The illustrations are wildly good man. Keep up with the anatomy - you'll only get better.
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March 29th, 2010 #11
June 14th, 2010 #12
Today I have a lot of back-torso studies, and a couple of funny sketches.
Angel Eyes from The Good, The Bad, and The Ugly. You can see my bad drawing habit where I draw the face and then kind of give up as I move down the torso.
Design doodle, idea discarded but I still enjoy the little sketch.
TORSO STUDIES LOOK AT THEM from Peck's Atlas of Human Anatomy for the Artist!
A terribad attempt to render a correct human body from imagination. I tried, guys! Check out that ass...ymmetrical dude.
An axolotl blogging about his day!
June 14th, 2010 #13
September 17th, 2013 #14
Two years later...
Grayscale Volume/texture Studies (may color them later):
Studies from life:
(LINKED FOR NUDITY)
If anyone has any tips, tricks, directions, or leads, I'm open for direction and grateful for critique. The reason I would like a studio position is so that I can be in the presence of other artists, learning from them and establishing a good professional relationship. In the meantime I'll post more self-directed studies. It is Draw or Die time!
November 9th, 2013 #15
Just messing around with the stylistic differences between a 'hardcore' dungeon crawler and a more cutesy 'casual' dungeon crawler, not to mention getting the hang of typography and button design.
And here's an angel-wizard with a magic water dish that I might turn into an in-progress thread or something...Really strong Journey influences thus far but I'm probably going to make him look slightly more human in the end. Tried messing with a tilted horizon line, hope to do more dramatic horizon line tilts in the future because I think that is the coolest method to make a composition more exciting right now.
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