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Thread: De Montfort University, Leicester, Game Art Design.

  1. #1
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    De Montfort University, Leicester, Game Art Design.

    Anyone here applying there, or were there, or are there?

    Im applying there next year, and I was wondering if anyone had any first hand experience.

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  3. #2
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    Smile

    I've applied to De Montfort and Norwich, and I'm wondering the same thing as you! De Montfort looks like it has better facilities, but I still need to attend open days, I think thats the best thing to do to get come to a conclusion as to what one is right or better for us..
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    Yep, i'm there!

    Currently in my first year. I would highly recommend this course. We've just had skillset in assessing the course, and from the sounds of things it went well, if we get it, it will greatly increase the weighting of this course in the industry. Check out the link at the bottom for more information and note that under 'who is accredited?' there is only ONE art course. And that's in Scotland. I suggest you keep an eye on the link over the next few weeks to see if we get it. (It takes a few weeks for them to get back to us.)

    Besides, even if we don't the standard on this course is awesome, the work the 3rd years are currently producing is amazing. If you can catch an open day then do so, that's how i was sold ^.^

    I'd be happy to answer any questions you have =)

    http://www.skillset.org/games/accreditation/
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    I was on a visit last week, had a little chat with a tutor and some of the students, and their quality of work was certainly outstanding!
    Even though most of my work is art/illustration oriented, it sure would be nice to have that level of 3d knowledge under my belt.
    I'm guessing that you're doing art in the first year Dan, how do the classes work out usually? All I've seen is a tiny studio and the comp room, it would be nice to know if there is anything else to it (not saying there should be, I would be happy in a 2mx2m cubicle, haha)
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    Yeah, i'm in the first year. The cool thing about this course, is that it's built around being a better artist. The visual design element is the core of why this is a good course. The 3D stuff only looks good because the work everyone puts into their 2D art. For instance, if you can't draw a face/don't understand facial anatomy then you mostly likely can't model one!

    I come from a fine art background, and literally choose this course for the 2D side alone, the 3D is just an added bonus.

    The studio you saw is the lecture studio. We have a seperate studio in a different building which is for life drawing. Life drawing runs throughout the second half of each year.

    The first term, up until christmas is spent out on location everyweek building up core observation skills focusing on areas such as perspective and rendering etc. It's designed to get people up to speed very quickly.

    It's amazing to see the progression of everyone since we all started.

    The comp room is know as 'the labs' and is where anyone who doesn't have access to 3ds Max (which is most people) get their 3D work done. It's quite handy having the 3rd years on hand to provide help.

    Hope that helps =)
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    Quote Originally Posted by Dannius™ View Post
    The cool thing about this course, is that it's built around being a better artist. The visual design element is the core of why this is a good course. The 3D stuff only looks good because the work everyone puts into their 2D art. For instance, if you can't draw a face/don't understand facial anatomy then you mostly likely can't model one!
    Exactly my thoughts! Every course brochure that ends with "...even if you can't draw!" makes me cringe. I'm having a hard time convincing people that my illustrations are not a matter of "talent" or "genetics", but research and practice...

    On the other hand, I'm still not sure about the portfolio. I got figure covered, but landscapes are a pain. Apparently we can't use reference photos, but should go outside instead, which, y' know, I'm not going to when I work digitally (which is listed in the requirements). It's a bit confusing, but I guess I will need to improvise with some extra layer of grey and gloom.
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    Quote Originally Posted by A-T View Post
    I'm having a hard time convincing people that my illustrations are not a matter of "talent" or "genetics", but research and practice...
    Couldn't agree more! I get non-artists (or just bad ones) say to me 'how did you do that!? i wish i had talent.' And i just want to say to them, 'if only you knew the amount of hours i studied anatomy and colour theory etc each day.'

    But alas, they still probably wouldn't grasp exactly what it takes to make what they simply view as a nice picture an actual reality.

    I wouldn't worry too much about environments. Certianly work on it, but that's what this course is here for =)

    In terms of digital landscapes, i would recommend the following. Photos arn't exactly banned or anything, it's just too many people literally copy photos.

    What i like to do, is pick a landscape, make a few thumbnail sketches getting perspective correct on location, then maybe do a value study and a quick watercolour for colour reference. Then lastly take some photos. Upon returning home, then, i do as much as i can without using a photo, for instance i usually scan in a thumbnail and do a black and white speed paint from my value study and then lastly use colour based on the watercolour study and the photo.

    It's a bit long winded, but i find it incredibly useful in terms of actually learning something and understanding the subject.

    I'm more of a character artist myself, but as the first term is all environment based i gradually developed the above process.

    Sounds to me like you have the right attitude for this sort of course, which as it turns out many current first years unfortunately don't, but then again they wont make it to the second year so it's their loss.
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    Thanks for the information on the course and some of its structure. But do you have any idea how De Montfort would compare with Norwich? Ther are both named as 'Game art and design'.

    Thanks.
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    Unhappy

    Hi!

    I'm spanish, living in spain, and applying to the DMU for the next year, and I have some questions... hehehe

    Dannius, do you know any spanish student there? it would be GREAT to me to talk with someone that has done all the stuff that i'm doing now to try to go there. If you know someone... PLEASE let me know, hehehe.

    Also I'm about to send the apply this week or maybe the next one... Do i have to send my portfolio too? or wait to them to reply? Should i include the reference letters also? or just write their names and contact and the DMU will contact them?
    For the portfolio... I have tons of originals in DIN-A3 and tons of digital stuff... Do I have to scan them and send all in a DVD or scan and print them in DIN-A4...? I really have no idea
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    Do they allow 3rd yr transfers?

    Reading this thread actually makes me want to cry lol.
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    so... i just made an apply for the game art design course in DMU. sent the portfolio and all the stuff.
    I'm a mature student and an international one (i'm from spain) so i'm very nervous in what can happen...
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    Ah sorry i havn't posted on here for a while, been busy! Right to answer a few questions:

    @ Carlos-will - I can't comment too much on comparisons with Norwich, however i can confirm that we have been awarded accreditation by skillset. Which means this is the only non private art course in england to be industry approved! (I think there's another in scotland) This will greatly increase employablity from this degree. Also the 'design' part of the course title shouldn't be taken too seriously this, is an art course through and through.

    @ sandpenguin - I'm afraid i don't know any spanish students on the course, however there are alot of overseas students here. Unfortunately i'm not sure how the application process would differ for you. Best of luck with your application though!

    @ iwasupaboveit - I would imagine they don't allow 3rd year transfers but you never know, i suppose if your work was up to scratch and matched the work ethos of the course... How comes this thread makes you want to cry? lol
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    Course?

    Hi Dan,

    I have recently applied to the course at De Montfort, I only need to pass college and I should be there this september, it doesn't really tell you much on the DMU website, but I am wondering what stuff you do there?

    I mean at interview I didn't get to look around 'cause it was snowing when traveling and I was late (lol) I got to see some of the 3rd years work which was great but it was only 3D modeling which I am not much interested in, I like the drawing better but I've never done character design before lol I guess I just want to know what things you can do on the course? I mean how does it all work?

    Is it true that you work in groups on some projects and can specialize in different areas of them? Like modeling, 2D concept art etc... I mean is it like you can pick your own thing to do on the last year or something, I really want to know.

    And one last thing...Is it true you get to go to Arizona for a year if you want? Thats been bugging me cause it wasn't mentioned at interview. lol thanks!
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