Lunchin' at the mall .wip.
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  1. #1
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    Lunchin' at the mall .wip.

    Just got struck by a bit of inspiration and went to work.

    I'm currently working on it, I really like the idea and I hope I don't mess up with this one.

    Any tips/advice would be greatly appreciated. Thanks in advance.

    Note: Regarding the vertical lines on the foreground hand, it was for the banner in the background, that part of the sketch was moved down. Now the lines are erased. Also, the main light source has also been changed from right to left right now.

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    hm i think the zombies are a little bit to near to the viewer to really create a creepy atmosphere. the hand suggests an "oh shit"-siutation, but who would be that surprised if he already is that near? does he come around a corner or something?

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    Actually at this point the owner of the hand has just exited the bathroom and passed through an opaque door but I do see your point. Maybe I should add a hint of a door to the side?

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    So far:



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    Yeah I think you need to add more of the foreground figure so we get a better idea of how he stumbled across the zombies. Your new version also has some perspective issues that need some tweaking. I'll hold off on color and rendering comments until you've gone a bit further, looks like you are still really early into the process. Mostly I just think it's a composition and perspective problem right now. As Nouk said, the man might be too close to the zombies, don't be afraid to make them a bit smaller and add some more foreground.

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    Okay, I'll make the zombies smaller then. Thanks Avvatar.

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    Going to shrink the hand in the foreground later

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    The distance is better but now you made the perspective and composition pretty boring. I kind of liked the balcony type architecture you had before, I think the windows could add some nice lighting possibilities. What might be cool is if you tilted the whole floor so it's on an angle, and have the guy in the foreground running from the zombies. You could have another zombie getting up and starting to chase him. This might make it more dynamic. Also move the zombies more to the right. You might want to add the corpse of the woman as well somewhere.

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    Okay, Avvatar. Thanks again for the advice.

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    A tip I would give you as well, is to work in grayscale at first. Get the contrast and lighting right, before you start colouring. I also think a more grey tone, that has got hints of red (blood) and green/blue (zombieskin) and maybe some nice oranges and yellows for a setting sun atmosphere, set a more appropriate atmosphere.

    Cheers

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    Perspectivewise you should always consider the fact that what ever is in the middle of the shot is on your eyelevel. That would mean that:

    A: They're huge zombies, who head are at your eyelevel, when they are kneeling.

    B: They are on a "shelf" or floating raising their head to your eye level

    C: You are looking a bit down on them, thus putting them in your direct line of sight/ eye level.. but your perspective doesn't support that.

    I would LOVE to do a drawover, because I think it could be a supercool motif, but I'm at work, so..

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    All right, thank you very much for the tips. I'll put up another pic before the end of this week; something big's happening in my life right now that's been keeping me from drawing/painting.

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