Elfish girl with knives W.I.P
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  1. #1
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    Elfish girl with knives W.I.P

    Hi! This is a weird little concept i'm working on for fun. It's this fantasy world where sex is'nt so terrible and exposing ones body is a good thing. I have a open world rpg in mind where you have the opportynity to engage in sexual activities(not a porn game, just with sex as an option). Sex as something natural FTW!

    This character is "Uni". Shes a "Gelf" (Elf with four ears ). Shes a rouge kind of class or "knife master" The Gelf is a proud race. Silent, wise but enjoys life rather than take care of the serious stuff. Lives as long as humans.

    I probably have a lot of problems with this one but I am most concerned with her left arm(our right) at the moment. Please give any critique to this one I would much appreciate it.

    Thanx!

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  2. #2
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    I'm sure some of you are wondering about the loose panties.. The idea is that I want to present a world filled with dirty "living" sexual beings rather than stiff sexless clean pixelmovements... I applaud "Dragon Age: Origins" for at least a contour of "reality".
    She just doesnt give a damn that her panties are put on in a haste. There are more important things like flirting with the main character....

    It's the sketchbook.. I don't get the html stuff
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  3. #3
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    Hi, cool concept. To me it looks like the upper arm is a little short. If you can imagine she puts her arm down at her side, you can see what I'm talking about. Make the arm a little longer and bring the elbow back into the background a little more. Also the arm in question doesn't match the arm on the far side...it looks a little burly in comparison, when the rest of her is more slender than muscled.

    She has one feminine hand and one "man hand", so to speak.

    Make sure you draw through on the far arm so you can check it's position as well. It looks okay to me, but it is a good habit to have.

    On another note...four ears? Is the second set like a redundant backup, or do they hear something different? Just curious.

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    It's the sketchbook.. I don't get the html stuff
    http://www.conceptart.org/forums/showthread.php?t=84000

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  5. #5
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    Ghost. Thanx for the tips. I'll fix the maskulenity(cant spell) on her arm.. I just uploaded a new version but hadn't thought about the arms difference to the rest...

    The ears started out wrong.. I thought it looked cool BUT! In a evolutionary point of view.. Gelf are kids of the elves in a way but through thousands of years they lived in a certain condition where the "bat sence" became useful. Lived bouth on surface and in total darkness(caves) they developed extra ears and can choose to ignore eather of the senses if preferred.

    It's the sketchbook.. I don't get the html stuff
    http://www.conceptart.org/forums/showthread.php?t=84000

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    A little better but keep working on it.

    I think the upper arm and forearm are both just a little short. Add the length you need by pushing the elbow farther into the distance and adjusting the angle of both to make it work. Right now it just reads like a midget arm, and isn't receding back like it should be. I hope that makes sense.

    Try drawing through with just center lines and a ball joint for the elbow to check your work. That will give you the angles you need.

    I think the hand looks man-ish because of the thumb. (seems big)

    Also don't forget where your light source is. If it is coming from the front upper left, then part of that arm will be in darkness behind her body and part of it in the light. That is going to help create the illusion of depth that you are trying to get.

    Hope that helps.

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    Yes box. I'v tried to fix the arm.. It's tough with the rendering though.. Now it seemes too dark but when I make it lighter it seemes bended towards us and to short.. I hope the arm perspective lookes better. I will work a bit more on rendering..

    Any other crit is still missed.

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    It's the sketchbook.. I don't get the html stuff
    http://www.conceptart.org/forums/showthread.php?t=84000

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  8. #8
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    Same concept different character early on!

    The thingie on his left arm works as diflecting attacks. (attack shield kinda)

    Looking for any early on errors. pose or proportion maby.

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    It's the sketchbook.. I don't get the html stuff
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  9. #9
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    I'm going to make an assumption here that you are not female... I can understand wanting her to have a 'dirty' sexy look (sort of), but loose panties on her as you have illustrated is going to end in one of two ways. A) they aren't elastic enough to be form fitting and will soon fall tot he ground. B) she's going to get awfully sore from the awkward rubbing and friction. Either way doesn't really work for what you've described. Either ditch em or make em fit properly. If them fitting isn't dirty enough, make them smaller, skimpier, show a small landing strip or something, this just doesn't work...

    "...To spend my life relentlessly producing instead of sedately consuming..." -xkcd

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    Have to agree with Truepinkas. Askew panties like that don't so much say "sexy" as "sloppy and uncomfortable". Personally, if I were in her position I'd feel a strong need to adjust them as soon as I took one step, because they'd bunch up around the thigh.

    So long as I'm on the subject of clothes, the lack of clothes on the torso makes the high, stiff vest and the scarf look kinda crowded up at the top of her body. They also look strangely formal since she's otherwise nude save for the panties and simple, functional wraps on her legs.

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    Of cource. You just had to put that out had you Truepinkas. But your right. I'll strait up the damn panties.
    I'm not gonna like it though..
    I'll work on something on the top as well. Update coming soon...
    Thanx for the crit guys.

    It's the sketchbook.. I don't get the html stuff
    http://www.conceptart.org/forums/showthread.php?t=84000

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  12. #12
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    Ok.. This is what I've come up with so far. Please tell me what you think.
    I'm not 100% about the brah but I'm out of ideas at the moment.

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    Im not so sure about the bra and the added hip chain either, I liked the old version better. The guy seems ok, hard to find errors because of how sketchy it still is, it would be easier to read through refined lines

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    Your idea is very interesting! I also liked the bra-less and hip-chainless version better.

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    Thanx for all your input...
    I'm going back to my original idea but working on the panties.
    I like all three of these but not shure.. Wich one should I use?

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  17. #17
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    definitely the third. Apart from them being really hot, it sticks very close to your backstory and seems to be the closest you're after. (I gotta get me some of those panties XP)

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  18. #18
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    Yep! I was leaning towards them as well..

    It's the sketchbook.. I don't get the html stuff
    http://www.conceptart.org/forums/showthread.php?t=84000

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  19. #19
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    the third fits your story more

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    You don't have any real values in there, which makes the figure very flat. You need to consider the form of everything you're painting, image it in 3 dimensions. You also need a consistent light source. Stronger lights, stronger contrast between lights and darks. But even in a low-light setting you'll be able to distinguish the form from the way light goes over it.

    I'd spend a lot more time explaining with words than with a few strokes of paint. I didn't touch up on too much, i basically added some more value to the form. You need to keep in mind the twist of the torso, the relationship between hips and shoulders. the direction of the ribcage is important in figuring out where the breast need to sit, etc.

    As for the back story, i can't say that i'm buying it. In any sort of combat situation a fighter will have at least some rudimentary protection. And if not for protection then for comfort. Ask any girl you know about what it's like running around without a bra if she's quite well endowed. Having an open mind about sex shouldn't get in the way of class or practicality. Displaying her goods like this seems tacky to me, and she seems more from the mind of a horny teenager than a believeable fantasy universe.

    Sex is a very natural thing, sex in videogames is about as unnatural as you can get. I'm not against sex in videogames, but I've yet to see it done with class in cases where its explicit.

    //edit: I see now that I too placed the bellybutton too low. But you get the point, i'm sure.

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  22. #21
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    If it meshes with your design ideas then its fine, but I've not to ask, whats with all the pink? I mean, for me pink is immature and therefor not sexual, but it is a matter of opinion to some extent

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    Slash: Holy smokes! That's an awesome paintover. I will go back a few steps and better these stuff with help of this. I'll post it soon and see if I didn't leave anything out. I have always had a problem with skin actually. Where to start, how to think. I'd like to find some good tutorials for that.

    I see now the concept isn't worked thrue properly. I didn't even consider the practicality running around fighting without a bra.
    I'm not leaving the main idea. Theres alot around the world I havent mentioned.
    But I need to go deeper into the character designs. Theres not a total war kind of world.. It's quite chill actually unless you're asking for trouble. So the characters will have different armours that may fit the occation. It's closer to sims than dragon age(for example) but will contain a deep story.

    Peter Coene: About the pink. Your right! I will redo the clothing design entirely
    and try to mix sexy with practical. Shes not a tank. Shes a backstabber.. needs to move swiftly. I will use that with showing skin on the right places.

    Update coming in a couple of days.

    Yay!

    It's the sketchbook.. I don't get the html stuff
    http://www.conceptart.org/forums/showthread.php?t=84000

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  25. #23
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    One thing a lot of people miss is that you can make a character far sexier with clothes than without, if you do it right. It's often more effective to suggest nudity than come out and show it, because of the addition of anticipation. Something to keep in mind when working on a costume redesign.

    If you're talking a fast-moving backstabber, perhaps something with light or sheer fabrics would work. Heavier cloth tends to have more audible rustling. Although stay away from really long stuff (like her scarf) that could get caught on stuff or grabbed and get her killed. And, of course, silky and sheer fabrics fit well into the sexy theme.

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  26. #24
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    ok I'm working on a new take on her with help from you all.

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    It's the sketchbook.. I don't get the html stuff
    http://www.conceptart.org/forums/showthread.php?t=84000

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  27. #25
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    I like the second one a lot better.. but the bright lilac colour on her leg draws my attention immediately to that as a focal point, and it doesn't fit with the cooler colors of the rest of her clothing.... Also, it could just be me but the arm on (the veiwers) right seems positioned / foreshortened akwardly.

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  28. #26
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    You know who she reminds me of a little now? Lara Croft. Maybe you should take a leaf out of Eidos' book and look at their clothes designs for her. I mean, EVERYONE fancies Lara! XP

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    damn!

    It's the sketchbook.. I don't get the html stuff
    http://www.conceptart.org/forums/showthread.php?t=84000

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  30. #28
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    I don't get Lara Croft out of this at all, really. The changes are an improvement, and she looks more...I dunno, active. I do agree with changing the colour of the leggings a bit, although nothing wrong with the design there. Ditching the scarf was a good move, I think.

    One little thing to be aware of, the fabric on her right side under the breast hangs a bit funny. The points of tension here would be the side of the breast and where it's pulled across her waist. Same for her left, the folds are nicely rendered, but they're a bit off still, based on tension. It's pretty close, so they're just tweaks at this point.

    If you want to go more skimpy, you could get away with making the band under her bra a bit thinner, and the material more sheer (but not as sheer as her top). That would fit your concept nicely.

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  31. #29
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    I didn't say she looked EXACTLY like Lara Croft, it was just the wrappings and pose that reminded me of her a little.

    Although I still stand by what it said, Lara has similar holsters that you're trying to get here, I think yours would look better in a similar colour scheme as her outfit, or maybe even in leather. If you did take a peek at her character design, you could try and incorporate a more Middle Earth feel to it and it would look fantastic! ^_^

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    Thanx guys.. I don't want her to be Laura Crofty.. But I like the new design. I've changed the boots and polished it a little.

    I'll try to make the bra sexier to next update. Gonna dive in the reference djungle of google.

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