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Thread: Tekken 6 + More

  1. #1
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    Tekken 6 + More

    Hey guys, I'd like to share some work I've completed in the past several months for FantasyFlightGames' UFS CCG series and additional random pieces. I was certainly hesitant to post here amongst such high caliber work. I just hope it's a faction as inspiring as most of the work I've seen here. Thanks for looking.


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  3. #2
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    I really like that Soul Caliber one, it's really nice.

  4. #3
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    Given your talent, I'm not sure why you would feel hesitant to post work here; I really like what you presented in this thread, especially the Tekken pieces. The one you did of Raven is my personal favorite - great values and composition, and just very dynamic overall. I'm a fighting game nut, and I can definitely say you captured the essence of both Tekken and Soul Calibur with these pieces. Great job overall.

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  6. #4
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    yah.... I think you are totally in the right place. Keep posting. My one critique over all is that your action needs a bit more fluidity. Take the first illo... if you had tilted the spine of our hero a wee bit more to the left, it would have felt a bit more dynamic.... splayed the hit figure's limbs a bit more, made them "looser" more chaotic... it would have given some impact and speed to the hit.

    But these are nit picks.
    Storn A. Cook
    visual storytelling
    http://www.stornc.rpggallery.com/

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  8. #5
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    Really strong work, post more.

    ~Slayer

  9. #6
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    KornA and thegrayslayer: Thanks for taking a look.

    cgaddict: Thanks for the encouragement!

    Storn: Very helpful suggestion, I like that. You're definitely right, a tilt of the spine would have given the face grab more momentum.

    Thanks guys. I will post more when I'm finally allowed to show the work to the public.

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