Results 248 to 260 of 350
Thread: Lhune's Sketchbook
May 30th, 2012 #248
Now this is why I like coming in here, every time I do there is something that makes me stop and go, "WOW" now that's a good idea! Those textured balls are brilliant for sticking in the shading and lighting sticky in the WIP section of the forums, can I do some for there please! can I! Pleeeeese!! LOL
Like the run cycle as well though it is just a little upright, I feel she needs to be leaning forwards more but not as far as a sprinter just a little more is all. Too much and she will look like she is starting a fall.
Bad news on the spear anim too my mate and that is the thumb should be facing to the back of the spear for a throw. With the arm facing that way there will be no energy to the throw and it wont look convincing, especially with the last frame you have shown her arm would be on the verge of breaking like that.............. sorry!
all the best with the artwork my mate and sorry to bring it down a tad but I know that you would rather know than not know.
A great kind hearted lumbering bullock
http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
Hide this ad by registering as a member
The Following User Says Thank You to Lightship69 For This Useful Post:
May 30th, 2012 #249
Oh wow Lightship you're totally right on that thumb! I actually struck the pose myself, how could I have missed that? Haha thanks for that catch, I'll be sure to fix it!
I'm aware that the run cycle is pretty shitty and could be improved in so many ways, but we just don't have the time for it (the project ends in like two and a half week from now).
June 18th, 2012 #250Registered User
- Join Date
- Jun 2010
- Thanked 2 Times in 2 Posts
A bit of crit of the skin sphere, though take it with a grain of salt as my own skills aren't exactly stellar.
There is a bit of discontinuity between the type of skin you painted and the type that would appear on a ball of flesh like that. The type of skin you painted has small, pronounced veins which have frequent twisting/ranching and are a fairly distinct blue, implying that they are small and very close to the surface, with the skin thin/very low fat in that area. Skin like that isn't likely to be found on a fairly thick piece of flesh like the sphere, which would have veins of a much more muted blue, with gentler curves and less frequent branching. Also skin/flesh, and especially thin flesh, has quite a bit of subsurface scattering, and so the addition of a little would really help to sell it as skin. Even smooth skin has a very fine cracked pattern running across it, and adding it is a quick way to make it look more realistic (also varying the scale/intensity of the texture may be a good way to distinguish the softer/more sensitive from more durable areas of a character/creature, like the difference between the soft inner side of the arm and the tougher outer side)
Keep posting more stuff
The Following User Says Thank You to Parakeet For This Useful Post:
July 14th, 2012 #251
July 14th, 2012 #252
The Following User Says Thank You to catukas For This Useful Post:
July 14th, 2012 #253
wow Lhune i lovethose two last concepts of yours! amazing!
The Following User Says Thank You to Kaihartj For This Useful Post:
July 21st, 2012 #254
July 21st, 2012 #255
The Following User Says Thank You to giby For This Useful Post:
July 28th, 2012 #256
The Following User Says Thank You to Lhune For This Useful Post:
July 28th, 2012 #257
Simply love the picture in post 256.
My Sketchbook Please have a lookie...
The Following User Says Thank You to tomcat For This Useful Post:
July 28th, 2012 #258
Wow these hybrids are cleverly done!
Youre an engine of creativity its always great to see youve updated!
sb most art copied to page 1
Weapons of Mass Creation 2011 ::: Add your favourites!
facebook: Alface Killah
The Following User Says Thank You to Velocity Kendall For This Useful Post:
July 28th, 2012 #259
The Following User Says Thank You to kevin_ For This Useful Post:
July 28th, 2012 #260