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Thread: Charlotte, again

  1. #1
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    Charlotte, again

    First off, Hi, CA! It's been a while since I've posted. This is a character from a while back for a comic I hope to do in the future.

    Another redo. This is a slightly disconcerting trend, I guess, because whenever I improve I find myself wanting to fix my old mistakes. I suppose this is more of a design refinement than a complete makeover, though, so perhaps it's not that I do it too much, but that I don't do it enough. What do you guys think?

    I've done a bit of research and tried to the character more accurate and fleshed out, as per Giacomo's advice. Unlike in the previous rendition, the sights on the gun are now proper, the holster is no longer a floppy thing, and spare magazines are placed sensibly on the belt instead of in a weird satchel thing in the back. The two other belt pouches contain a flashlight and a multitool, and I'm debating over whether or not a combat knife (or any other gear) should be on there somewhere. The I tried to make the proportions more realistic as well.

    The outfit was intended to be a blend of businessperson, soldier, and policewoman. The stripes and blue parts from the previous concept will be in place in the final render.

    All critique is appreciated.
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  3. #2
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    This looks great! It's a huge improvement from the previous version.
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    Nice sig, and I haven't seen you both for a while. Hallos.

    -The crotch area for me. All the lines meet at the same point. Even the inner thigh stitching.
    -Double check on the levels of her elbows
    -The straight lines and perspective on the gun
    -Her right forearms are huge, intentional?

    Nice perspective angle, the lighting/values are sweet.
    Keep it kicking Tangleworm. Awesome mate. /E
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  7. #4
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    Thanks, both of you!

    Well spotted on those counts, Dwardo. I've fixed the crotch area and the arms. I don't really know what's wrong with the gun, though, besides the location of the ejection port. A left-handed version is unnecessary, so I switched it over, corrected the size, and changed the size of the gunsights.

    I've also blocked in some colors. Let me know if there are any problems with those.
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  8. #5
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    Here are the colors.
    I saw the problem with the gun after flipping it horizontally and I felt stupid for not seeing it earlier.
    Also moved the mouth slightly lower.
    Background is a placeholder.
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    I think the crotch is kinda long...kinda gives the impression of an eggplant rather than an hourglass. Your colors and everything else are great, though.
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  11. #7
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    As a very slight realism note, move the ejection port of the pistol further back to properly line up with the grips. As it is, the weapon would have a really exotic extractor system that fires and then forces the casings further forward and up.

    Also, consider making her pouches either individually wider or closer together.
    Amateur Artist. Professional Asshole.

    Lookit the Pretty!

    Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.
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  13. #8
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    @Gogojojo: That's how long it is on actual police pants, though, since the belt is supposed to be higher up than the hips. I agree that it does look a bit strange, though...I'll try to find a way to alleviate that.

    @Falchion: What do you mean? When the gun fires, the slide moves backwards and aligns the ejection port with the magazine. All the pistols I've seen have the port situated there.
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    Move it back slightly. Yes, they have ejector ports forward of the grips, but the way yours looks, that ejector's a little too far ahead unless there's some sort of wicked-cool spring system like a Boberg or something.
    Amateur Artist. Professional Asshole.

    Lookit the Pretty!

    Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.
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  16. #10
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    Oh no, I didn't mean the waist band. I guess what I was trying to say was that from the waistband up it looks like she's wearing low riders, while from the waistband down it looks like she's wearing high waisted pants. I probably just confused you and me even more, sorry. Me no good with words.
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  18. #11
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    @Falchion: It's lined up with the triggerguard, which is where it seems to be situated in most pistols...I suppose it does look a bit off there, though. I've moved it as per your advice.

    @GoGo: No, you've explained it pretty well. I see what you mean now.
    The problem appears to be in the curves, so I changed that a bit.

    I've also edited the mouth and right hand slightly.

    Merry Christmas and happy holidays, everyone!
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    Hi, This is looking cool. only small crit- The lighting on her left arm (particularly at the top) looks abit off. Maybe her body would cast a slight shadow?
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  21. #13
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    Good point. How does the arm look now? I keep thinking the shadow might come off as a tangent, but it technically shouldn't be.

    Added background and more bounce lights. Almost done now.
    Last edited by Tangleworm; December 28th, 2009 at 04:06 AM.
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