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Hey everyone I want to learn to animate so lets get this ball rolling or bouncing? Kind of just hits the ground and doesn't do anything. Just wanted to animate a single ark today and see what happens.
Any crits you can give ill love. Plan to focus more on the volumes and not making the ball float around tomorrow, and making it bounce yaya!
ha cool. I wanna try animation but its a pain. I'm not sure how people can do it so well. Its amazing xD - i'm pretty good at stick animation but anything more advanced and I'm heh.
My observational skills may be great but i said nothing about my drawing skills
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this is a pretty good start,
with the last bounce (as is true of all of them) the spacing feels pretty even, if you think of the effects of gravity you'll need less drawings on the bounces or contacts and a fair few more on the ups or hangs.
this will give you the feeling of more weight.
stretch you key frame on the contact just as it leaves the floor, it is more felt that seen but give you more of a spring as it leaves the floor.
try doing a ball that bounces in place just a simple up and down no forward motion so you don't have to worry about the arcs yet.
get you weight set then you can use the centers of the ball in the up and down to produce your timing chart for the ball bounce across the screen.
good start though I've been animating for 14 years and I still have loads to learn stuff from the ball every time i do it.
Frame your shot better. You have alot of wasted space and a tiny little ball. Zoom in so its easier to see.
Other than that its looking good.
nice job on the ball.
Having it repeat a few times in the vid would be nice, like you did in the beginning.
Whats your next study? Walk cycle?
oh and what program are you using?
Zazerzs: Yes I'm gona start working on a walk cycle soon with a simple character soon. First though I'm working on a short cut out animation. Ill post it up when it's done But I think I should keep doing the balls to until I get them right haha! Hmmm as for what I'm useing it's quite the elaborate set up... I'm useing my schools equipment haha.
Need to fix this one up after the first contact it just looks weird. Actually its all iffy!!
Last edited by AlexEh; January 16th, 2010 at 10:54 PM.
Lol spent my day animateing today.Didnt do any studies. But I guess this is a study in its self. Didnt do any inbetweens. Just 3 keyframes, and a bunch of contacts/extremes and breakdowns.
Had alot of problems with this, and I can't seem to render it in high quality with photoshop so just gona traditionally make it at school tommrow.
Can't wait to figure this out more and try animateing her 2D!!!
Here is a the narrative that I want to get across the timeing is terrible.
A girl walks into the scene and notices a stuffed dog on the ground. Curiously she goes to pick it up when mysteriously the bear floats up and away from her by a few feet before droping to the ground. The girl is unsure about the dog now and walks off feeling disturbed.
Great studies! What I really like in "Ball Bounce Study" is the ball actually rolls back a little bit before it makes a stop. In my opinion, that's what made it believable. The stop motion is pretty good also. Keep in mind the 12 basic principles of animation when you animate. You can go a long way with proper use of those principles. Keep it up!
Lots of potential. a great start!
The walking man has a very hestitative human-like quality to him,
though his suitcase lacks weight.
I would recommend you work some more on your spacing..
Your ball seems to have a life of its own. I guess it's because
he pushes off with too much power..
Buy "The Animator's Survival Kit" by Richard Williams.
It has tons of technical material that can help you a lot.
Good luck and keep on posting!(:
Animating seems to be A LOT of hard work O_o.
I think the ball bounce has improved.
Make a sketchbook happy, feed it a tip to improve!
Nice go at the guy walk in perspective but you are getting ahead of yourself, taking on too much in the early stages.
Right now I would suggest doing a side profile walk cycle, its sort of the next standard thing one does after the bouncing ball. Don't worry about acting,emotions and smaller subtle motions. What you are going for now is motion, work on the broad movements, big actions then after you get more comfortable with that then try your hand at acting.
Q: Are you going to do this all digitally or do you have traditional materials as well?
Parsakoira: Hey hmm, been doing these a number of different ways, some are photoshop using the animation tool to convert each layer into a frame, some are using a animating program called toonboom animate or toon boom digital pro. Some are just hand drawn and I photograph each frame with a set up at school and import them into the computer and use Imovie to put the frames together.
Zazers: Ill get on that eventually, lots and lots of walk cycles. As for the question. Most is all digital so far.
Pigeonkill: Hmm it is, but its not any more work then like a painting. A process like everything else is. Honestly I don't think I'd have a clue how to do this stuff with out this class I'm taking hah.
Liolev: Thanks for the encouragement, sorry for taking so long to update with anything =( Yea I picked up the book, lol first chapter says to learn how to draw and paint and until you can forget about animation. I thought "Oh well.... guess I better get to that hahahaha!" But I think I could learn alot about drawing if I spent my time hand drawing some walk cycles and doing it meticulously.
Been awhile since I showed anything, but animation kinda took I back seat. I wanna learn to paint and draw haha before worrying about this stuff to much.
Here is something for class. The movements very constant and mechanical, looks weird. Ill try to fix it up a bit in a few days. But I spent a fair amount of time on this one, learned a lot of things not to do and things to do hah.
Last edited by AlexEh; February 28th, 2010 at 03:40 AM.