Cheers Nicky! I only got a couple of each so there wasn't a discount, but they were around £15 each on German etching paper. No doubt there's cheaper places tho.
Had a spare hour waiting on some feedback on some work so decided to play a game for a change. Then changed my mind and painted some troll skin. Still figuring out the best way to get the result I'm looking for in terms of painting specularity etc. without manually painting in every pore or whatever and without descending into a ton of little shapes. Not quite there yet but getting closer I think..
I think your blog post was really nice too, something I really need to look into more. Was gonna mention viewing angle as an important factor in water/window reflections as well, but just noticed you had added that as well. Good stuff man.
.:WoLf:.: Ty! Yeah, just different brushes I guess.
PieMonster: Cheers, glad you found the blogpost useful.
continue: Thanks a lot - glad you got something out of it. I didn't really plan on doing more but if it's going to be some use to anyone then I might do.
I'd still say the best way to learn specific materials is to study and experiment though. There's no substitute!
Entity X: Ty! Bit of time and you'll be doing way better though.
Had a pretty crazy week doing ~15 hours a day on client work because of a screw-up in timing so not got a lot I can show for now - just a few quickies...
The cliff painting is a little test done from imagination trying to get more colour variation and using the RGB sliders instead of the usual HSL to choose colours. This was off the back of reading Lin Ran's tutorial on the subject which you should definitely have a look at if you're interested in colour at all:
Next.. a couple of messy material studies of cobbles. These weren't referenced directly but I looked through a lot of photos before painting and every now and again during.
aaand... if you remember the logo I did a while ago for PPV racing (http://ppvracing.com) they got round to skinning their new truck with the logo splattered across. Quite cool to see it there!
There was also some new footage of a game released at PAX in Boston this week which features a couple of the environments I did concepts for, which I can't show or even talk about yet but it was pretty amazing seeing it in action!
shockowaffel: They were done with a brush which is pretty much a set of dots.. one brush mark for the shadows, one for the lit parts, then manipulate the shadows to fit and paint out/into them a bit. Hope that makes sense.
Another random crappy landscape from imagination..
White plastic studies and a couple of thumbnail doodles. Bottom one was sort of based on something from Halo since the colours were oh so pretty. Still trying to get used to using only the RGB sliders to create colours. I wish there was some way to have the RGB and HSB sliders visible at the same time
Last edited by Veshkau; April 9th, 2012 at 08:53 PM.
Thank you for the tutorial on materials Steve, was really helpful practically. Nothing too much wrong, and you break down some of the concepts really well. If you haven't seen this already, check it out, it's for 3d but the colour principles apply in 2d. Cheers man =)
Thanks Ed - had a good read through that link and it really explains the colour side of things well. I'll probably add that into my dumbed down artist version on the blog soon. I've tried that specular technique in Photoshop before though, it's really good for getting your head around how a material behaves.
Ice studies. The two greenish ones are a more stylised look, maybe a bit too cartoony though. Learnt quite a bit about the sub-surface scattering, speculars and colours from the more realistic one though so not a total waste of time