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  1. #31
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    time to stop lurking and participate.
    seeing as i'm terrible at environments this is the perfect place to start.
    EOW 125 sailing into harbour


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  3. #32
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    zimfin: great idea!... we aren't seeing much of the environment though, and (in my opinion) it may be due to the fact that the cockpit view takes up exactly half of your composition...
    what if you lowered the view, and we saw more through the windshield?? like... does the windshield glass wrap up onto the roof (i.e. Scion tC) thus producing an uninterrupted veritcal composition???
    just a suggestion...
    Joshua A. Davis



  4. #33
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    Hi

    Hello,

    For those who are interested in how I work I am going to try and explain a little about my process work. I have no idea how to write inbatween or below these pictures, I am hoping some one can explain this to me
    Attachment 828190
    I usally start out with an idea or image allready visible in my head and I sketch thumbnails untill I get closer to what I think looks "right"
    (More and more I sketch in perspective, its uber important) The way I go about creating these thumbnails depends on how commited I am to a particular idea.
    Attachment 828192

    I usally use a pressure sensative chisel brush to create some hard edges for a nice looking silhouette. I try not to think about detail and just focus on what is the best composition to best describe my subject matter. Sometimes I'll sketch in color but most of the time I don't.

    Attachment 828194
    Okay, when I actually start making something I usually use one tone, keeping it very simple, to create an interesting shape. Then I use a smaller brush with a darker or lighter tone to add detail to the bigger shapes I just created, or I use the pressure sensitvity to "paint" smaller shapes. Bellow are examples of this, they're not that great but I hope it gets the point accross.
    Attachment 828196
    Then, I merge overlay or other layer types down ontop of my original. These layers are photos that give me some color and texture to work with. I keep adding detail with tons of differnt brushes, I try not to stay on the same brush for the whole picture. I keep adding photographic textures but I make sure they don't affect my originall color choices. I use the selection tools alot and the gradient tool alot. The power these tools have alone is pretty amazing. You can create some pretty slick shit, could even pass it off as 3d.
    Attachment 828232
    After that its just a matter of polishing it. This can get really "auto pilot" sometimes and you forget what you are doing and you can really screw things up.
    Attachment 828234
    I hope this helps and makes sense.
    thanks for looking, Some awsome work in here as always
    Last edited by chaosrocks; November 13th, 2009 at 12:51 PM.
    Blog
    I want to go there and hang out.

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  6. #34
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    JoshDArtist: Thanks man. Good advice. I think I showed so much of the ship because I wanted it to be clear what it was but I could lower or widen it or something.

    Guilefine: Looks great! I like the 2nd last one more than the last and I think it is because of that big Green field area. The dark trees are killing that part in the last one for me but that is just my personal taste. Still awesome work.

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  8. #35
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    Here's my second WIP. I love the fact that I am struggling with this because it means I am learning. ^^ I'm enjoying every second of working on this piece.

  9. #36
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    guilefine: awesome to see your working process!!! loving your idea, as well!
    Joshua A. Davis



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  11. #37
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    guilefine, than you so muchfor sharing your process.. to insert image with i the text,
    1. upload images via attachment manager as usual, then write your text the the advance edit feature , at the top of your text box is a littl paperclip icon

    put your curser where you want the image to be then go to the paperclip there should be a drop down box with all yourimages, scroll down to select the one you want .andit willplace in the text where you want it

    Psychedragon
    mind you value and saturation... at the moment your whole image is the same value adn the same saturation, and it is goiing very flat. you need some darks and lights and some brights and dulls. to pop and pull your image into three dimensional space
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s

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  13. #38
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    I probably won't get the chance to revisit this because most of my free time has been going to the CHOW/IDW crossover. Regardless I'd love to see your comments.

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  15. #39
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    Took ccsears advice and really trying to push the colors. Pirates, shipwrecks, harbor, soon to come.

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  17. #40
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    Gonna have to step out of this one folks. A project has come up and I won't have time to play. :/ I will be keeping an eye on your awesome progress though. Good luck all!

  18. #41
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    Quote Originally Posted by chaosrocks View Post
    Psychedragon
    mind you value and saturation... at the moment your whole image is the same value adn the same saturation, and it is goiing very flat. you need some darks and lights and some brights and dulls. to pop and pull your image into three dimensional space
    It's not so flat in person. :/ My scanner tends to flatten out all of my real media pictures. But thank you, and I agree that it needs more to pop. ^^

  19. #42
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    Tim, thats awsome, what wonderful light!
    Blog
    I want to go there and hang out.

  20. #43
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    These are looking great so far, Can't wait to see them finished... !!!
    Did a little more on mine today, like reworked the entire thing basically. Trying to get the feeling of old world and modern world Japan. ?!?!?
    Tim the colors are looking good and magical.
    Chaos, thank you.

  21. #44
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    I'm having a bit of a crisis of confidence with my environments at the moment, I'm on the brink of a breakthrough, of something sinking in, but Im still approaching projects through 'I JUST DONT GET IT.' eyes. I just lost out on a potential job, and my environments were a big part of that, so its got an extra layer of pressure on top there.

    Ideas from top to bottom-

    #1- Actually did this one last, thats why its a bit neater.

    I've been in a lot of train stations lately and this 'port' is basically that, except the train is a floaty airship. Theres space for a lot of people and viewing platforms, as I reckon even in this little station, theres a lot of people who see these machines as a spectacle, going on one is an event worth being 'seen off' by your loved ones.

    #2- This was my first sketch, if anything its included to show how bloody shaky I was coming into this. 'Port' is actually the name of the building, which is a night club or pub or something. The boats which go in are more likely to be smugglers. Its an idea which could have some legs if I let it grow methinks, but I prefer the grandeur of the others.

    #3- Here 'Port' is a bit of an upmarket hotel/casino of sorts, complete with cheeky neon signs. A bit of outdoor shade going on at the sides, tables with parasols and some trees. Bloody classy.

    #4- Pushing the urban-ness of 'port'. Its more of a temple now, and is very grand indeed. The sailor is on one of those skateboards with a sail, because i'm cool like that. Lots of market action going on around him, area is a bit poorer. Kinda drifting too far from the brief, even if it has a lot of spectacle.

    #5- Bit of figuring out what the inside of the 'port' would look like, this was the precursor to #1. Its kinda churchy, like these vessels are something to be worshipped, bringing tourists or supplies or something. Kinda like the cargo cults.

    #6- Taking one of the others and pushing the temple idea ridiculously further. Would really have to show some porty stuff behind the arch to justify calling this one a port :p.

    I guess next I'll smash these together into another round of thumbs/speedpaints and see what comes out the other side.

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  23. #45
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    I've decided im going to try and do at least one of these weekly activities every week, seems like a great exercise and hopefully i'll learn something.
    Here is my WIP shot, based off a thumbnail i chose from several, still flushing out the line-art, then ill get to color.

    A lot of good work in here already, can't wait to see the end results.

  24. #46
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    Tim - beautiful improvements.

    I've been putting a few hours into this painting. Still have a quite a bit of work to go on the ship (obviously), but I'm wondering if the colors and values could use some tweaking. I feel like I keep making the same mistakes when it comes to color, but I can't put my finger on it.

    EOW 125 sailing into harbour

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  26. #47
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    Auden100 Pay attention to where you're putting saturation. For this type of composition only the nearest elements should be really bright,everything else get's washed out. With all the great detail you have toward the back of the boat the intensity was too high. Also the foreground fishing vessel needs to be more vibrant. Here's a quick adjust, I'm sure You'll take it a million times farther. Might I also Add that I love your painting so far. Plus your skill made this image really easy do color adjusting.
    Last edited by reversenorm; November 14th, 2009 at 02:54 AM. Reason: spelling

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  28. #48
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    Right, So I probably should take my own advice about saturation. Here's my actual final with thumb Included
    EOW 125 sailing into harbour
    Last edited by reversenorm; November 15th, 2009 at 12:58 PM. Reason: adding the thumb

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  30. #49
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    Auden: that's looking pretty good to me, take it further an im sure it will really start to show, as the other person said desaturation is one good way to show depth and highlight detail. Doing a depth of view type blur, like a "surface blur" on far away objects/past horizon might also give that affect, but i love where your goin with it!

    Here is an update on mine, fixed some perspective issues, started greyscaling, and messing with other stuff, coming along nice but i still feel something is wrong. maybe it's the design of the ship, or maybe something else. Any ideas guys?

  31. #50
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    Hello All
    I hope that I have done this all correctly, the image itself is somewhat of an accomplishment for me (since I've never finished a piece.) I hope to contribute something every week so I can improve my skills by practical application.

    <3 Trapiki

    EOW 125 sailing into harbour

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    EOW 125 sailing into harbour
    Tempus est Volatilis

    My DeviantART Page

  32. #51
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    hi, here is my entry for this week.
    EOW 125 sailing into harbour

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  34. #52
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    Quote Originally Posted by Natzuur-JK View Post
    Auden: that's looking pretty good to me, take it further an im sure it will really start to show, as the other person said desaturation is one good way to show depth and highlight detail. Doing a depth of view type blur, like a "surface blur" on far away objects/past horizon might also give that affect, but i love where your goin with it!

    Here is an update on mine, fixed some perspective issues, started greyscaling, and messing with other stuff, coming along nice but i still feel something is wrong. maybe it's the design of the ship, or maybe something else. Any ideas guys?

    Your perspective is off, the whole left side of the image should probably be shunted down a bit :p. Get a grid on there, if you're using photoshop you can filter>vanishing point and construct one pretty quickly.

  35. #53
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    You sure? its a 2 point perps, here is my grid-over, i see none that are majorly off, few that are just just very slightly off. I had an original grid but lost it due to layer merging. =(

    both vanishing points are off screen slightly as per my original thumbnail.

  36. #54
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    Yay, the quality here is a bit insane for me, but here's my first attempt. Another trade morning in the port of Rhodes, getting back to normality after the day everything changed

    EOW 125 sailing into harbour

    Final entry
    Last edited by Abelo; November 15th, 2009 at 06:35 PM. Reason: image update

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  38. #55
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    I was thinking about doing and airship harbor, but I guess many peeps thought about that,
    I ended up on deciding on a sorta asian inspired venice with small stream boats going into harbor/dock.

    Don't know if I'm gonna finish this
    EOW 125 sailing into harbour
    Last edited by Incinerated; November 14th, 2009 at 07:07 PM.
    "Take credit for anything embedded in the edit as long as you ment it when you said It"

    |Deviantart

  39. #56
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    Battousaii, I love this piece, I think you should give it a little more time just to tighten up the main focal point, maybe one of the ships, the image is great but one of the ships or your main subject would read better in focus, just a little so our eyes are drawn directly to it. I hope this helps.

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  41. #57
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    Abelo, that's beautiful, I love the silhouettes and the strange rocks! Nice piece.
    Incinerated, Great feeling, looks like a shady place to do business, awesome I hope you finish.
    Here's more on mine, still working...

  42. #58
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    Turns out I do have time so I am back in this one. Not finished yet but made improvements for sure.

  43. #59
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    Wow good stuff here, love the diversity!

    Here's my wip1...and hell if I know how to color this thing!
    Since there is no atmosphere in space (obviously), I'm not even sure if the color becomes more desaturated with bigger distance,
    or objects just become less detailed. Plus the bounce light is a real bugger... curse you Universe!
    EOW 125 sailing into harbour

  44. #60
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    Since there is no atmosphere in space (obviously), I'm not even sure if the color becomes more desaturated with bigger distance,
    or objects just become less detailed. Plus the bounce light is a real bugger... curse you Universe!
    Look at colourful nebulas at gazillions of lightyears away, are they less saturated? There are no air particles in space, thus no sfumatto. Besides, nebulas rock! Put a big colourful nebula in your life, or in your background layer at least

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