Sketchbook: A sketchbook (Jan 3rd, 2014) - Page 7
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Thread: A sketchbook (Jan 3rd, 2014)

  1. #181
    p sage's Avatar
    p sage is offline in pursuit of hot lines Level 14 Gladiator: Dimacheri
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    Cool drawing. Something's bothering me about Spidey's clavicles tho.

    Nice book.

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  2. #182
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    kingkostas is offline Train to help world with art someday...
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    your works are great. I already loved your figures and values when i first visited your SB and now i see u keep up improving them. To challenge yourself more i would say to play with some non organic forms to check the values there. Keep inspiring with your will

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  3. #183
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    man..your stuff is inspiring

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  4. #184
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    "hmm subbed.. im in the mood for some sub way now. supper has been determined, thanks !"

    ha ha ha i recommend a pint of champagne with a lobster in it. but only if someone else is paying..

    sb most art copied to page 1
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  5. #185
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    alexson: thanks dude!

    lolbbq: hah! glad you think so, lots of work ahead of me though. thanks for stoppin in!

    p sage: yah i should start drawing from refference, specially when it comes to collar bones, they remind me of bicycle handles except they are always in some sorts of funky perspective.

    kingkostas: thansk man, i guess im doing something more organicy this time around, you tell me?

    hücumkedi: wow thanks!

    Velocity Kendall: wait... lobster in a pint of champagne? like.. swiming... still sounds tasty.


    heres a really fast and messy sketch. ill keep u guys updated on its progress.

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  7. #186
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    starting out realy cool, the colors are great.

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  8. #187
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    yeah this is what i'm talking about, loving this last sketch man!

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  9. #188
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    Quote Originally Posted by dernick View Post
    but what do you mean the crossover-parts-of the creature .. you mean his folded arms?
    No, I meant the part between the upper human bodypart and the "horse"-part, especially the stomach muscles. I am searching for centaur muscle and bone solutions because of the "missing centaur bone" in most centaur skeleton drawings (see my sketchbook, I described the problem at page 10).

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  10. #189
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    i've missed quite a few updates derek! i'm always intrigued by your rendering. from what i'm seeing-- do you normally paint/render with a small brush? do you ever lay in the general shapes with a big brush or just line work ? sorry if i worded that weird-- it's kinda late haha.

    hmm.. regarding style-- i don't think it's a problem that you're influenced by dan's work. i too am influenced by him but i look at other artists as well. i think for me, i'm adopting more of his rendering techniques but i dismiss his character design in my work. what i see you doing is also observing his rendering style because i do not really see much of his character design in yours. but really, i wouldn't stress about it if one were to say your work is looking like his.

    i've talked with daniel through e-mail regarding style and such when i was worried i was getting too similar to his 'style' but i kinda just stopped getting worked up over it too much and just began drawing what i liked to draw (weird/surreal stuff and all that jazz). i think that is one reason why i'm attracted to your work because the designs you come up with are so strange and full of character! (same reason why i like daniel's stuff)

    anyway, i'm ranting a bit and i should probably sleep but it's already spring break for me i will check back on you or your blog. keep up the good work as always buddy !

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  11. #190
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    My condolences on your tragedies. These things happen for a reason and I hope you look towards God for help. He can.

    Glad to see you haven't given up art and are still pushing forward. Where do you work? Sorry if this has been answered before.

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    Fetsch: thanks dude!

    Yor: haha i appreciate your enthusiasm!

    surus: Ooh ok, i think i get ya, you mean how they connect from human part to horse part?... that what you mean haha.

    teapo: I think i generally start out with a quick sketch with a pencil brush, then i beef up the shapes with a bigger flat brush, then i go in render mode from there usually. but its not always the case, sometimes i just make a random blob and start rendering out something from that shape. i try to think as if im sculpting rather then drawing on a flat surface.

    Yeah like i said before, im not to concerned about style right now, nothing i draw right now feels like its on purpose, eventually though, i think it will. when i find myself artistically that is.

    also, thanks for the comment man, i appreciate your words a lot!

    MattGamer: thanks for the kind words man. gotta keep drawing, it never crossed my mind to give it up, ever.

    As for where i work, i work at a Video Lottery game company as a graphic artist. its not to amazing to say the least, but its paying the bills. im actually in the middle of looking for a potential new gig anywheres.... portfolios are being fired out at high speeds.




    heres a tiny bit more progress on that last one... kinda turning into mush.

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  14. #192
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    NickyBeats is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
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    wow man, your characters are fucking sweeet!!!! love how you build up your characters. do these begin as silhouettes? or loose sketches? you have great lighting coming through, and you are showing the forms really nicely. great stuff! 5*!!

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    Awesome stuff, even if you never stop drawing standing characters I'm still gonna come look at them cuz they are so awesomely designed.

    Me likey. A lot.

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  16. #194
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    cool monster-people. i also like jacked spider-man

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    Oh man, so much nice stuff here. I really love your painting style, but I feel like your painting would benefit a lot from having the contrast pumped up a bit so that the forms really pop and come to life. If you don't already, maybe you could start a few paintings in black white and gray, or practice with a value study Can't wait to see more stuff!

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  18. #196
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    NickyBeats: thanks man, as for starting out, i usually start out with a small pencil brush and gesture out a rough pose, then i switch to a bigger brush and fill in the beef! that answer your question?

    Teundeboer: thanks man, gotta learn to walk before you run.. in this case its standing.. but you get my point haha!

    Jason Scanlon: thanks man!

    Tuesday: contrast is a fickle thing. some people like it a lot, and some people dont. im in the middle somewheres. but ill keep your suggestion in mind though! thanks for stoppin by!



    heres a bit more of that flower lady and another quick lady sketch.

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  20. #197
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    yea, totally. i get what you mean.

    also, im no pro with anatomy, but it seems like her right leg (on the flower girl) is a bit short, or her foot is way too big. i realise your exaggerating the proportions because shes not exactly human, but even compared to her other leg, it seems a bit off. love the new sketch!

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    Very cool stuff. Rendering is super smooth as always. Keep this up!

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    thanks guys!

    nother quick sketch.

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  24. #200
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    damn, shit, man I wish I could paint like that. My gradients and contrast levels never look that crisp.

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    nice paintings, great rendering style

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    Sweet form, and I love the bright colors.. very nice!

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    i want to call the flower lady 'poison ivy' for some reason haha. loving the characters derek!

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    flip the master: thanks man!

    shadow1687: thanks for the comment!

    wi2rd: thanks so much!

    teapo: haha absolutely, she has that vibe for sure!

    hücumkedi: thanks man!


    heres todays quick doodle. ill pick away at it again tomorrow.

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    Yoo man, these last few updates have been great, keep it up dude! On that green plant lady I saw a few things I couldn't help but add, so I hope this helps or gives you some ideas. With the bright colors and stuff the first thing I thought of was floral patterns and exotic flowers, thanks for sharing man, looking forward to more. Cheers.


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  34. #208
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    very cool new stuff!
    i like the green character a lot
    and i love the lighting in all your paintings

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    liking the latest posts. thanks for the post on my sb.
    i see you enjoy rendering out everything except the hands and feet. they are hard, though i'm most certain they would compliment and bring to life your characters even more if you worked on them as much as the rest of the characters. planting the feet in the 3d world would not only give the character weight but also meaning. just a little food for thought. take it or leave it!

    keep on you inspire me!

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    rad work!! but I think I agree with MattGamer, doing the hands & feet well will add more to these images. But good work regardless.

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