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Thread: Jeff's Stuff

  1. #46
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    WOw. Nice vehicles! i like especially those with round edges in this one: http://www.conceptart.org/forums/att...1&d=1269128199.
    I'm making mess here: Sketchbook .
    also on dA and tumblr
    Old sketchbook, in case anyone interested.


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  3. #47
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    Thanks Basham - don't know how much it shows anatomy knowledge - more just a little homage to Bridgman. Thanks for the comment!

    Thanks Witcrack! I really like vehicle design - those were all underwater vehicles for a project that never happened.

    I'll post some more in a bit...
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  4. #48
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    Underwater vehicle? Then the manta-inspired pieces is my new favorite... wait, that's the same from my previous fave isn't it? . I'll narrow it down then, the bottom left. Too bad it isn't happening, you got some cool ideas.
    I'm making mess here: Sketchbook .
    also on dA and tumblr
    Old sketchbook, in case anyone interested.

  5. #49
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    I'm guessing you are at AAU ? who do you have for Heads/Hands ? Figure drawing ? just curious - good stuff.. I'm away from school this year studying with a particular artist .. keep up the hard work!

  6. #50
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    Thanks again Witcrack - those were from the days when I ran a small concept design group at Sega - sadly the cool ideas that don't happen far outnumber the ones that do - I remember Syd Mead telling me that once so I figure that's pretty good company!

    Hey thanks for stopping in Kevin - guilty of course. I've only been lucky enough to take a couple courses at AAU - back when EA still had education support. That stuff is from a Heads and Hands II online course I was able to take for free over the summer session through their teaching grant. The coursework was established by an Asian guy but it was taught by a guy that has been there for many years (since it was all online I'm embarassed to say I don't recall their names).

    Your stuff is off the hook by the way (as all the hip kids say)! Who are you studying with this year?
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  7. #51
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    Very cool stuff Jeff! Nice to see you started a sketchbook .

  8. #52
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    Thanks Sidharth! Hope all is well in your art world!

    Here's a few more vehicular things...
    Steampunk Assult Pod (before such a thing)
    "Stealth Assault Chopper" for a "Strike" game that never happened
    Size comparison "caravan" for a game that did happen...though this level did not.
    Last edited by JeffX99; March 22nd, 2010 at 02:32 AM. Reason: no attachments first time
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  9. #53
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    The vehicles are awesome! Great work.

  10. #54
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    Thanks d! Here's a few more then done with them for awhile....
    These were for a Sega online RTS game that did happen...but no one cared.
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  11. #55
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    Quote Originally Posted by JeffX99
    - sadly the cool ideas that don't happen far outnumber the ones that do -
    That, i think, is true for lots of things too in this world. Bummer Well, don't ever let that fact turns you down on generating cool ideas

    I see some nice nice nice concepts there again on your latest batches. Wow!
    Keep posting and keep concepting.
    I'm making mess here: Sketchbook .
    also on dA and tumblr
    Old sketchbook, in case anyone interested.

  12. #56
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    Hey Jeff,

    That blue figure in post #34 is a really nice study.

    What medium did you use for that?

    And, my question for everybody, as of late: how fast can you draw a decent human head in "dry media," and what construction method do you use?

  13. #57
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    Thanks Wit - yeah, very true...the nature of things I guess. Nah - never stop!

    Thanks Kamber - that is NuPastel - they're from Prismacolor. I've only just started using them but I really like them - easy to lift out highlights, blend easy, etc.

    Well, depends on what you mean by "decent human head"? You mean rendered in full value? Just line/contour? From imagination/observation? If I'm doing a portrait I usually get a decent line head/likeness within 10-15 minutes then begin laying in values. How carefully I observe and render the values, reflected lights, etc. determines how long it will take. It also requires constant adjustment as the drawing develops because the shading can really throw off the likeness. In the end a pretty decent, fully rendered portrtait may go two hours.

    If you're talking from imagination that is a different kind of thing, I'm not really worried about a likeness so much as just getting things "right" and conveying character or attitude. That may be half hour to an hour and I suppose I mainly use Loomis and try to keep planes in mind.
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  15. #58
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    your stuff is awesome jeff. Thanks for the advice in my WIP thread.

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  17. #59
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    Thanks for stopping by Caelestis. You're more than welcome - have fun! Check out the Fine Arts threads too...incredible artists in there.
    What would Caravaggio do?
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  18. #60
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    Wow, so many updates lately! Great stuff Jeff, very intresting.
    The Latecomers SG
    krel, Sir Cam,
    Whirly, TomFenton

    Friends Sketchbooks
    witcrack, Bman, purb, Jeff
    kostas, danny



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