Sketchbook: undead concept cemetery
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Thread: undead concept cemetery

  1. #1
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    Post undead concept cemetery

    hello there i am cz64.
    hereby i will collect my current and very random sketches and ideas, as well as the old ones i dug up now and then.

    my inspirations are usually coming from retrospective gaming, hence the name of mine.

    fell free to share you opinions and ideas!

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    Last edited by cz64; January 25th, 2010 at 07:42 AM. Reason: a picture may be suitable...
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    one night's stand

    yesterday night i drew something for work, but later on i started to make concept sketches for some old c64 games.

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    Last edited by cz64; January 25th, 2010 at 08:01 AM. Reason: too big pic
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    I like what I'm seeing so far, cool dynamic angles. Let's see some more fleshed out work though, so we can get a better idea of what you can do!

    Welcome aboard by the way, I'll see you around!

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    I see a reference to Impossible Mission, one of my favorite C64 games. However, I agree with what AustenFM has said, flesh out your sketches.

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    nice that you recognized impossible mission! cheers!
    the other is supposed to be wizard of wor, another oldschool stuff :-)

    now i upload some oldies, some that i made last year, some i made 4-5 years ago... i didnt develop that much in this time, partially thats is the reason for being here. now i practice tablet and sketching more.

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    tremulous update

    my project, redoing a game(tremulous)'s concepts.
    the armors above fall into this cathegory too.
    the current model (by Robin Marshall) used in the game is on the left.

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    Last edited by cz64; February 8th, 2010 at 05:53 AM.
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    Very cool stuff - I also admire your dynamic lines. Wish I was that confident with the pencil.
    Anyways - really great start - can't wait to see more. You should participate in the Creature of the Week and/or Character of the Week contests here on CA. Would be awesome to see what you come up with

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    Oh yes I think I'll love this! HAHA

    when you get to hell, tell them I sent you - you`ll get a group discount

    My Sketchbook

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    Wow man, I really like your designs, delicious pecil drawings hell yeah!
    Really wish I could give some advice instead of just admiration, but thats all I can do for now!

    I'll be looking forward to more updates!

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    tremulous redesign update

    human mercenary with light armor and rifle.
    the original model is by Paul 'MoP' Greveson

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    Last edited by cz64; March 2nd, 2010 at 07:25 AM.
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    You need to post here more often, and I wouldn't mind a few anatomy/perspective/color theory/etc. studies when you get the chance.

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    arms are goood 2 legs baaaaad! i think the armor elements need more exact shapes and detailed parts to harmonize with the "medic gun"(which i really dig!)
    come on bro!

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    Love the monkey mechguy, I can just imagine it rampaging through the street after breaking out the zoo Another one I like the guy on the toilet, which I think has very expressive line and perpective qualities and I never really thought id say that about such a situation

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    medicconcept

    Today i continued an old plan.
    So here are some concepts for my future comic.
    On the top there is the main character, a... doctor.
    Lower, his Episode 01 first "enemy", a hacker guy who circumvents the law and camps on a tree for years, spending his time eating...
    Well the story is a bit complicated to tell in the short way :-)

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    tremulous redesign update 02

    also today's furthering the tremulous stuff.
    i'll try to make the armor properly tho to make it more like the rifle's way.
    jozulus remixed and models that one hooray!

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    Last edited by cz64; March 14th, 2010 at 03:21 PM. Reason: attach
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    hacker guy is a GREAT character, i really dig his face and the way how he connected to the tree!

    But last trem-sketches are far away from your skills. i think the problem of all your sketches here, is that your line-art is more illustrative than explanatory now (its my problem too), and its a disadvantage at the state of these concepts. thats the reason that your designs improve (ehh...) not too fast (...)

    lets get make some HARD WORK on put these geometrics to the space, create the masses, create the relation of the forms, create the shading, create the shadows, create the surfaces, create the materials, create the colors, create some speculars, create some reflections !!!

    theres so much to do> and so much to joy!!!

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    Man, your creature and character designs are both awesome. I really envy your penci drawing skills. No crits just keep on posting!

    Ja, a 2. posztban tettél rá utalást, hogy grafikusként dolgozol. Hol? Kinek? Mit? Szabadúszóként vagy cégnél? Hogy lehet ezzel Magyarországon elhelyezkedni? Érdekelne, mik a tapasztalataid.

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    ungarnsalad

    @jozulus

    indeed, some hard training should be needed. i think the medic project has a great potential to have me to start researches and make me practice some essentials. in a form that keeps it being interesting. (like anatomy at the "battle"scenes and weird compositions like this fatty on the tree (what i need to rework ofc).

    @Novbert

    ty!
    my work is usually very different from what i sketch for fun.
    i'll send you a PM later about what you asked.

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    Awesome sketchbook man, really freaky creatures.

    A robot rajzaid irto jok!

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    mdc

    ty Lord!


    I started to make some further sketches about the medic story. now some comic scenes to make some risky dinamic positions to practice when i'll work it out.
    tho i'm not sure if the main character's design should be final.
    it changed a lot since i was thinking about this topic, but now that i draw him the same for the 3rd time i start to like the fella.

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    sa-quad

    remake of a creature with outer skeleton and continously mutating limbs.
    well, it has many more features too.
    paladin of Chaos-Metha: the Sa-Quad

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    really nice lines and sketches!the mecha with da monkey is my fav!cheers

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    m*

    another sketch for the foreused fantasy world (M.A.G.U.S.), a priest:

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    Scanned oldieS

    the randomness of old sketches:

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    this tuesday was a sunday

    two ideas sketched, both from classic gaming influence. i wish this last CHOW was about other branches of 8-bit characters.

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    some minutes later...

    ...and Clyde Radcliffe from a commodore 64's top quality game and the goomba for super mario. oh, the old comic plan :-)

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    Last edited by cz64; September 14th, 2010 at 05:49 PM. Reason: Clyde Radcliffe's name and purpose
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    chow+etc

    sketches and a final for chow, and a test for comic style for tremulous.
    have to work on painting with the new tablet... much.

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  34. #30
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    Great sketchbook man!

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