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So just looking for some feedback here any comments or critique would be great. What i really want to know is if there is like a standard or a line when art goes from amateur to professional, or being at a skill level where one might try and actually get work as an artist... I feel like im so in the dark about what is expected of an artist when he says he wants to make it his career. Kinda a big jumble of thought, but any insight would be helpful.
I like the first three. I could see them being published in some fantasy role-playing game supplement book. By that standard they are professional. I think there's something not quite natural about the way you do faces, but it's hard to put into words. It's like the faces are not quite at the same level of quality as the bodies and environments. I do really like the way you do highlights and shadows on skin. If you wanted to go for even more realism I might suggest adding more subtle color variations to suggest the presence of blood vessels in the skin.
You're not at a pro level yet (not many people are though), but you're definitely getting there. I think your weaknesses are in your faces most of all. People will forgive you a sloppy background before they'll forgive you for a wonky face.
Oddly enough, you do beautiful legs. I dunno if it's because you just use more reference for the legs or what, but whatever it is, it's working. Do that everywhere else and you'll cross the line to pro.
'Cuz life is full of your regrets, and I should be one...
i agree with Dahami and PuppyKitten, the face look's kinda weird, not at the same level of the bodyes. but at an overall pov those works looks really great ;D
In the first image with the fairy I think what is making her face a little awkward is that she seems to be doing a big fake smile, like someone stiffly fake-smiling for a camera
I love the color schemes - though some more variation here and there would be nice - especially on the green skinned girl's skin. Faces are definitely the things you have to work on. Perspective and backgrounds are also. And one more thing: cast shadows. (e.g. the skirt in the first pic should cast shadow on the thighs; the right arm of the second girl should cast shadow on the torso, etc.)
"Try again, fail again,fail better!"Samuel BeckettSketchbook
the last one is definitely your best piece, I won;t try to re-iterate what others have said. Instead I will say that the breasts on the orc woman bother me. They are too perfectly round perhaps especially in the type of top she is wearing...and it's an orc, orcs should have.. not perfect boobs.
I really like the last piece, but the thumb on the creature's right hand is very hard to read; I didn't even see it until I scrutinized the hand. It looks like part of the bone structure in the wrist.
So I'm working on this image to be on a flyer for an auction which I'm assuming proceeds go to help develop a small village. The problem is its supposed to be Black and white and give the feeling of need and show how they basically live in wilderness, but the image just looks spooky. Any imput as to what i should change to make it less "Halloweeny" Thanks for any imput.
Liking this thread a lot.
The last image you posted being "too spooky":
You might want to try and remove the barbed wire, maybe tighten up the board the sign is painted on etc.
Maybe allow the trees to have fuller leaves, rather than the sort-of scraggly looking branches you've got now.
BUT- the big thing that gets this spooky is the "fog". I'd bet you were intending for that to be a plane divide/atmospheric perspective, but it happens so gradually that it appears to be fog rolling in. A sign, in the wilderness, that describes something down the fog smothered road into something we can't see is what makes this spooky, in my opinion.