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  1. #16
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    My theory is from chaos comes an appreciation of order. We all need to start with a great sketch, based on great composition. The form and rhythm needs to be well accounted for first and foremost. Then we need to focus on creating the simple shapes that will demonstrate the complexities of the form. The values and edges are what's going to make this feel real, the dedication to rhythm is what's going to make it feel alive. Detail and color is only there to support the facts and gives the viewer further insight.

    Here are a few examples on what I'm talking about.
    Last edited by Raoul Duke; December 22nd, 2009 at 06:01 PM.


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  4. #17
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    check out my avatar
    Sounds good to me raoul!
    Give my sketchbook a visit and tell me what you think n.n

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  5. #18
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    Hey guys.
    So I'll be on for a while because our house is flooding a little and we have to dry the cracks regularly every ten minutes or so, and I volunteered to stay up, as you guys are anyway in the right time zone now. So yeah, I see the positive side!
    Oh and DH, could you please send me an av with the text you added /change DHTenshi for Janos though , with the first skull crop I posted (the one where you can't see the teeth) I haven't got photoshop, so it would take a while to make for me. Just send it to my mail adress. Thanks.

    And Raoul. Amazing inspirational pieces you posted. And you are right, the first sketch is very challenging, but the first and most important pillar on which we built the character. These are amazing sketches, and I find your style to be similar, so with you sketching the basic design onto the character, it could well be very amazing.
    I'm off to mop up water now, see you in a while.
    Last edited by Janos; December 22nd, 2009 at 08:27 PM.

  6. #19
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    Don't get too excited. These chow entries got the same score as me. Ouch!

    Janos I'm glad to see we will be awake at the same time, but those circumstances must suck. Your suffering cheers me up if that makes you feel better. I'll keep my gmail open if you want to chat.
    Last edited by Raoul Duke; December 22nd, 2009 at 10:44 PM.

  7. #20
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    You posted a CHow piece. God I must have been blind. Sorry I didn't vote for you. I somehow didn't realise/remember you had entered. I am off to look at your entry now.

    Edit:
    I dodn't realise your name was in the image itself thats why i didn't see it in the frame or something. I actually like the style and the idea of her being huge. And the war-scene depicts her aspect of being everywhere. I think the filters and composition might have been the problem. DId you spend the time you had wanted on it? Well, sorry again, as a team we should have sticked together. Next time, I promise.
    Last edited by Janos; December 22nd, 2009 at 08:21 PM.

  8. #21
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    No pitty votes! If you didn't notice it, it's because I did something wrong. I'm not sure, but let's figure it out.

  9. #22
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    Okay my honest opinions on the piece:
    -The name and chow text in the image really detract. I'd put a nice simple and clean frame and keep the image itself clean.
    -The heigth, though a good idea, doesn't work completely here. A standing soldier could have worked wonders in making it clearer. Also teh whole scene of the battlefield isn't as readable as it could be.
    -The design of the surveyor is perhaps too basic.
    -I wouldn't have muddled around with it in photoshop, though I know that your original intention was to use watercolours. I say keep it simple!

    Any crits on mine?

    PS: I am too stupid for gmail chat.

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  11. #23
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    Quote Originally Posted by Janos View Post
    I think the filters and composition might have been the problem. DId you spend the time you had wanted on it? Well, sorry again, as a team we should have sticked together. Next time, I promise.
    the filter- I used the filter, because the paper had a horizontal tooth to begin with. So I played along with it and tried to make it look like surveillance footage. I normally I disapprove of filters, but in this case I made an exception. Maybe everybody was turned off by that. They probably dismissed my piece because anybody can use a filter.

    Time-I had plenty of time to spare. I was second to submit my entry, following you. I spent about 6 hours on the watercolor piece and a couple more in photoshop.

    Edit: Thanks for the crit.

  12. #24
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    No probs, thats what we should be here for. I see what you mean now, but yeah I didn't realise directly that it was supposed to mimic surveillance camera footage.

    A question to the team now. Do you think it makes sense to think about a general theme we want to go with, like the mutation sceme another group has come up with? Or should we wait until the 26?

  13. #25
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    I checked for flaws in the rule of thirds and you did a great job. Most of the elements serve a purpose to the composition.

    The stuff I drew in blue was stuff that wasn't necessarily contributing to the composition or could have served it's purpose better.

    I think your character design itself wasn't telling me anything. She just looked like a weirdo from Greenwich Village.

    The thing I was most disappointed about most of the entries was they missed the opportunity to dick with the planes of reality.

  14. #26
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    DH I know ref is important for ya so I found a skull with decent lighting.
    Team ChoW III - Pirate Ship Lollipop
    Last edited by Raoul Duke; December 23rd, 2009 at 02:20 AM.

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    Whoa... that's something, feels as if i missed 2 days of replies lol
    First, sorry to hear that Janos, hope you are working hard on it, and it stops soon =/
    2nd, just sent them to you Janos
    So, most of this was about the last chow... sorry but i didn't get in =/, i should have thou... Nice to see your entries, and about the crits you both made, I agree with both of you... and my best crit is that, maybe it's just me, but, your character design were too simple, very simple, i guess that didn't help at all.
    Nice to see raoul's got an understanding in composition, I saw very little of the law of thirds in my class last semester, but it seemed too simple, or at least, that's what it looked like because of the way the taught it to us.

    And, umm, i'm gonna upload more sketches, so you can tell me crits, or something to get it better, just the bigger girl and the girl with some strange hat are from imagination, the others are reffed... I'm getting the idea of working with pen, this is like the first time I'm really doing it, they say it's good for getting better lines, right? it seems really hard when I'm drawing from imagination, but when it comes to ref's it's easy =o... any advices?

    Going to keep the practice more and more, to be at least a little more prepared to draw faster for the chow.

    Also, why the skull? what am I supposed to do with it o_o?? like, draw it for practice =O?

    How are you doing raoul?? is everything ok over there?
    c ya!
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  16. #28
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    Yo diego I really can't give a good crit for these pen sketches, but I can tell you the difference between working from imagination and working from ref. When you have a photo all the decisions are made for you at that point it's like following orders. All of the angles have been set and the edges are already defined, the facts are all there. You seem to understand what these edges and angles are doing. You seem to understand the underlying structure, which means I have faith that you can improvise. That's what working from the imagination really is, it's improvising the facts.

    My mind works the other way around. When I see a photo, it's like I'm reading it, looking for the cliff notes, and I find a way to relate it to my imagination and envision it's potential and envision the line and brush strokes it takes to get there, I look for shortcuts along the way.

    And no you don't have to draw the ref I posted, but you will need it later.

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  18. #29
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    I'm having a rough time with the lollipops, but this is the latest sketch

  19. #30
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    Uhhh... me likey like.
    DH (can I call you DH?) I agree with all of your comments about foto vs. imagination. The best way to train your imagination sketches is by studying form real life though. Draw your mom, or your girlfriend, or your friends. If you observe them exactly, how their noses look, how the ear is attached to the face, you brain will automatically remember certain stuff and then later on, you might have a good idea of how to draw a certain nose which fits your character.
    Raoul first of all nice ref picture. And nice sketch. I was kinda thinking though that the vector skull has a certain childish flair we could embrace? If you hate it, by all means, please continue with your sketch. Its looking awesome and the lollipops in the eyesocket idea is dope.

    Nice to have a dialogue going guys. I also had an idea to see what we can come up with: I say we all try to paint 6 very characteristic faces in our own style, and than we compare a little just to see how we could mesh? I'll post mine later on in the afternoon, when I've finished repairing the leak. Btw the leaking stopped at about 3 am (center-european timezone) so had a few hours of sleep.
    I also had an idea that we could base the characters that we make, regardless
    if they are steampunk, heroic fantasy, sifi or whatever, on a childrens storybook eg. Alice in Wonderland, The Wizard of Oz, Hensel and Gretel, an arabian fable or a childrens story from another part of the world. Just an idea!

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