Hello, my names Joe Shaw and I'm 15 years old (2009). Originally I started posting drawings and sketches for fun, but I have since started trying to make a lot of serious improvements to my work and hone my skills to a level which will hopefully land me a job in the games and/or film industry as a Concept artist or Illustrator. That is my long term goal. All comment and crit welcome, I am here to improve.
Nice stuff so far some of them look very nice ^^ keep on updating and hard-working...
to really improve i would advice you not just to upload stuff which u like also stuff which you dont really like to get advices from members of these community to improve ^^
Sweet looking dragons! The bodies seem a little stiff though, maybe make the limbs a little more fluid? Not as boxy. Don't know if that makes sense but there it is . Cool armor concepts too, very lively, keep at it.
A digital i did at school when i was bored, i think it looks alright, a bit rough though and I did use some curves for the brightness on the lava flow (cheating? ).
Anyways would really love any advice on digital painting
Ramz0 - thanks I checked out your DA gallery, I recognise the robot silohouettes!
Gasmaskoo - yeah, maybe your right, Ive been working on this monk painting for a while though, gonna get that done. Im tempted to upload it, but its not finished!
SPiderlok33 - Thanks man, your drawings arnt that bad just do more and more!
Anyway here is some more dynamical anatomy stuffs, the first one was made up but i referenced the others from posemaniacs.com, good site. And the last one is a sea creature thing that I just kinda got bored of. (is that normal?, just going off your work? )
These sketches look very nice, one thing I would advise would be to make them abit more dynamic, I couldn't help but notice how very little movement there was, some of the body parts dont really correspond with the movements of the larger, parenting body parts, but other than that, I think that you are excellent, I started on this site whenever I turned 15 which was around last year and I have to say that you are doing a hell of alot better job than I did, keep posting
Thanks Panda yeah, i've been practising a lot more dynamic positions but they are pretty hard, I find the anatomy can go out of proportion a lot easier than if they were just static. But i'll keep doing more
Heres a WIP from today inspired from the cover of digital art masters 4 and also just playing around with some new custom brushes, I think im just gonna leave it at this though. Uploading more anatomy stuff soon and im gonna go back to some basics with digital painting, I've just kinda dived in ; gotta "paint the apple" hehe
in regards to your last post, I must laugh, because I recently bought the same book, and I went to look for the poses you based these on... XD
your human anatomy is already far better than mine, (Ib being the same age as yourself), but your creature and armor design seems to be lacking in the detail department... don't be afraid to experement with unconventional designs, heavy shading, and and add in little bits of veins, spikes, ad perhaps natural armor plating to your dragon designs... they look abit dull otherwise... the same goes for the armor!
alright, now that I have posted my useless bit of advice, carry on and have fun!
ah, something else I must try someday... apple studies... well, acctually, I really need to do quite afew studies of nearly everything conceavable... because I seldom ever do, and it would probably be benificial...
ut of course, the battle against procrastionation is always a loosing one... I only just started work on a contest that's due in about sixteen days! argh...
ooooh, I like the 'finished' piece you have there... although I wouldn't call it finished...
the hair you have placed attop her head does not really resemble hair... I sugest going in and drawing thick and thin clumps and strands of hair folowing the direction of that... shape... and be sure to add some flyaways for effect as well!
and... detail... is... lacking...
I mean, you did a good job rendering the clothing, but it all seems to be rather monocromatic... add some designs on the cloth, perhaps some metal plates somewhere, or chains and belts of some kind flowing accross her waist... the piece just sort of looks empty without some sort of minute accesory items...
that's just my opinion of course, feel free to call it finished if you want, but keep what I've said in mind for future pieces...
a little bit of anatomy and some armour or character sketches, tried to add a bit more detail in these , though I dont quite like the way they turned out, I can see the first one is a little off centre. Top stuff is kinda startin to look old :o