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Thread: Seeking first impressions

  1. #1
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    Seeking first impressions

    I've done a few color and compositional studies of a concept drawing of a race in a fantasy game. The concept is a species of humanoid that's adapted to long distance running, and therefore have legs that are proportionately much longer than those of humans. So, the figures have DELIBERATELY distorted legs.
    I just thought I'd utilize the power of the crit forum to get some first impressions about the mood, composition, costume design, and stuff before I start on a final. I've been staring at this stuff for so long that some fresh eyes would certainly be welcome. If your first impression is "do more studies, these ain't happening" that's cool too.
    Just another old dog learning new tricks.
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  3. #2
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    My only crit would be in terms of the concept - if she is a runner and her legs are longer because of that, I would think her muscles would be larger too.
    Pro runners always have quite powerful looking legs.
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  4. #3
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    Your poses are extremely stiff. Don't paint the legs in a symmetrical form, it adds to the stiffness, as does her erect posture. Tilt her body to one side, giver her some attitude. Let one leg hold her weight while the other is bent at the knee.

    As for the costume, I think a combination of #2 and #3 would be awesome, because each has their strong points. (I like #2, but it's a little too simple, whereas #3 has too many lines for my taste due to the lacing.)
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  5. #4
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    i think these studies are wonderful! i'm excited to see the environmental lighting on the characters...you seem to be heading in a unique direction. i realize it's early stages...maybe consider accentuating the muscles of the upper thigh in particular the sartorius, rectus femoris and vastus lateralis. these muscles are very sexy and when accentuated make for some luscious surface anatomy. long and lean is good, surface anatomy can accentuate it:
    http://www.myfit.ca/Muscle%20Anatomy/Quadriceps.jpg
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  6. #5
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    Well i am certainly a fan of your #2 because the background is not so saturated and her legs have more muscles, like kitty said;
    i can't look at the other ones for long without feeling uncomfortable, or at unease..

    Your mood isn't there yet, and like others before me have said, you have to work on her pose a bit more.
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  7. #6
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    Thanks, this helps a lot.
    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.drawhaus.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594
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  8. #7
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    another iteration of the rough-out process, trying to incorporate some of your comments
    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.drawhaus.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594
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  9. #8
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    I like the progress. Her left hand is too small though.
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  10. #9
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    this is where I decided to take it. It could still stand a lot of improvement, but at this point I'll chalk it up to a learning experience and move on to other doodles.
    Last edited by rolandb; January 31st, 2010 at 11:00 AM.
    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.drawhaus.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594
    Reply With Quote Reply With Quote

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