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Work in progress, C&C welcome as always!
Last edited by Eclypse; January 24th, 2010 at 03:51 AM.
Hey, cool concept, really like it!
You could put some highlights on it, give it more contrast, it would help it stand out of the gray background.
You can put some textures on it too, on the shoulders and other places, anyway, try to define details more.
But you're on a good way, really cool
The arms of the wizard look to be on the short side, and his right hand is too large. If you check the sizes then his right hand is larger than his forearm. And I'm not quite sure why his arms are posed like that, it seems that his left arm is back quite far. His shoulder might need to be raised if he is going to stay in that pose.
I like the design of his helm
Got some more of it done. Still trying to block in the entire shapes in before I get caught up on the detail.
adconcept: just finished adding some highlight and started to detail out the form
Hartsong: I see what you mean by the disproprotions. I had elongated the figure and forgot to lengthen the arms as well. Nice avatar btw.
Last edited by Eclypse; January 24th, 2010 at 04:06 AM.
This is coming along nicely ^_^ , those arms still look a tad short. Stretched, the hands come half way down the thigh so they need adjusting to look as if they might reach that far if they were in that lowered position, maybe just half a hands length might do it. Also, I think you need to reference bone structure on that left hand to make it more realistic and have that believability factor, maybe bird claws or something if thats the look youre going for, something less human.
It'd help place the arms if sketched out the body on another layer. Right now the upper arms are super long and the lower arms are too short.
try a head that doesn't look so large (thiner horns, more slender base mask)
I think you might like the result
also: more contrast please
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I've seen pros pull off paintings with this level of contrast, so I'm hesitant to question it. I don't think it would hurt to add a broader range of tones, it's a judgement call on the part of the artist IMO.
Doodlebug: know what you mean about the porportion I'm still looking around for reference of bones
Jack the R: I see what you mean about the arm proportions, Ill fix them
Infinit: I still want to keep the head dress large, I'll try a smaller face plate soon.
bumped up the contrast and fixed some of the proportions, don't have too much time to work on it this week.
Last edited by Eclypse; February 1st, 2010 at 02:00 AM.
I allways found WoW costumes tacky as shit.. But sinse i can't critique taste or style i'll say if you want Blizzard aproval stamp, you got it from me.. Hell, infact i wish my druid had this as a costume. However if your going for realism and anatomy, make sure his phalanges (or whatever's the term for last finger bones) are way smaller than other bones in his hand, and don't end in claws..
D.aligh - Looks good. Not masterful, but a solid step towards it. I think you'd be better off moving on to the next one then worrying over this one more.