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Thread: It crawled out of the desert one dark and lonely night

  1. #79
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    Wow comicon looks like a blast always wanted to go to one.
    The studies are looking good keep it up and keep having fun learning and growing.
    Till next time
    -Jamie
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  4. #80
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    Your characterised anatomy rocks my socks, you're got great feel for proportion and facial landmarks, which is a direct result from your life studies, so keep that up. I'd like to see you tackle more colouring of your own original works, bring that awesome life painting skill to par with your drawing skills.
    -Red



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  6. #81
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    Life drawing, caricature, anatomy studies, life drawings, still life, what don't you do? Love to see you try out some enviros, you've got a really good handle on color and contrast...lets see what you can do.

    Keep up the good work, very inspiring.
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  8. #82
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    OmertA: It was pretty cool. I just found out Phoenix Comicon is one of the largerst in the US (after San Diego of course).

    Thanks for the encouraging comment...I will!

    Jaunay: Thank you very much! After I read your comment I started working on an original character with color.

    Much respect to those who are way ahead of me...it's not as easy as it looks! Thanks again

    Flame_Unquenchable: Thank you very much! Your comments all help me forge ahead!

    I know you're right too...I MUST work on some enviros and have mentally put them on my "do next" list...after 2 more digi-pix I'm already working on!

    Thanks for some great/encouraging feedback!

    ------------

    I saw a wallpaper on-line of this statue and thought I'd like to paint it using Sketchbook Pro.

    If anyone knows the photographer or sculpter please let me know so I give them a credit!

    My version came out very cyan...which was unintentional. I put the large black border around it because it looks awful against the yellowish forum background.

    I may keep working on this one...maybe finish the hair on the left...and tone donw/balance the color a bit.

    I'm also posting a version I desaturated in Photoshop...and also a brief look at the "process" where I used a grid to lay it out for the first time since I was in color theory.

    ------------
    Last edited by Jephyr X; June 11th, 2011 at 09:17 AM.

    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)
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  9. #83
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    Hello again
    it was interesting to see your drawn images as well as search anatomy. increase knowledge and self-development in this area

    sorry for my English, if that. I use a translator from Russian
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  11. #84
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    GREAT JOB MANG!!!!

    To see progress in such a short time it is work that I would like to aspire to. But the greatest thing is I get to see it first hand. keep going and stay thirsty my friend.
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  13. #85
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    DartGarry: Hi and thank you...I understand what you're saying. I'm motivated right now to really burn anatomy into my brain...and the best part is I'm really enjoying it!

    Thanks again!

    mars37us: Hey...I know you! Thanks for stopping by and for the good assessment! Hopefully I am living up to those words!

    Oh and...now it's your turn to get busy here on CA and start a SB too!

    "No shortcuts, No excuses, No surrender!"

    Thanks again!


    ----------------

    Ok so I've been using Sketchbook Pro for a long time. I love the simplicity of the program...digi-painting stripped down to the basics.

    I really like being able to zoom in and out, pan and scroll the canvas, and being able to change the rotate, resize and move a layer, both with a just a click of the pen. Same with changing the brush size...I leave the "resize brush" thingy open...and use it like a mad man. All stuff that's a little more cumbersome in Photoshop.

    BUT the consensus here is that my digital images look blurry. So recently I worked to get good edges on a pic I was working on in Sketchbook Pro.

    I saved it and re-opened it...and wham...blurry edges. This problem seems to be even worse when exporting from the native tiff to jpeg and even perhaps when merging layers.

    The highest resolution in SB Pro is 140 and recently I set my project to that...and for some reason SB Pro reset the resolution down to 100. Strange.

    --- BTW...I could be wrong about those negatives (user error perhaps)...and if so I'd be happy to be corrected.

    Anyway...I've put on my Big-Boy pants and am working in (drum-roll please)..........Photoshop.

    So now it's back to working at mastering it. I've already discovered a free color wheel for PS in the CA PS forum (thanks vorp!!!!). Something PS SHOULD have already!

    Anywho...I'm slowed down a bit...but hopefully can post a new digi-image soon!

    Thanks for looking in

    Last edited by Jephyr X; June 14th, 2011 at 03:20 AM.

    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)
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  14. #86
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    Ok...so moving on from the green Jesus!

    I'm now a Photoshop guy. I'm glad for a lot of years in Sketchbook Pro...taught me a lot...but the blurring and some color issues...not getting WYSIWYG color when out-side the program...finally led me into seeing if I could transition into PS. Perhaps the color thing is some setting inside SB Pro...but I'm glad I gave PS another try.

    PS is still a bit harder to move around in compared to SB Pro...but now that I've messed with the brushes for a few days and set it up with quick keys for my Wacom...I'm sold.

    The best thing is the ability to resize brush sizes from tiny to gargantuan...in SB Pro you're somewhat limited with the default brushes and by the resolution of the image.

    So I've been getting geeky in PS with some detail in a pic I started in SB Pro.

    I'll start by posting the first three images all done in SB Pro:

    1-The orgiinal idea I had,
    2-Where I worked it to
    3- And then changed direction

    4-And then the detail I've been adding to the left side of the image (right side of the character's face) in Photoshop...still very much a work in progress.

    I could never get this much detail in SB Pro.

    And then outputting to Jpeg...seems sharper, clearer, and the colors more like the original. I think in the examples below you can see the difference pretty easily.

    Thanks for looking in...comments, and suggestions are MOST welcome
    Last edited by Jephyr X; June 15th, 2011 at 09:32 AM.

    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)
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  15. #87
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    Hey man, thanks for stopping by my SB.

    Good chunk of work you got here. I do have one suggestion about your digital stuff, it seems you only use a soft brush, try using a mix between hard and soft brushes. Right now all the edges are kind of the same which makes the images look a bit blurry and hard to focus on. Edges are usually the sharpest closest to the light and go softer as they recede in space.

    Keep up the good work, cheers!
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  17. #88
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    very interesting stuff Jephyr, the exaggerated faces/characters are fun to look at. That Jesus study is very impressive it almost looks a 3d render, but I would try and simplify the details more, trying picking one spot to really detail up and leave the rest more suggestive. By varying the level of detail you make a more interesting image, i understand it's tempting to detail everything out as much as possible especially when working from a photo. Try doing some studies from life also... keep up the great work!
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  19. #89
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    gerezon: Thank you so much for stopping by. Yeah that blurry thing is really haunting my digital work. I'm finishing the previous image and think it's goping to be sharper (hope so anyway : ) I did try some hard brushes yesterday and will continue to experiment with those and using perspective techniques like you mention. Thanks again!

    Howie: Hi and thanks also for stopping by! You make a good point. Tuesday I'm going to the first life drawing session I've been to in ages. I've been working from photos and from my imagination otherwise. I know you're right about leaving out some detail. Thanks to the feedback here...I am learning! So thank you again!

    Here's to my next 97 pages!!!!!

    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)
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  20. #90
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    Nice studie again - and man your superdeformed characters get scary once you shade and texture them

    and here's to 97 pages more o/
    SB. p31 updated 25.04.2012.
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  22. #91
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    Great works!

    I like your anatomy study that draw bones underneath the skin. I'll definite try it too.

    There is big contrast between your imaginary figures and reference figures.

    Thanks for the great display again.
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