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October 15th, 2009 #1
Happy Hell - cheerful wrongdoings by Happy Satan
So - this'll be my sketchbook. Boy, I'm so excited!
My name is Mash. I study animation in Bezalel, Israel. This sunday I shall embark upon my penultimate 3rd year in the academy, where I'm going to be majoring in 3D animation, but my true love definitely lies here - in drawing stuff...
So without further ado - this is stuff I draw, just to start things off.
Will post more soon.
EDIT - current latest work:
Last edited by Happy Satan; August 16th, 2014 at 06:22 PM.
Hide this ad by registering as a memberOctober 15th, 2009 #2Registered User
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- Oct 2009
- Thanked 6 Times in 6 Posts
cool, keep it coming =D im new here too
October 20th, 2009 #3
November 19th, 2009 #4
November 29th, 2009 #5
August 2nd, 2010 #6
thanks to all who commented before. drapery studies are indeed badly needed, that's well noticed. i will be sure to do a few this summer.
my 3rd year is over, finally. this is the result - my 3d animation project:
so this is what's kept me off these forums all this time, and here i am, back as usual, for the summer.
here's some stuffs.
Last edited by Happy Satan; August 2nd, 2010 at 04:30 AM.
January 15th, 2011 #7
mmmm new stuff.
these figures are also posted here (rest isn't) but from now on i'll just post everything in the Sketchbook cuz blah updating 2 separate threads.
the white wisps/dark running girls are abandoned character design for my graduation project, a video game called Lucid
beneath those you can see Claire (the main character of the game) next to a concept of her mother.
January 21st, 2011 #8
i've been trying to do a Posemaniacs session every night... last few nights are not scanned in yet, but here's some work from today.
also, a self portrait from memory that turned out better than any ones from observation (wtf? O.o), and a weird speed-wtf painting.
lastly - some beauty shots of the Hi-res version of Claire, the main character of our game/graduation project. (note that this is a temporary paint in Zbrush, the shading in the game is going to be a subtle cell-shader with some fuzz for her hair and RT simulation, so it won't look like a plastic helmet ).
the hi-poly model is being baked onto the in-game low-poly model, shots of the final model to come.
August 16th, 2014 #9
August 16th, 2014 #10
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August 17th, 2014 #11
I keep finding all these people on this critique site that I can't possibly critique
I LOVE your work. It has so much character and spunk, even your sketches. I look forward to seeing more!
The Following User Says Thank You to Zardi For This Useful Post:
August 17th, 2014 #12
Woo that guy with the helmet is some next level shizzle. That is quality stuff! I also really dig that capoeira sketch and the surprised Captain America Oh and the first sketch of the man in your last post. Great stuff.
There seems to be a big leap from your worst stuff to your best, but I reckon that also has alot to do with how long you've spent on the pieces respectively.
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