Sketchbook: A sketchbook (Jan 3rd, 2014) - Page 20
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  1. #571
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    ow man you totally rip it!

    total character awesomeness, i think that now you should try to do more story telling with your pieces, made atmosphere ,mood and a twist or plot, made a short history behind every piece and that will bring your art to a new level.

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  2. #572
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    p sage and 0000: i hear ya guys. im not much for narratives, not a big story teller, tend to only enjoy drawing the characters and not so much finding a story to ground them in. but alas, thats a big part of being an illustrator, telling a story though imagery instead of words. something im working on. and honestly, its just one of those things that you have to force yourself to do, even if its not the thing you enjoy doing the most. So thats what im gonna be doing. Sure ill still keep doing random ass fuck sketches of dudes with no story other then the fact that they enjoy standing around in front of shit, but that will be in between the narrative pieces. thanks for looking guys!

    heres a kinda narrative thing. Tried matte painting as well, im not to thrilled with how it came out, need some more practice. also, the composition in this piece wasnt thought out. i need to take more time in the thumbnail stage. i find its so easy to just rush through that part and get to the "good stuff", the actual painting part. learnin.

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  4. #573
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    kingkostas is offline Train to help world with art someday...
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    Very interesting piece mate. Although you have to balance it with the realism of the background. To quickly help it, share some of the mountaintexture onto the monkey [but ok with low opacity, to be seen somehow like dirt/ the color variation will do the work], and maybe adjust the contrast little, or make the purples more cyanish

    keep up the great work , love the characters up there

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  5. #574
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    kingkostas: hey man! ya i know what you mean, the gorilla is a bit out of place, its mostly intentional, i found he blended in to much with a neutral color so thats why hes pinkish and not textured as much. but again these matte paintings are new to me, so ill try some things first and eventually find out what works for me. thanks man!

    okay, i need your guys's help.

    Heres a dark sketch, im trying to figure out if my actual work monitors calibration is correct. My second monitor, the one i have my ref and other shit on, it makes everything way darker then it really is... at least i think it does.. so im trying to figure out which monitor is more accurate to what people are seeing. Im not sure if it has something to do with windows default previewer if the color profile for that is way off, but usually the darks are just washed out and way to dark.

    Lemme know what you guys think, is it readable? is shit washed out? on my work monitor, its dark but obviously not washed out. lemme know whats up!

    and also heres a doodle.

    cheers!

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  6. #575
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    Man that monkey character is badass! and I'm really like looking at your last figure sketch
    mmm tasty keep it up man looking forward to seeing more
    keep having fun learning and exploring
    -Jamie

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  7. #576
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    nice updates!! characters looking boss as usual! im not sure about the matte painting though, i think the backgrounds realism makes the characters look pasted in? just my two cents, not that they matter :b

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  8. #577
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    The shape is readable, although his chest shape and the left arm are melded together a bit... and maybe the right oblique looks a little flat. It's hard to get a good read on the values on an image that fills my screen... maybe you could zoom way out and check the values that way... I find that's a good trick.

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  9. #578
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    Jamie Romoser: hey man, really appreciate the comment, thanks for lookin

    kevin_: ya i feel ya man, it didnt turn out how i wanted it, but it was a learning experience at least.

    p sage: hey man, ya i have no trouble reading values, its the monitor that im more concerned with. and ive found out that my second monitor makes images darker then they actually are. but thanks anyways man !!


    from the sketch above.

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  10. #579
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    So I landed some work with a pretty well known studio, and because of this I might be a bit focused on that stuff for the next couple of months. Pretty pumped about it. Not entirely sure if im aloud to say who it is yet, but once i get my feet wet ill ask about it. All i can say is its a pretty well known Canadian Studio.

    anyways heres something i just "finished". I tried to do a more "narrative" piece. made some choices id like to take back on this one. hoping the next one isn't so rough around the edges.

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  11. #580
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    p sage is offline in pursuit of hot lines Level 14 Gladiator: Dimacheri
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    Hey hey, spider boobs. Awesome

    Really nice job here, all around, from the luminescent blue silk to the shiny spider eyes, to the reflected lights, to the hard/soft edges. Great job.

    edit for crit: looking at the angle of the right shoulder compared to the right side of the spider's human 'torso' it seems a bit high. Thinking the angle of the spider's human shoulders should be a little closer to the angle of the top of the back of the 'spider body' part... if that makes sense.

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  12. #581
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    p sage: hey thanks man, your right, theres some stuff goin on there thats kinda wonky, but ill be puttin that piece to bed, kinda got sick of it, but much appreciated man!


    Did a self portrait from life today. been awhile.

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  13. #582
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    You've got some great things going here! The self portrait is well done.

    I did a quick and rough paintover of your spider illustration: http://fc09.deviantart.net/fs70/f/20...39-d5jpqlo.gif

    This may not be the best example, but I tried to soften some edges and obscure details that seemed to distract and pull the eye away from the subject.

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  14. #583
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    Hey maaan, your stuff is looking cool. How have you been Mr. Murphy?

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  15. #584
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    Woah, been awhile.

    Been pretty busy lately. Livin in montreal now, workin full time freelance. which some times means im sittin around lookin for work. But thankfully ive been able to stay busy with some consistent work for the last year. Did some work for Volta, worked on a number of projects for them. Here are some of them that have been released to the public, one from Klab and a few from Hi Rez Studios. As well as some of my random doodles. Hope you enjoy!


















    Oh, also ill be going to the LA Massive Black workshop this December! so pumped! lets hang out if youre goin!

    anyways! Ill post more sometime soon! Thanks for lookin!

    p.s always looking for new projects to work on, email me at anytime johnderekmurphY@gmail.com .

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  16. #585
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    SMITE! LOKI! BACCHUS! HERCULES! You go mate! Super awesome updates!

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  17. #586
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    hey man! good to see some new updates! I was wondering where you been haha

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  18. #587
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  19. #588
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    really nice work
    I can't wait to see more

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  20. #589
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    Murderotic: i did a bunch of them, for a couple months straight. thanks for lookin .

    NickyBeats: Thanks man, ive was pretty busy, luckily. Things have slowed down for the time being, freelance wise. Im still huntin for a fulltime gig here in montreal, not havin any luck . But im still givin 'er!

    kevin_: hey Kev, thanks man, ill do my best!

    Laurelineparis: I appreciate the kind words! Thanks for lookin!


    Heres some more stuff from recent months. As well as a couple sketches.

    Heres 2 more for Hi Rez Studios game Smite i did working for Volta.






    And heres a Shroomkin for the upcoming Hex TCG MMO. Saw this fella on their site so here ya are.



    Also heres some concept art for an indie game im workin on with a team of 20 plus people from around the world (Actually looking for more people to do concept art, both character and environment stuff, feel free to email me if you are interested in helpin out!)








    And some personal doodles.







    Thanks for stopping by!

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  21. #590
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    Another sketch.



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  22. #591
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    I'm gonna join the wagon here and say dayum, those values rock! You also handle colors very well. ;u;

    Time may heal all wounds, but what heals time?
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    All I can say is Wow! Great characters!

    My sketchbook! Your critiques and feedback will help me grow!

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  24. #593
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    Damn, your rendering skills are impeccable. The water in that monkey-creature scene is just amazing. Not to say that your other work is amazing, because it is c:

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  25. #594
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    Anebarone: Hey thanks so much, im glad you dig my work

    xxshadowedsoulxx: Thanks for the kind words! Take care!

    darkrown: Thank you, your to kind, i appreciate you stoppin by


    Heres 2 more warmup sketches. Ill get around to turning them into something sometime soon. Thanks for lookin!





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  26. #595
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    a.k.a. dernick

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  27. #596
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    Heres an old dude sketch.



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  28. #597
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    really really great updates man. love the values, solid. I think maybe starting a few pieces direct from color may give you some unexpected results, some awesome ones im thinking too. and try playing around with some layer styles, or maybe new brush sets.... but from a strictly conceptual view, these are frigging amazing. keep it going dude!

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  29. #598
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    NickyBeats: Hey man glad you diggin it! As for starting with color, thats usually what I do with client work, when its just me fartin around, i tend to just go grey scale and then slap color on later if i stick with the sketch.

    heres some more warm ups.







    More to come!

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  30. #599
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    Great to see you posting again, super cool stuff!

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    Holy crap, man! Your last few posts with sketches were so AWESOME to look at! Great job!! Keep 'em coming!
    I'm glad you're back

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