Now this is why I like coming in here, every time I do there is something that makes me stop and go, "WOW" now that's a good idea! Those textured balls are brilliant for sticking in the shading and lighting sticky in the WIP section of the forums, can I do some for there please! can I! Pleeeeese!! LOL
Like the run cycle as well though it is just a little upright, I feel she needs to be leaning forwards more but not as far as a sprinter just a little more is all. Too much and she will look like she is starting a fall.
Bad news on the spear anim too my mate and that is the thumb should be facing to the back of the spear for a throw. With the arm facing that way there will be no energy to the throw and it wont look convincing, especially with the last frame you have shown her arm would be on the verge of breaking like that.............. sorry!
all the best with the artwork my mate and sorry to bring it down a tad but I know that you would rather know than not know.
A bit of crit of the skin sphere, though take it with a grain of salt as my own skills aren't exactly stellar.
There is a bit of discontinuity between the type of skin you painted and the type that would appear on a ball of flesh like that. The type of skin you painted has small, pronounced veins which have frequent twisting/ranching and are a fairly distinct blue, implying that they are small and very close to the surface, with the skin thin/very low fat in that area. Skin like that isn't likely to be found on a fairly thick piece of flesh like the sphere, which would have veins of a much more muted blue, with gentler curves and less frequent branching. Also skin/flesh, and especially thin flesh, has quite a bit of subsurface scattering, and so the addition of a little would really help to sell it as skin. Even smooth skin has a very fine cracked pattern running across it, and adding it is a quick way to make it look more realistic (also varying the scale/intensity of the texture may be a good way to distinguish the softer/more sensitive from more durable areas of a character/creature, like the difference between the soft inner side of the arm and the tougher outer side)
Some studies and doodles. The creatures on the last pic were designed using a random number generator to combine two animals and a form (anthro, feral or taur). Lots of interesting stuff happened there!
Thank you all so much guys! Continuing to work on the commission, changed the composition a bit, tried to make the background more interesting. There's still problems with the perspective, I think I know how to fix them but suggestions are welcome of course.