Game Industry Magazine Seeks Illustrations and Drawings - Print
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    Game Industry Magazine Seeks Illustrations and Drawings - Print

    If you're an artist looking for exposure in the video game industry, you should submit your work to a new publication: Interactive Age.

    Aimed at an audience of executives and decision-makers, Interactive Age has been called "the Harvard Business Review for games".

    But style is just as important as substance, and Interactive Age infuses the style of The New Yorker magazine into a print, twice-yearly, peer-written journal.

    To fill out the illustrations and drawings, we're accepting submissions from talented and eager artists from across the world.

    The artist is always credited, of course. (And you'll be mailed a copy of the magazine, too!)

    Here are the guidelines:

    -Line drawings and fine line illustrations are preferred.
    -Black-and-white art is preferred.
    -Humans and other creatures draw the eye, so to keep from distracting readers, please use:

    Objects from Nature (trees for example).
    Architecture (buildings for example).
    Small objects (coffee cups for example).
    -A progression or series of drawing is particularly good.

    High-resolution images for printing should be emailed to: interactiveage -at- gmail.com

    We look forward to seeing what you've got!

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    "-Humans and other creatures draw the eye, so to keep from distracting readers, please use:

    Objects from Nature (trees for example).
    Architecture (buildings for example).
    Small objects (coffee cups for example)."

    im not sure if i got this part but does it mean that we are not supposed to draw human like characters but just plants, buildings etc..?

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    Exactly - no people, no creatures, no animals - just landscapes and architecture. Small objects and series of small objects are best of all.

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    If we are up to be in the games industry, WHY the heck we are not supposed to draw characters?

    Rodrigo Windt Concept Art
    my sketchbook
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    Quote Originally Posted by Rod.windt View Post
    If we are up to be in the games industry, WHY the heck we are not supposed to draw characters?
    As a professional game maker, you'd be given many different assignments in your career. Those will include everything imaginable. You might even become a spcialist: "The guy who does cars." "The guy who does lamps." But there are always specific art directions in each project.

    In this case, it's simply the style of the magazine to not feature characters. Nothing wrong with caracters, but there is a very specific range that's being sought.

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    Aimed at an audience of executives and decision-makers, Interactive Age has been called "the Harvard Business Review for games".
    Have you released an issue yet? If not, who has actually said this and on what grounds?
    It's peculiar that this is a gaming mag yet you want no characters or creatures which is often what most mags in this industry want, and is often what executives love to see.

    And if no characters (which in the end is fine, though puzzling in the reasoning) are fantastical objects okay? Such as vehicles or sci-fi architecture?

    Lastly, if this opportunity is to allow artists to "get noticed" why would people want to submit to a magazine who wants work that doesn't attract attention, or in your words. Draw the eye? Isn't it in our best interest to "draw the eye"?

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    Red face A few questions...

    Okay- I'm intrigued; What forms of contact do they prefer? EG: (email, file upload, prints sent snailmail, etc.) Do they have a website? Preferred DPI?

    (edit
    Oh okay- I see the email link now.

    Last edited by XSFX2000; January 8th, 2010 at 01:28 AM. Reason: reread original post
    Ok- here it is: my stuff. -xsfx2000
    Here is the cool place I work at: Robot Monkey Lab
    ... (Special Effects & other cool stuff...)
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    I'm curious as to why if this is for gaming in general, why are you limiting this down to line and black and white preferences? Some artists don't use pen/paper techniques but are able to establish the look and feel needed for the director, this is what the digital age has provided us in the past 15 er so years. Why not allow for concept art in general. I myself am strong in 3d and weak in 2d and feel excluded from this posting because I'm not strong in what you yourself think si the only medium used for concept art.

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  11. #9
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    I'm strong in 2d, but black and white line art? Who does that anymore? Have these people even seen comcept art for games? Try telling your AD you want to do all your preliminary work in pen and ink because some magazine said they would publish it without paying you.

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    dpaint is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
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    Also the New Yorker is one of the highest paid magazine illustration jobs out there so that comaprison is a bit of a stretch

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    Also, Googling for Interactive Age doesn't seem to return a website for you guys.
    Also, I'm not necessarily expecting compensation for use of my stuff if a magazine is doing a piece about ME, but I'm certainly expecting it if my stuff is used to illustrate something unrelated.

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