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Thread: A sketchbook (Feb 6th, 2015)
August 30th, 2011 #361
Hide this ad by registering as a memberSeptember 2nd, 2011 #362
Metal Fingers: thanks man!
heres a WIP.
Also, i bought my massive Black workshop ticket. gonna be a big trip for me since i live in Canada, on the east coast for that matter. super stoked for that, anyone else goin?
September 2nd, 2011 #363
September 2nd, 2011 #364
September 2nd, 2011 #365
September 2nd, 2011 #366
very bad its the worst thing iv ever seen how dare you post it here hhhhhhhhhhhhhhhhhhh just kidding broo keep up the good work
Last edited by CRYPT; September 4th, 2011 at 07:22 PM.
September 5th, 2011 #367
lovely sketchbook, LOVE your rendering skillz on your studies, I also think if you did more related studies to what your trying to draw out of your head, like the Police unit, they would be 10x better.
Like I tell others the same:
I figured recently a good way to pick up new things you might have missed, is drawing from your imagination after each study.
Doing study after study and not thinking about what you've done is easily done if not testing yourself frequently after it.
Just a small sketch from your mind to imitate the key lessons you saw in each of your studies. Doesn't get more fun than that.
September 5th, 2011 #368
Great sketchbook, lots of candy to gaze at, both creepy monsters and lovely ladies. If you don't mind, here's a couple of small snips of suggestions.
Draw a verb, not a noun - have your characters doing something, anything, it can be a very small action, but even the smallest action will bring them to life.
Look into contra-posture - many of your portraits have your subject with squared shoulders and hips, parallel to each other. Twist that spine just a little.
Texture and light - don't apply the same level of fine texture detail to the entire pic. You are in control and can lead the viewer around by bringing some areas into focus and leaving other areas undetailed. Same with light - like with orc portrait. He's lurking in shady woods, and we don't need to see both legs so clearly, since they are essentially the same thing twice.
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September 5th, 2011 #369
Yeah bro! Good to see you still working hard! I'd love to make it to the MB workshop also man, I'm still hoping a mirracle will happen and I'll be able to go. As far as a few crits go on your pieces, the way you design/render anatomy looks very similar throughout most of your characters. I think it might help to study different body types and try out different shape and proportion combinations. Otherwise it's obvious you're definitely putting in the work and taking your illustrations to a nice finish.
September 5th, 2011 #370
Metal Fingers: sweet dude! should be a ridiculously good time.
Fetsch: thanks man, been tryin to work on that the most, switch up my brushes more, rather than have the same look to everything i paint. still needs tons of work. lots of stuff needs work tho, heh, thanks for comment man! your stuff is rockin too man!
wasabi89: thanks man!
inspectorsokar: hahaha! ya man, i honestly feel that way abotu most of my stuff, the beging i feel great, and im like " this is going great, fuuck yaaaaa!" and then a bout half way thru i lose steam or something, and im like 'fuck why do i even bother!" but im doin my best to try and get these things lookin "finished". regardless if they look like crap. heh,anyways, always appreciate you comments dude, cheers!
Cold: pro tip right there man! and i think thats what ill jump onto these next couple days. a combo of what you, Wetterschneider and jasper mentioned, i gotta make poses more dynamic, which has always been a problem for me, but i always draw from imagination,and its always the same lookin shit. i guess the only way to get better at doing that is by drawing from life or with reference. so thats what ill focus on next. do some more of those studies, and then maybe draw them from memory maybe afterwards? might work.
Wetterschneider: ya, i keep forgetting about composition and where im directing the viewers eye. need to learn more fine arts stuff, maybe do some master painting studies. but ya, i tend to go over board with rending things that really dont need to be rendered, and vice versa. ill get there eventually.
Jasper_: ya lookin back on pretty much all of my stuff i do see similarities in poses and body types. another comfort zone thing. my goal for the last few weeks was to just bring something to a finish. since my main problem i thought i had was that all my paintings looked half finished. so i think ive done a few that i can call "finished". could always go back on a painting, i ve heard that "paintings are never finished, they are just abandoned" before, sometimes i tell myself that when im "done". but whatever right, gotta move on to something else eventually. id lose my mind working on one piece for to long. but like i mentioned to cold, ill prolly do some studies that relate to ur guys suggestions. thanks!
anyways, done with this one. gonna do some more studies like i mentioned above and like what some have suggested. see if i can get my boring poses i come up with lookin more dynamic.
September 5th, 2011 #371
Came out good man, only crit I have is watch the spacing of things, the enviro is getting broken up into layers, you have your foreground row a. rocks, you're mid section row b. rocks in the lava and then your nose bleeds in the back. Just breaking up the planes things are spaced on to make things a bit more random can add so much life to a painting. something I've been trying to wrap my head around recently. Cheers! put some cools in there too! you're starting to get some nice purples and magentas in the tail area of the creature, working those into more of the shadows would be nothing but lovely
September 6th, 2011 #372
Metal Fingers: ya totally, i think ill be doin some all out environment studies soon too, to work on exactly what you said. and ur not seein nay purples i nthe shadows? hmm my main monitor that i paint with shows the cool purple i used in the shadow.. kinda gets lost a bit in my second one... fuckin hassle monitors are, they are both calibrated so i guess i just need to enhance it a bit.
heres some of the same shit.
wanted to just fart around for a bit before i jump into photo studies. c ya!
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September 6th, 2011 #373
September 6th, 2011 #374
September 7th, 2011 #375
fudgeloaf: totally dude! i agree completely, a bad habit of mine is not taking big risks in my drawings, camera is basically never angled at all. thats something im aware of and have all the intention to work on soon! i just need to grow some bawls first hehe.
Metal Fingers: ya im so broke that i have no choice but to just deal with it, some day id like to get me a legit one, but for now, i gotta manage with what i got!
heres a study i did today. i chose this one cus i haaate these types of suits, a pain to wear, itchy as shit, and also ive never painted one like it b4 let alone any type of suit. i think ill be workin on my male poses and fabrics for a bit. we'll see.
September 7th, 2011 #376
September 7th, 2011 #377
I love your designs and creepy stuff, but wow, you're really showing your skills in the studies. Fantastic rendering, and the fabrics are spot on! More gogogo!
Btw, how long did you work on the latest study?
September 7th, 2011 #378
what is ur secret??? hh
Last edited by CRYPT; September 8th, 2011 at 02:51 AM.
September 8th, 2011 #379
Nice work on that last guy standing, good effort
September 9th, 2011 #380
Virg: thanks man!
Esco: thanks dude, id like to some day have my stuff i draw from my head be at the same quality as my study paintings, thats the goal, heck thats probably what we all are aiming for, just need to keep doin them and keep tryin to learn more things. these last two studies probably accumulate up to 7 or 8 hours each.
CRYPT: hahah thanks man, theres no secret, ive just been training my eye to see color values better over the last few months. textures are simply made from knowing what brushes u already have and which ones to combine to get the texture you are lookin for. i have a bunch of brushes now, and i just mess around with them and try and figure out what the mark they make actually does texture wise, sometimes i dont find out till i accidentally pick it for something and go " ooh fuuuuuuck this is peerfect" and then i remember the brush. thats it! thanks again !
FUSHANDCHUPS thank you very much!
heres another photo study, still a dude, and still has some texture and some twisting goin on a bit. anyways off to the next one!
September 9th, 2011 #381
September 9th, 2011 #382
wow the dude in the suit looks amazing! great stuff!
September 9th, 2011 #383Registered User
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September 9th, 2011 #384
September 9th, 2011 #385
September 10th, 2011 #386
September 10th, 2011 #387
great studies man!! really pushing the rendering to new levels dude! great observation, and the subtle textures work really well. give the images a nice realistic tooth. great work!
September 10th, 2011 #388
September 11th, 2011 #389
UR STUDIES ROCKKKK jesusssss
my subconscious does not stop begging my conscious to draw.
hmm does that mean im a slave to my subconscious?
at least it doesnt beg for crack. ha.
September 12th, 2011 #390
Your last renderings are so awesome !, I REALLY LOVE that rendering of the torso, and that man standing. i'm going to watch this sketchbook more often, it's truly inspiring
- Ania Ra,
- Jason Manley,
- Chey Fergus,
- tyrant monkey,
- Drive By Uppercut,
- Zombie from the moon,
- p sage,
- Robert Stollar,
- - nat -,
- Principe Daemoniorum,
- K uroi,
- Marcus Aseth,
- a la bapsi,
- Martin Frank,
- Lady X,