I haven't posted here for like five years and I am kind of nervous about it because the posts are just so freaking awesome these days and I feel humble amongst all of you illustration and concept rock stars. These concepts of Mortal Kombat characters I did while working for Midway games on my own time.
I had wrote a pitch for an MK game that would go back to basics with all the original characters just redesigned to look like the game was made for the first time today. The pitch was pretty cool but unfortunatly for me the MK team already had bigger and better idea's lined up with the franchise.
So here are the concepts:
Scorpion as a wraith wearing the yellow blood of the demon that helped him resurrected to exact his revenge against his mortal enemy.
Raiden as a god who's feet rarely touch the ground.
Sonya, the daughter of a Texas Ranger who's sex appeal weakens her opponents while her Special Forces training kicks their asses.
Kano, half Japanese half US military bad ass.
These are the only four characters I designed and presented with the pitch. The game idea is definatly not going to happen now that I no longer work there. I still would like to one day redesign all the rest of the original characters if I ever find the time.
thanks for looking.
And welcome back on the line. Do not stop drawing and making progress when learning from your mistakes. It would be honour for me to give you some crits and helping tips. I like your style of painting but I think that these drawing are not totally 100% finished. I have no crits for the expressing of values and forms. You've really cathed the material and patterns of these. If you are heading to a realistic style there is definitely some more work to do and develop your skills.
Enought with painting and lets start talking about composition. The new re-designs are really more interesting than the oldies. Because they have more details and stuff on them and inspite that you have came up with refreshing designs. I am not pretty much sure if Sonya needs such big tits but Scorpion kicks ass. I think he is your strongest piece of all here. All these details and organic forms on him make him attractive and interesting personality. IT really shows that he is dangerous.
A new equipment to the characters & human body knowladge: I do not like how you have positioned the sword on the Scorpion. It is not looking right. But this is not the biggest problem on him. The proportions on the upper body limbs are off. You have positioned the shoulders in different directions looking it from the watchers observation point. You are showing that he has very very wide shoulders which is disproportionate to his height. I do not find these poses very good for these charcaters they do not show their characteristics and purpose. The outlines are visible and this product is not yet finished in my opinion. SO do not get mad about all these crits I am giving to you. You need to develop more if you want to sell your work no matter how long it takes and what it takes. Perispective and tendency towards the best poses must be your main thing when doing such art. Every problem here can be easily found because you attention is attracted only on the character and such stupid mistakes like in the Rayden piece mustn't exist. You have casted off so much attention on the values and materials but you have missed the most important thing of all. It is the initial pose. The foreshortening, the poses and the anatomy. Look seriously on the poses and the basics - the outlook is also your biggest mistake. - G