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Thread: Mortal Kombat redesigns
October 1st, 2009 #1
Mortal Kombat redesigns
I haven't posted here for like five years and I am kind of nervous about it because the posts are just so freaking awesome these days and I feel humble amongst all of you illustration and concept rock stars. These concepts of Mortal Kombat characters I did while working for Midway games on my own time.
I had wrote a pitch for an MK game that would go back to basics with all the original characters just redesigned to look like the game was made for the first time today. The pitch was pretty cool but unfortunatly for me the MK team already had bigger and better idea's lined up with the franchise.
So here are the concepts:
Scorpion as a wraith wearing the yellow blood of the demon that helped him resurrected to exact his revenge against his mortal enemy.
Raiden as a god who's feet rarely touch the ground.
Sonya, the daughter of a Texas Ranger who's sex appeal weakens her opponents while her Special Forces training kicks their asses.
Kano, half Japanese half US military bad ass.
These are the only four characters I designed and presented with the pitch. The game idea is definatly not going to happen now that I no longer work there. I still would like to one day redesign all the rest of the original characters if I ever find the time.
thanks for looking.
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October 1st, 2009 #2
holy freakin' wow!
October 1st, 2009 #3
October 1st, 2009 #4
Sonya reminds me of Kei from Dirty Pair for some reason...(not that it's a bad thing.)
Excellent job on the redesigns, though.
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October 2nd, 2009 #5
October 2nd, 2009 #6
I love this, so much. You got any other work up anywhere?
October 2nd, 2009 #7
October 2nd, 2009 #8
these are great pics!
not sure why it's NSFW though...
October 2nd, 2009 #9
Scorpion and Kano are great!
October 2nd, 2009 #10
October 2nd, 2009 #11Registered User
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October 2nd, 2009 #12
Killer stuff. Sonya kick cammy 's ass.
October 2nd, 2009 #13Registered User
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And welcome back on the line. Do not stop drawing and making progress when learning from your mistakes. It would be honour for me to give you some crits and helping tips. I like your style of painting but I think that these drawing are not totally 100% finished. I have no crits for the expressing of values and forms. You've really cathed the material and patterns of these. If you are heading to a realistic style there is definitely some more work to do and develop your skills.
Enought with painting and lets start talking about composition. The new re-designs are really more interesting than the oldies. Because they have more details and stuff on them and inspite that you have came up with refreshing designs. I am not pretty much sure if Sonya needs such big tits but Scorpion kicks ass. I think he is your strongest piece of all here. All these details and organic forms on him make him attractive and interesting personality. IT really shows that he is dangerous.
A new equipment to the characters & human body knowladge: I do not like how you have positioned the sword on the Scorpion. It is not looking right. But this is not the biggest problem on him. The proportions on the upper body limbs are off. You have positioned the shoulders in different directions looking it from the watchers observation point. You are showing that he has very very wide shoulders which is disproportionate to his height. I do not find these poses very good for these charcaters they do not show their characteristics and purpose. The outlines are visible and this product is not yet finished in my opinion. SO do not get mad about all these crits I am giving to you. You need to develop more if you want to sell your work no matter how long it takes and what it takes. Perispective and tendency towards the best poses must be your main thing when doing such art. Every problem here can be easily found because you attention is attracted only on the character and such stupid mistakes like in the Rayden piece mustn't exist. You have casted off so much attention on the values and materials but you have missed the most important thing of all. It is the initial pose. The foreshortening, the poses and the anatomy. Look seriously on the poses and the basics - the outlook is also your biggest mistake. - G
October 2nd, 2009 #14
Wow, thank you all for the compliments and salutations.
FightingSeraph, Sonya's hair was loosely based on meryl from MGS 4 but I can totally see the resemblance to Kie. I wanted her to have a slightly anime bend to her but not too much to scare off the MK guys (they try to separate themselves from the anime fighting games)
Meisser, my web site is www.vincentproce.com, I haven’t posted anything else yet, thanks though for asking.
Newman, I am not sure why its NSFW either, I must have clicked on something (stupidly) while posting. This is my first time in forever and it used to be a lot easier (I don't even know what it means).
clanlord, thank you for all the time you took in writing your critique. I have been making a fairly good living from drawing for 20 years so I don't intend to give it up any time soon! Scorpion has got a little problem with the placement of his left arm. I was not going for perfect human anatomy here though, just a good enough perception of it. The real focus is the redesign of the original characters.
I worked at Midway games as a concept artist for 8 years and it wasn't until the last year I was there when I was finally able to work on the MK game (MKvsDCU). These concepts were done on my own time for a pitch. The general public wouldn't notice the incorrect anatomy; they would only see the concept.
Sonyas tits are always huge, the fans love that.
The outlines were left for stylistic reasons.
Thank you again for your comments, they are greatly appreciated.
October 2nd, 2009 #15Registered User
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October 2nd, 2009 #16
October 2nd, 2009 #17
That Scorpion is amazing. Now I want to see more!
October 2nd, 2009 #18
Love em dude.
I'm a hge sucker for redesigns and I ike these a lot. Seriously. THumbs up on the Scorpion redesign, the yellow color splash is such a nice add on...
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October 2nd, 2009 #19
October 2nd, 2009 #20
i think the most redesigned one is kano, i love that image! would like to see more of your concept work.
October 2nd, 2009 #21Registered User
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October 2nd, 2009 #22
i grew up on mortal kombat man. my heart skipped a beat when opened the thread. i cant express how fucking sick i think all of these are..
October 3rd, 2009 #23
October 3rd, 2009 #24Registered User
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Awesome work dude! The scorpion character is truely sick!
Would like to see a redesign of Zub Zero from u!
Keep it up!
October 3rd, 2009 #25
Nice work dude. No doubt that Scorpion rocks!
A few posing issues with Raiden. Mostly the Torso to the feet. A subtle twist of the torso or angles to the shoulders and hips. an angle of the hip could help prevent the legs being in the Twinned position. Raiden is Godly, so I dont see him needing to to be so tense in those areas. I picture him floating effortlessly. That just my Opinion though.
I enjoy all the ornamentation in the costumes too, it help add more character to them. Like Sonya's tattoo.
Looking forward to seeing what you come up with next
October 3rd, 2009 #26
October 3rd, 2009 #27
October 3rd, 2009 #28
dam man.. thanks,,,, i was thinking if some guyas at midway,, really appreciate the clasic view of MK? you are the answer,,,, man wow...
rayden,, coooll man ,, is like the enemies of " big trouble in little china" damm clasics stuff jejeej
October 4th, 2009 #29
These are fantastic ideas. I had started a Quake 3 redesign over at Polycount years ago and that took off like gangbusters. I second the vote for a sub-zero redesign and your mission in life will be complete. The Scorpion zombie-like redesign with the shiny insect-like gauntlets are perfect.
October 4th, 2009 #30
Only to repeat the same message, these are looking great, Scorpion being my favourite.
Would love to see a redesign of Sheeva and Montaro from you.