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Thread: Charlotte, again
November 14th, 2009 #1
First off, Hi, CA! It's been a while since I've posted. This is a character from a while back for a comic I hope to do in the future.
Another redo. This is a slightly disconcerting trend, I guess, because whenever I improve I find myself wanting to fix my old mistakes. I suppose this is more of a design refinement than a complete makeover, though, so perhaps it's not that I do it too much, but that I don't do it enough. What do you guys think?
I've done a bit of research and tried to the character more accurate and fleshed out, as per Giacomo's advice. Unlike in the previous rendition, the sights on the gun are now proper, the holster is no longer a floppy thing, and spare magazines are placed sensibly on the belt instead of in a weird satchel thing in the back. The two other belt pouches contain a flashlight and a multitool, and I'm debating over whether or not a combat knife (or any other gear) should be on there somewhere. The I tried to make the proportions more realistic as well.
The outfit was intended to be a blend of businessperson, soldier, and policewoman. The stripes and blue parts from the previous concept will be in place in the final render.
All critique is appreciated.
Hide this ad by registering as a memberNovember 14th, 2009 #2Registered User
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This looks great! It's a huge improvement from the previous version.
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November 15th, 2009 #3
Nice sig, and I haven't seen you both for a while. Hallos.
-The crotch area for me. All the lines meet at the same point. Even the inner thigh stitching.
-Double check on the levels of her elbows
-The straight lines and perspective on the gun
-Her right forearms are huge, intentional?
Nice perspective angle, the lighting/values are sweet.
Keep it kicking Tangleworm. Awesome mate. /E
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November 18th, 2009 #4
Thanks, both of you!
Well spotted on those counts, Dwardo. I've fixed the crotch area and the arms. I don't really know what's wrong with the gun, though, besides the location of the ejection port. A left-handed version is unnecessary, so I switched it over, corrected the size, and changed the size of the gunsights.
I've also blocked in some colors. Let me know if there are any problems with those.
December 24th, 2009 #5
December 24th, 2009 #6
December 24th, 2009 #7
As a very slight realism note, move the ejection port of the pistol further back to properly line up with the grips. As it is, the weapon would have a really exotic extractor system that fires and then forces the casings further forward and up.
Also, consider making her pouches either individually wider or closer together.
December 25th, 2009 #8
@Gogojojo: That's how long it is on actual police pants, though, since the belt is supposed to be higher up than the hips. I agree that it does look a bit strange, though...I'll try to find a way to alleviate that.
@Falchion: What do you mean? When the gun fires, the slide moves backwards and aligns the ejection port with the magazine. All the pistols I've seen have the port situated there.
December 25th, 2009 #9
Move it back slightly. Yes, they have ejector ports forward of the grips, but the way yours looks, that ejector's a little too far ahead unless there's some sort of wicked-cool spring system like a Boberg or something.
December 25th, 2009 #10
Oh no, I didn't mean the waist band. I guess what I was trying to say was that from the waistband up it looks like she's wearing low riders, while from the waistband down it looks like she's wearing high waisted pants. I probably just confused you and me even more, sorry. Me no good with words.
December 25th, 2009 #11
@Falchion: It's lined up with the triggerguard, which is where it seems to be situated in most pistols...I suppose it does look a bit off there, though. I've moved it as per your advice.
@GoGo: No, you've explained it pretty well. I see what you mean now.
The problem appears to be in the curves, so I changed that a bit.
I've also edited the mouth and right hand slightly.
Merry Christmas and happy holidays, everyone!
December 26th, 2009 #12
Hi, This is looking cool. only small crit- The lighting on her left arm (particularly at the top) looks abit off. Maybe her body would cast a slight shadow?
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December 28th, 2009 #13
December 28th, 2009 #14Registered User
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Very interesting upper and side-view. It's not easy to fit well the anatomy - hovewer generally seems me to be well done. Only her right leg maybe needs more "musculature shapes" and the down part of the left arm looks a bit strange proportoined.
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December 28th, 2009 #15
This is looking really good. The only thing that is jumping out t me is that the right arm seems too long. If she relaxed that arm it would be as long or longer than the left.
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December 29th, 2009 #16Registered User
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Lovely character, but it seems to be that you did the upper body part in 2 point perspective, and the lower body part in 3 point perspective, this is why you get various comments of ( too long/ too short) . Sorry I did not come across this sooner.
Here is a visual explanation, based on the grid you have on the floor
Of course it is only an opinion, arguably, there's no absolute right and absolute wrong in art, so please just use as much of it as you deem fit .
Will appreciate critique anywhere, anytime .
December 29th, 2009 #17
I shall chuck in my penny, seeing as you're nearly done
To me her hips are far to low and the bent arm seems to long, though maybe it's how you've rendered the forearm.
Quick redline (JMO feel free to ignore)
Oh and the ejection port is on the wrong side if she's left handed - the casing eject away from the body rather than across it.
December 30th, 2009 #18
December 30th, 2009 #19
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December 31st, 2009 #20
Ah, I see that the picture's a bit flawed at a fundamental level. I've patched it up but I think this is as far as I'll go with it; gotta move on eventually. I'll have the belt at hip level here...I suppose that solves some problems.
@Oddo: Thanks for pointing this out. I'm using 8-head proportions, but it's still problematic.
@Venger: The redline is much appreciated. As for the ejection port, I initially started off with it being left-handed...but I figured having an isoceles stance would render the difference too miniscule, so it defaulted to a right-handed version because of cost efficiency. In the storyline she's a bit of a gun nut, though, so I guess this is ironic.
Last edited by Tangleworm; December 31st, 2009 at 02:57 AM.
December 31st, 2009 #21
Actually, come to think of it, is what she's wearing a field uniform or something dressier? If it's a dress uniform, I don't think a drop-leg would be...appropriate. Sort of like having a dress uniform and sword, where the sword is still dripping gore from when you ran someone through a few minutes ago.
January 2nd, 2010 #22
It's more of a field uniform, what with the pouches and the magazines. The uniforms are meant to look efficient and somewhat decieving while retaining maximum range of motion for numerous ass-kicking techniques that will be employed (There's a buckypaper composite undersuit that provides some protection). There will be full-on body armor later, though.
January 2nd, 2010 #23
Ah. Operating by Rule of Cool then, eh? I'd think that having a next to skin-tight uniform would be fairly constricting, preventing deployment of said ass-kicking techniques. But then again, that's just my personal bias for looser and much more comfortable BDUs. Or BCUs for that matter.
January 2nd, 2010 #24
January 3rd, 2010 #25Registered User
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This is JUST a suggestion D:. I don't know if this is military material, but thermal clothing is used for athletes in harsh climate( such as coldness..) My brother used to wear it while he was in his boxing career, I don't know about the elasticity of thermal. I'll look it up though.
edit: yes, thermal has a lot of elasticity.
Last edited by Marlo; January 3rd, 2010 at 02:17 AM.
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January 5th, 2010 #26