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Thread: De Montfort University, Leicester, Game Art Design.

  1. #14
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    Hey LewRevolution,

    Ok lets tackle 3d modelling first - personally i'm not a fan of 3d modelling but i love this course despite the hateful program that is 3ds max, pretty much everyone hates it to begin with (myself included) but now i feel competent enough in it to get by. I should stress that on this course you will 3d model ALOT however you will probably (and should) draw just as much if not even more. They kind of enhance each other, things i've modelled i now find even easier to draw.

    Group projects come into effect in the 2nd year and the point is of course to get used to working in a team and more people means a more complex outcome can be produced.

    When it comes to specializing, it's not an option in the sense of being able to choose only to do concept art or 3d modelling. This course attempts to develop an all round level of competence in 3d modelling and 2d drawing (also sculpture work)

    HOWEVER - Everyone has their unique attributes as artists and generally as time goes on you can kind of tell what people are most interested in and what they excel at. For instance you might in a group project have one person who loves drawing/modelling environments and one who loves drawing/modelling characters. So you've got your character and environment artist right there. Finally in the 3rd year, you set your own brief, producing conceptual artwork and 3d modelling an outcome.

    The best way to sum it up is that on this course you will do all aspects of what an artist could do on a game, even though when you get a job you'd probably only focus in one area. The aim is to broaden your options. The tutors generally just want you to be the best artist you can be so that you can do whatever you want when you graduate, personally i plan to try and go into the film industry.

    The Arizona thing, it's certainly mentioned in the course information, however we have not been offered it yet so i can't really comment. However it's a flexible course, quite a few 2nd years are in different countries atm doing internships and will be returning next year to complete their 3rd year.

    Hope that was helpful! I'm happy to answer any more questions =)
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  4. #15
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    OMG this is awesome.....Ive got my interview soon and hopefully ill see some of u guys in september......currently in ARt foun atm and ran in to Michael Powell on Wednesday...who told me to bring some work by end of week..but ye cant wait to start ....saw some work ...like Cameron from 3rd year.....

    DAn ..if ur still reading this...do we have to use 3ds max ?

    PS. i think i added or messaged some of u in deviantart...we should get a chat goin or somethin
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  5. #16
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    Thanks Dan! Thats brilliant information, I guess I have a few more though.

    So is it that on your 2nd or 3rd year you'll all work together/in groups to create a playable game level? I guess if this is the case, you'll work closely with the programming students, but I'm not entirely sure lol. And that its mostly independent stuff in your 1st year like studies of life drawing and things?

    Oh and how does the course structure plan out through out the year? Like as in do you do different things every so often such as modeling for so long then maybe 2D work and get assessed at the end of it? And when are the computer labs open? Are they open like all day and you can go in when you want, like even on holidays? Finally (my last question) how does your timetable plan out? You know with like your lectures and things.

    Thanks!
    Last edited by LewRevolution; February 26th, 2010 at 03:00 PM.
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  6. #17
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    Ok here goes,

    @Saran09 - Yes we do unfortuantely have to use 3ds max. It's not so bad eventually, and the skills are transferable to other programs too. Oh and Cam's 3rd year work is AWESOME =)

    @LewRevolution - Year 1 and 2 visual design (2d) basically develops traditional art skills and works on fundamental art theory, with year 2 gradually going in the direction of digital painting and more conceptual work relating more specifically to industry work. In year 1, before christmas it's pretty much a fine art course (without the abstract nonsense) for the visual design module. Since christmas we have been doing some project related work, designing and producing concepts. This week i've actually made a sculpture of a head and shoulders which i was pretty happy with. Also after christmas there is life drawing every week.

    That's just the visual design part of the course, the other part of the course is the game production side (3d) every week we get a day in the labs where the tutor is available to provide tutorials and general help (failing that 3rd years are always around) The game production deadlines are longer than that of visual design and basically you just work your way up through projects from the beginning of the course getting more and more complex with deadlines varying from 2 weeks to a month. In year 1 you literally photograph things and model them, whereas year 2 requires some conceptual work to be produced to model things that don't exist. Also the group project appears in term 2 of year 2.

    It should be noted that game production and visual design run along side each other, in other words you will need to be working in 2d and 3d every day to meet the pretty short deadlines on this course.

    The 3rd year is an amalgamation of all your skills, and the visual design course becomes life drawing every week, and game production revolves around meeting industry briefs in term 1 and then the final major project takes over which is where you combine 2d and 3d to make a final in game asset/s (not 100% what final major is all about lol)

    There is no need to work with programmers, and it's not about making playable levels, it's just about the art . We use the unreal engine to check things work in engine, but it's pretty much it.

    Labs are open for most of the day, and at the end of term open later in the evening, they are also open for part or all of most holidays. As i don't personally use the labs, i don't really know the exact times!

    I can't speak for timetables of the 2nd and 3rd years, but i'm in mon, tues, weds and lectures tend to just fall into the general time alloted for each module.

    The most important thing to emphasize about this really is that if you want to succeed on this course, then you will have to be prepared to work ALOT. And from day 1 too. But as long as you have a passion for art and this course it shouldn't be a problem.

    There are just alot of first years each year who just don't commit and fall by the wayside. =(

    Hope that helps! =)
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  8. #18
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    Hi all, I'm new here, I have applied for this course and have been given a conditional place. I am just wondering about the amount of written work, from what I heard when I was down at the interview it seemed that there was not a major emphasis of this in the course.

    I am only asking this because I have been given a conditional place at Abertay in Scotland aswell and have been told that the course requires dissertations and has an emphasis on writen work.

    Thanx
    Alastair
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  9. #19
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    Hey guys) I wanna apply for the course next year as a overseas student, and i have some questions) Most of them were answered above, So i've got another one left:
    What about portfolio? What do i need to have in my portfolio? What do the tutors look for?
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  10. #20
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    Anyone starting this Sep?
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